I propose this, because no one has in a while.
I still believe it’s a good idea.
Short minded people claim it adds nothing to the game …
… but that’s simply incorrect.
Here, in no particular order but at least somewhat structured:
There are people who love being cab drivers.
There will be people who will love being driven around.
There’s people who would love not being responsible for a while.
There’s people who enjoy the thrill of putting their livelihood into someone elses hand.
There’s people who enjoy being responsible for someone.
People like her …
… CSM 15 | Vote for Komi! …
… would use it too.
There will be those who don’t want to AP, but can’t put the time into moving.
Imagine this being possible for people who are offline: You could pay someone else to move your pod to some other place so you can participate in some activity you wouldn’t be able to make it to … *inhales* … because you didn’t have the time moving on your own.
Scenario: @Black_Pedro and I talk about something that’s going to happen in the game later on, but it’s 20 jumps away. We both can’t play long enough at the moment to move our characters there and APing isn’t an option, because we can’t keep our machines running. We both have ships there, so just moving the pods would be sufficient. When we can get to play, the “event” already started and if we started moving now we’d be too late.
Scenario: You know you’d be participating in something, which is going to happen later on, but it’s too many jumps away. Travelling there takes a long-ass time. Besides it taking the time, the travelling itself is boring and demotivating enough to prevent you from logging in in the first place.
This is based on all of those, including myself, who often are discouraged by the long amount of time it takes getting somewhere. Often enough that’s a substantial part of ones momentarily possible playing session, with the end result being that the player plays something else because it’s really not worth spending your free time moving around.
If there was a taxi service, I could just log in … contract my pod to a cab driver and have it delivered at a station before some specific deadline. Money obviously only gets handed over when the contract is fulfilled. If I am willing to risk my implants should absolutely be my own choice and not anyone elses to make.
Of course there’s a risk to it, but without that risk the whole thing would be completely broken. AP is the way it is for the same reason. It would be completely broken if there wasn’t the risk of getting killed. Fact of the matter is, though, that people do not have to move pods containing implants because clone-jumping is a thing and - based on my own ganking experience - most people don’t ever seem to be plugging in implants anyway.
If there’s a chance I can be there, where I want to be, when I need to be there, then I’ll take that chance any day …
… because the only alternative has been not to play …
… because moving just isn’t worth the - often significant - portion of my playing time.
There will be people doing it just because it’s there.
There will be people who are talking about it being a thing that’s there and is weird.
People talking about weird game features is good, because it piques interest.
Piqued interest is good, because it attracts new players.
Being driven around has been a part of humanity since literally forever. People riding animals in general, horses, elephants. Camels. You get the idea. Eventually things changed towards other people moving people using said animals, then carriages, trains, cars, planes. Soon it’s going to be rocket ships. Rocket ships!
Looking at it from this perspective it really makes NO sense not to have this ability …
… and the fact that the game world actually has an official representative for this kind of activity …
… InterBus …
… just further underlines how ridiculous it is that we can NOT move people around.
It would increase the feeling of realism and livelihood in the game …
… because it is something every single one of us understands as perfectly normal and common in the real world.
It would also be a great profession for new players …
(… yeah I totally and legitimately sneak that one in … : - )
… because all you need for cabbing someone is a ship, no matter which.
Also it’s piqued, not peaked.
Yes, really. Stop typing.