Ohhhh the irony. One of the biggest advocates for less sandbox over the years is now surprised to wake up and find there is…less sandbox.
Look momma! Iz makes snarky comments on the Internetz!
[–]8ftmetalhead
if something like that was to occur (new space without capitals, content for the little guy kinda thing) could you see eve’s population improving at all?
Same again, but could you see yourself coming back to eve to champion something like that?[–]Jestertrek CSM8
This isn’t a bad question, but it’s two layers of hypothetical too high to really think about. It would be really nifty but some of the existing players would probably scream about “noob zones” and “instanced servers” and the like. So it’s too unlikely to happen to really think seriously about.
Abyssal PvE already faces those complaints.
This whole hue and cry merely confirms what I have long suspected. (Since at least late 2012-ish.)
Skill injectors and the unceasing pandering to carebears and nullbears:
These will be the dose of ionising radiation “now” (well, -ish) that causes the inoperable fatal tumours later.
Accordingly, I’d still like to ask the most vehement, self-righteous, red-faced carebears --and I mean the ones in systems that say “0.0” especially:
You’ve got what you wanted.
How do you ■■■■■■■ like it now?
How the actual, serious motherfuck do you hypocritical puling cowards like it now?
Yeah, I thought so.
Remove skill injectors, and revert/return all the emergent play-styles --especially those geared to solo/small-group play and/or smaller corporations/alliances ( IE, 500 men, at the very maximum) that they’ve been destroying wholesale since 2013, or there won’t be an EVE after, I suspect at most 5 years at the rate they’re going.
Some in the Reddit thread compared EVE to Everquest, but the comparison doesn’t hold because of one key --and critical-- difference:
EQ has mostly stayed true to its core vision (despite the long-defunct “TRAIN TO ZONE!!111” ™ and/or the corpse runs ) --CCP on the other hand, not only shits all over EVE’s every chance it gets, it appears to frigging revel in doing so.
EVE won’t last at this rate, and if they keep this up, then it won’t deserve to.
This thread is depressing.
I’m not kidding, reading the insights of the smart people makes me feel really bad. When the realization, that this game is really lost to farmers, hit me, it took me a good while to actually shake that off again.
Simple minded people are the future.
The future looks grim. -.-
Amen.
Essentially, Seagull’s mistake was to plea development to the more satisfied crowd instead of the more abundant crowd despite they all pay the same subscription. A happy nullbear gives the same revenue as a discouraged, pissed off, “winner” everything else. As “everyhing else” numbers dwindle, things go F2P until the numbers thin too much and the game collapses.
nullbears are not happy
pvp-ers are not happy
low-secs are not happy
traders are not happy
manufacturers are not happy
carebears are not happy
miners are not happy
…
…
.
I agree that Eve development focused too much on a very vocal minority at the expense of everyone else.
The potential risk of this was brought up, but the vocal minority laughed at the concern.
Now they seem to be the vocal majority complaining about the ghost town that has resulted.
Don’t blame CCP Seagull for catering to “numbers” … that is baked into MMO design companies. Numbers = Revenue. CCP Seagull tried to lay out something interesting to do, for those numbers of players. But it proved really hard to put all the pieces into place & her vision wasn’t completed.
The “revenue” universal corporate mandate gets complicated, because CCP bans bots “for the health of the game,” and nerfs the Rorqual several times, even though statistically, it is mostly used in Delve where lots of bees are happily building a giant honeycomb for their colony.
I like Skill injectors when used for the stated purpose of helping a new player, a real person, come into EVE if they feel like the game is unplayable w/o 50-80m SP.
I’m less a fan of Injectors when they are used to make established players even more powerful or richer, but it could be argued that I’m just lazy and jealous.
I’m less a fan of Injectors when CCP goes against one of the original statements made to calm the community when they were introduced, that skillpoints would only come from other characters. Now CCP is giving skillpoints away on a regular basis, because once the genie of added revenue from sales of skill extractors was let out of the bottle, it wasn’t going back in.
Players this month have a choice of applying 1m SP to their characters, (cutting out other players as a source of the SP) - or buying a skill extractor to convert the SP into ISK. Who is this 1m SP a gift for : players, or CCP? We get to decide. “Its complicated,” lol.

The “revenue” universal corporate mandate gets complicated, because CCP bans bots “for the health of the game,” and nerfs the Rorqual several times, even though statistically , it is mostly used in Delve where lots of bees are happily building a giant honeycomb for their colony.
If you look closer, than I see regular publicity stunts “against” bots, nothing more. I’m pretty sure nothing substantial will be done, what could really disturb happy farming.
You know, what is the result on Rorqual yield nerfs? People using more Rorquals. Guess who profits from extractor and PLEX sales …

I like Skill injectors when used for the stated purpose of helping a new player, a real person, come into EVE if they feel like the game is unplayable w/o 50-80m SP.
Skill injectors are good for veterans (whales), but oppressive to new players. Because groups do not need to deal with low skill population anymore, other than pushing newbies to inject skillpoints.
Do you see the pattern?

Do you see the pattern?
Guaranteed franchise.
I think the tipping point was when CCP realized they can’t push EvE to a higher tier population level (as mentioned by Jester). They gave up on that (for the good or bad, I don’t know) and instead decided to milk the existing population more to fund growth and new projects.
This of course ties them to the whales and big, easy to handle groups (outsourcing management of those).
The more I think about that, one option to ease that mess IMO would be to implement ingame tooling / support for big organization. This would reduce the need of $$ expensive out-of-game infrastructure (with the inevitable RMT to fund it), and bring back non-professional leaders back into the game.

But it proved really hard to put all the pieces into place
I actually doubt that. I believe Hilmar is simply looking for the cheapest ways to make the most money. That’s what’s going on for a good while now, evidenced by the game itself. It is absolutely not required to make a good game as long as you know how to milk the players and making them believe they’re happy.
Just look at Clicker Games or Idle games.
Ever heard of this ■■■■?
It is not required to make a good game to make money off of people!
All that’s required is knowing how to exploit the minds of your simple minded target audience!

I’m pretty sure nothing substantial will be done, what could really disturb happy farming.
To me it rather looks like they’re going to use NPCs to find botters. Eventually.
Assuming you’re correct, btw, the plague of botters would just keep increasing until the supposed token-bot-hunting they’re doing isn’t going to cut it anymore. That’s easily forseeable and it’s not only going to wreck their income, it’s going to make people stop playing and not joining.
Not all bad PR is also good PR.
so who IS happy?
m
Bots.

nullbears are not happy
pvp-ers are not happy
low-secs are not happy
traders are not happy
manufacturers are not happy
carebears are not happy
miners are not happy
…
…
.
I’m pretty happy! I still get dank retriever kills, yo.
yesterday news -.-
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