Jetcan people

If you dehydrate the solids, it’ll keep offgassing to a minimum too - I think I might be onto something.

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■■■■, you’re right, though that just makes it even more silly. What a brainfart. Thanks!

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…Nanoprocessor that turns the leftovers into protein bricks, maybe?

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All this talk about oxygen and killing… I think everyone in there will just freeze within a few minutes. Or has this jetcan some form of heating?

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Since it will be in vacuum then there wouldn’t me much cooling it down. Only subtle infrared radiation from it, and it may even recieve more heat from the sun depending on the distance and the size of the sun.

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That’s a good idea! (throws dice) There seems to be a large corridor section connected to a listening post that’s still intact. You open the airlock a bit and use the outflow of air to push the can towards it. Halfway to the ruins, the Amarrian snaps and attacks the closest living person (must euthanize the slave whores to save air). (throws dice) The Angels are afraid to shoot - the projectiles might damage the can! One of the girls manages to stab the guy from the Bestower with his own knife.

It turns out that the Militants’ suits and emergency masks allow them to endure up to 30 seconds in outer space. (throws dice) They manage to drag the container close to the still pressurized airlock of the corridor, get inside and press the right button to pump out the air. When the hatch of the can opens, everyone who is in it is sucked out to the chamber; the Angels close the airlock and refill the chamber with air… (throws dice)

There’s mild to severe eye, eardrum and lung barotrauma on everyone except two Angels and the “guy from maintenance” (RSS agent). One of the girls who looks weaker dies from it eight hours later.

Next day, a ship appears. It is (throws dice) an Angel salvage team. All survivors return to status quo at different facility in the same system, except the agent who slips away while being transported to the hospital.

Game over!

There’s a certain guy named Nauplius who probably can do that (and pretend to summon some demons to animate the whole thing).

Not exactly by “janitors”, but yes, if the scavengers or another capsuleer or Republic forces won’t show up within the first few hours, then the Angels come to check what happened and you have like 80% chance to be back to square one.

Please continue!

So, the “Do nothing” option. (throws dice) After some six hours, the Ni-Kunni janitor begins to whine and behave aggressively and is shot, point blank to avoid damaging the walls of the can. An (throws dice) hour later a ship appears. It’s an independent scavenger. (throws dice) Everyone in the can is sold as slaves on the black market in Rancer, even the Angels.

(throws dice) When the janitor goes “must kill to save air”, you manage to grab one Angel’s weapon and shot the second with it, using the first guy as cover. The second angel shoots the first, the bullets don’t pass through body because of the military suit. Both Angels dead. (throws dice) The surprise comes in the form of “badly burned blind Brutor” who stabs you in the back with a retractable blade concealed in his left arm while you are distracted with the girls. Game over.

No implants, no brain scanner, no weapons. Angels aren’t that stupid. (throws dice) shot in the head by a Militant. Permadeath.

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… okay yeah, this thread went places. Unexpected places.

Lovely, keep it up.

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