This release brings phase two of Project Discovery, where pilots in New Eden will assist in real world science by searching for Exoplanets in conjunction with the University of Reykjavik, the University of Geneva and Massively Multiplayer Online Science. Additionally, we see a fundamental revamp of all tech-3 strategic cruisers.
Ship Explosion sounds are incorrectly tied to the UI Sounds slider.
Ship Explosion sounds do not attenuate at distance.
Graphics
In some combat situations missiles fired by others may appear to originate from the active ship.
User Interface
In some rare cases it is no longer possible to open the character sheet. This is caused by removed T3 subsystem skills left in the skill queue. Customer Support can help by resetting your skill queue.
Project Discovery: Exoplanets
Sample ID is not shown if you have entered the tutorial within a session.
Initial curves after the tutorial are too difficult.
My corporation office from an outpost (not upwell structure) is gone after the patch, not just unable to open it, it doesnāt even appear. We had most of our stuff in there (including some t3 cruisers and subsystems). I submitted a ticket too, but at the moment I canāt even refit the ships I had outside of the corp hangar. It does not appear under the impounded tab either in the corporation assets.
Correct, I donāt think they were fitted at the time⦠I have no covert setups now tho ugh
That they would not be converted to covert (unless fitted), was this mentioned? I only saw the suggestion to dock up in a safe place
Since the update, ships exploding in anomalies and cosmic signature combat sites (missions untested yet, will check shortly) have been unpleasantly noisy: the sound effect is too high-pitched and with too much reverb/echo, and also doesnāt attenuate with distance - so, zoomed all the way out, the battle is silent yet the ship explosions are still at full volume. The effect is akin to rifle shots echoing across a valley. Also, because of the crippled āadvancedā audio controls, there appears to be no way to isolate this sound and turn it down selectively (I tried all sliders except UI-related ones.)
Its unfortunate, but as they were moving categories we chose to make sure you have one subsystem of each type over having the covert subsystem to hand. This is in the spreadsheet linked in the patch notes.
Already posted here, but realized this topic might be more suited.
Project Discoveryās samples are showing patterns that are virtually indistinguishable from background noise. People are reportedly failing the analysis because there is really no common sense in the detection, or any practical way the human eye can detect that sort of patterns.
Love the feature, but there seems to be no real way to spot these transits correctly.