July Release - Strategic Cruisers

Another massive petpeave is why the heck was the capacitor recharge rate replaced with Capacity? Capacity is pointless without the ability to recover it and honestly what the hell is with the Augmented Graviton Reactor only giving +50 capacitor capacity as an additional stat? I mean what logic went behind these changes? Perhaps someone could explain this insanity to me since the changes are being forced down our throats tomorrow.

You’d be lucky to complete some lvl 4’s with those fits without having to warp out at least once.
Rails have terrible application, terrible range (vs sleepers in particular), having to overheat from the start to get half reasonable resists and DPS, is just bad.
Without overheating you won’t kill them fast enough to survive (or before you start burning out modules overheating)
No offence but you’re going to be better off using the Rokh.

These are just simulations, I couldn’t test them, I can use the Proteus only. The purpose of these simulations were to test if I can achieve battleship stats with a T2 fit. By the numbers, I can. I don’t know how good they are actually.
The Rokh could have more ehp with T2 modules, but I wanted to make it cap-stable instead. The weapons on their own are enough to deplete it’s capacitor without overheating.

I been testing them… actually on SISI now testing that fit… Actually thats similar to what I posted when I went boom.

Baseline test should be all T3Cs should be able to do most C3 anoms with T2 fit… With faction fit all T3s should be able to do all C3 sites without warping out.

A few modifications to the Rokh, if cap stable is a thing try this;

High power
8x 425mm Prototype Gauss Gun
Medium power
2x Large Shield Extender II
1x 500MN Quad LiF Restrained Microwarpdrive
1x Large Cap Battery II
2x Adaptive Invulnerability Field II
Low power
1x Damage Control II
3x Magnetic Field Stabilizer II
1x Capacitor Power Relay II
Rig Slot
1x Large Anti-EM Screen Reinforcer II
2x Large Capacitor Control Circuit I
Charges
320x Caldari Navy Antimatter Charge L

106K EHP without heat, 117K with
27% cap stable without MWD
5 minutes 10 seconds with MWD (which you would only be pulsing as needed anyway)

OR (you’re living in a WH, spend some of that mountain of isk :stuck_out_tongue_winking_eye: )

High power
8x 425mm Prototype Gauss Gun
Medium power
2x Republic Fleet Large Shield Extender
1x 500MN Quad LiF Restrained Microwarpdrive
1x Large Cap Battery II
1x Pithum B-Type Adaptive Invulnerability Field
1x Tracking Computer II
Low power
1x Damage Control II
3x Magnetic Field Stabilizer II
1x Capacitor Power Relay II
Rig Slot
1x Large Core Defense Field Extender I
1x Large Anti-Thermal Screen Reinforcer II
1x Large Anti-EM Screen Reinforcer II
Charges
320x Caldari Navy Antimatter Charge L

110K EHP without heat, 123k with
Still cap stable (3.51 with MWD on), T2 guns are an option if you want them.

Sadly with the new Tengu you don’t have the same fitting options - RailGu just sucks at range and application and missiles will see you die (or spend more time warping in an out) due to how long they take to kill anything. We all know how well heavy missiles apply their damage, so really not an option unless you have all day to kill targets. Hams, just don’t have the range (unless you drop a couple of much needed tank slots for MGC’s) and application is pretty bad here too.

It would have been better if CCP had just wiped out T3’s altogether, rather than these abominations.
(Sorry wh guys, I know you are screwed all ways by CCP on this one).

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If I overheat dps rack for how long will it last before burned?

So long wormhole economy. It’s been nice knowing you.

What about it?

Baking nullsec non combat exploration fits: ~5 sec align time, ~25 EHP.
Combat fits are tricky, my lowsec tengu is a bit nerfed but still doable I think. Not sure for null…

That depends on what level you have Thermodynamics and racial Strategic Cruiser trained to.
I just burned out a set of 250’s shooting a Pith Conquistador in a Guristas Hub (it didn’t die by the time the guns did). The guns overheated lasted for 39 volleys of the 40 they hold.

NB; I have Thermodynamics lvl 5, Caldari Strategic Cruiser lvl 5…

PS; Don’t bother trying to hit anything outside optimal - You will be wasting time…

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Yeah.

Again.

Logi is done by logi, by all means show me the T3c logi scourge, but in 7 years I have NEVER seen one aside from people theory crafting. I have NEVER not once seen one in space.

Boosters already got nerfed, can’t run all of the links when you have to give up rigs to get over the command link limit. Tried it, couldn’t come up with a fit that wasn’t trash

Nerfing the tank so recons have to recon isn’t going to make recons more desirable in fleet combat, it just means the fleets are going to be weaker without long points and webs, because a recon on the field in even a 25ish man per side fleet is toast in seconds they are too dangerous to allow to live, and have neither the tank or a small enough sig (with a standard MWD fit) to survive long.

…and you convieniently ignored the rest of my thoughts on HACs, nerfing the hell out of the T3c isn’t IS NOT GOING TO MAKE HACs DESIRABLE when for the money I can go pirate, that would be Cynabal, Gila et al (ok Ashimitsu and Vigilant are limited use) OR for half of the price I can go CBC for close up and get more tank, the same damage, and more room to fit OR ABC and get the same speed, a LOT more damage and range if less tank. Those are the ships that are shitting all over the HACs.

Nerfing the T3s into uselessness isn’t going to change that.

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Reimburse all T3C SP.

Anybody have proteus sentry fit? I’m struggling here.

looks like about 550-600 dps with gardes

May be a bit late to ask and way too many posts to read above before DT and probably before server comes back up, but does anyone know what will happen to current building jobs running for T3C’s that still have a few days to run?

They will be converted to outputting a new subsystem, as per the “loose items” section of this spreadsheet.

AFAIK they will complete, but if you are running a BP for a subsystem removed it will be changed to the subsystem more similar (there’s a “conversion” table somewhere).

What is it with Sentries people are likely to actually use?

Because a bonus to capacity without a corresponding increase in recharge time is also an increase in cap recharge per second. It’s actually better than just a cap recharge rate bonus because it’s more capacitor that an opponent has to neut through. This is what makes large cap batteries on smaller ships so good even though they are often overlooked. You get a massive increase in maximum cap but the recharge time to full stays the same. You also get cap warfare resistance, which was also added to one of the new subsystems in the rebalanced T3s here. Active tank set ups even while fighting cap neutralising sleepers were possible.

470-500 with wardens
it depends on how much tank you need really
because augmented armour gives an extra lowslot
but nano probably lets you fit sentry rigs
but 4x faction dda is about as good as it gets
adding a sentry rig to that doesnt add much dps

wardens with 4x navy dda = 502 dps
wardens with 4x navy dda + t2 rig = 510 dps