Okay, let me try again one more time, without the snark.
I’m normally a private guy, but was planning to disclose all this in a video on the subject anyway… I currently multibox VG incursions and multibox a gank fleet. So, I have actually have experience on both sides of the blaster, and I am invested in, and value, both predator and prey play styles. In other words, I think I can offer a perspective that is more informed, more nuanced, and less biased that the average forum whine on the subject.
In the relationship between gankers and prey, things are already heavily balanced in favor of prey. I could go into a lot more detail here, however, I think nothing illustrates this better than my lossmail history. I have done an embarrassing amount of PvP in HS, but have not been ganked in the past 5yrs 8mo (started playing 5yrs 9mo ago), and my biggest fear is not players, and not even rats, but DC’s -and I kind of think that there’s something wrong with that.
I mean, ganking is currently balanced so that profitable ganking is dependent on prey making one or more mistakes. So, I do think that makes sense from a prey side of things. People tend to be a lot more accepting of loss and failure when they understand that it was their own fault, and tend to get mad when they feel like they lost due to things like terrible design, bad RNG, cheating, and poor balance (i.e. no fault of their own).
However, I’ve also heard it said a billion times in presentations and dev blogs that Eve is harsh, but fair (it might even be written in the original design doc) -which is a design philosophy that I wholeheartedly agree with. So, when the biggest threat to me is a technical issue, I have to wonder if Eve is actually as harsh as it should be.
Now, I do firmly assert that balance should favor prey (especially in an area of space with a lot of newbros and risk adverse people) because of (1) loss aversion bias, (2) because there should be a place that caters to lower risk individuals, and (3) there should be an area that provides a “relatively” safe space for people to find their footing. However, I firmly assert that things do not need to be made any safer because that would just turn Eve into a kiddy pool of a game that allows more people to do more stupid stuff without getting punished for it.
To be fair, I’d imagine that different people have different tolerances for risk, and that some people just straight up have different preferences for their games, but I get frustrated when people argue that ganking needs to be nerfed (or that they need to be buffed). They’re not asking for things to be brought into balance, but pushed out of it.
So, I have to ask, “Why?” If balance already favors prey, why do people keep asking for ganking to be nerfed? Well, some people just don’t want a brutal, PvP-centric game. You can tell because they literally argue for things like permanent green safeties and an end to non-consensual PvP. I don’t know how they got here, or what they thought Eve was, but they don’t want harsh but fair. They want casual and mainstream.
So what about all the people that erroneously argue that ganking is unbalanced? Well, I’m not 100% sure, but I suspect that it is at least partially due to a loss of faith in CCP. I mean, if the game is fairly balanced and CCP is making smart design decisions, then people are far more likely to realize that they are responsible for their successes and failures. But if CCP is incompetent, then that opens the door for people to blame CCP. It has led to vast swaths of players making claims like “CCP hates nullsec,” and “CCP is ruining the game by allowing ganking to be so broken.” Instead of asking themselves what they could do differently to get a better outcome, people whine and complain and blame CCP. And other people see that, and begin to do the same. It has led to a culture of a low internal locus of control. It has led to a culture of whining and blaming others -whether it be “psycopathic gankers” or incompetent devs.
And yes, I do understand that things can be unbalanced, and in need of developer attention. But ganking isn’t one of those things. So, maybe instead of lobbying for a buff, you should ask yourself the million dollar question -“what could I do differently to get a better result?”