Jumping to Alts


(Gobelin Hamsterlode) #1

Is there a quick way to jump from one alt to another without logging off to the launcher and re-entering the game?


(Zhilia Mann) #2

No. Never has been. Something about local caching or some such.


(CMDR-HerpyDerpy Hurishima) #3

Have both clients open at once?
Edit: Not really sure what you mean


(Nasar Vyron) #4

He’s just asking if we can log out to character select. Which we cannot.

To put what Zhilia said another way, old code prevents them from being able to implement it. It’s a pain, but it almost doesn’t matter since it’s better to have any meaningful alt on another account anyway so you can use them at the same time.


(Agondray) #5

actually the old code doesn’t prevent it, ccp just hates real work as they stated “it would take a hand full of devs 6 months for a 15 sec advantage”


(Gobelin Hamsterlode) #6

Thanks for the info. I thought I was missing something simple.
I see their point about 6 months work for a 15 second saving. There are far better things to spend dev resources on.


(Nasar Vyron) #7

That’s another way of saying the old code is preventing it and it would take 6 months to create a workaround for it. Point being, it’s not something they can implement quickly.


(Agondray) #8

they have no issues on implementing new features and rebalancing around the old code, they do that in a hurry.


(Bjorn Tyrson) #9

if the subfloor of your house is uneven, its much less work to shim up and pack the new floor you are laying down on top of it, than it does to completely rip out and redo the sub-floor. sure the top floor might have some bounce to it, and it might squeek in places, but its a hell of a lot easier, and cheaper, and in 99% of cases it really won’t matter.

it is easier to build new features that work around and compensate for the failings in the old code, than it is to completely rip out the old code and rebuild everything from scratch, especially for something like this, where months of work and expense on the back end would result in more or less the same end results.

they are slowly going through and trying to update as much legacy code as they can, POS code has always been one of the big holdups in their development (apparently it was weirdly spaghetti coded in with a bunch of other stuff including stargates, so cutting it out entirely isn’t possible) once the citadel rollout is complete and they can start removing pos code without breaking everything, they will begin targeting other back end issues.


(system) #10

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