Then you would be wrong, and also committing the logical fallacy known as “false dichotomy”.
Look at that long write up. What a long, convoluted mess, utilizing exploitation of the server tick system and jump into and out of and into and out of the same gate just to catch a ship who’s operator only has to press F1 to cloak. You call this “balanced”, but what you’re doing in reality is just shifting the burden of effort onto PvPers. You’re not complaining, of course, because all you have to do is lazily press F1, meanwhile anyone who wants to catch you has to exert inordinate amounts of effort to do so.
There are already plenty of safety mechanism for solo travelers in EVE Online. CovOps cloaking ships (which are still nigh uncatchable - convoluted and complicated edge cases notwithstanding), and even ships that don’t get CovOps bonus can still exploit game mechanics in order to do MWD+Cloak trick. There is also cyno’ing onto citadels and instantly docking.
The window of opportunity to catch people in such situations is vanishingly small, and as we’ve seen, requires a tremendous amount of effort navigating convoluted and obscure server-side mechanics on the part of hunters. When you have to exploit the server in order to catch someone, this is indicative of a very real, fundamental flaw in the way risk is built into the game.
Changing the mechanics of WCS was a step in the right direction, and I hope CCP continues along that path.
I find that, usually, when people say things like this, it’s because they realize they’ll lose any further debate on the matter.