Afaik, there’s no mechanic in the game in which your modules receive damage while being used besides overheating, and there’s not a single mechanic where your ship receives hull damage randomly due to an installed module running amok.
There’s already danger to mining, and that’s called Mercoxit Mining, which gives the most isk you can ever get, but will mess you up if you don’t have the skills for it.
Other ores don’t behave like this, but if a miner wants the best yield possible, they have to use mining crystals, which get damaged over time, and although the miners can auto reload them, the lasers will be turned off until the player manually activates them again.
As stated above, this implementation wouldn’t deal with bots because the programs would just be updated to deal with the new mechanic, and it would simply punish actual players who now have to bother with a mechanic while worrying their ship might blow up.
If I want to make nice and easy isk, I can just run a few T1/T2 Abyss runs, but I enjoy mining because it’s nice and relaxing, without too much danger if I’m at my PC paying attention to local and the overview, so there’s no need for such a random mechanic, which provides no exchange like overheating does.
I will say it now though.
An overheating mechanic for mining lasers would definitely be nice.
Instead of damaging the mining modules, it damages the mining crystals instead, so the ammunition is consumed at a faster rate and needs to be managed better, otherwise when reaching 100% damage crystals WILL break and WILL damage your mining modules.
If players don’t wish to bother with the overheating in this new kissxcurse mechanic, then they can just not overheat and things will remain the same.
Of course, it won’t be possible to overheat mining drones, so Orcas and Porpoises will fall behind in the passive isk making a bit more.