Must admit i preferred pos tbvh; Citadels looked good when they came out… but yeh asset safety, timers and citadel spam along with free repairs, tether and a myriad of other issues have made them seem like a real dumb implementation.
I mean i can go roam in someone elses space and use their own citadels to effectively send any loot back to hs… which is really really nice… for me lol, but its dumb.
Asset safety was needed. POS barely got used for that reason and citadels store way way more stuff than POS.
As is drop box if they aren’t going to be fully alliance locked. Maybe they should be alliance locked for docking of course, or entirely Freeport and once you freeport you can’t lock out individual people. I think that’s a separate conversation though.
Timers are similarly never going to vanish. Even POS had a form of them and they got auto defence capable of insti killing some targets and could be packed up at short notice.
Citadels lost both of those perks, loosing timers as well would just present them with nothing but negatives.
But you can put a citadel up away from a moon, & jump clone to/in them, and they have damage cap which pos never had; and pos did have a personal hangar added but tbh i never used one.
I think an amalgamation of the two designs maybe would have fared better, perhaps allowing cits to be placed at planets and moons, off gates; giving them better defences that work on their own (like pos guns)
Basically a pos, with less offensive capability but more living support stuff… and tether should be a module or rig…
Asset safety is a touchy subject too, perhaps there should simply be a rig for that too?
Free repair is nice but somehow it doesnt sit right, magically repairing any damage i mean…
Morning Ladies & Gents,
I need help with the details of the Medium Structure ADM (4.0) change. Too much has been left out of the explanation. Smart People, please assist…
What happens if you already have a structure in 4.0+ Nullsec? Does it blow up? Do I have to move it? Are you paying for all the rigs in that case?
What if I build one in ADM 3.9- space, and it turns into 4.0+ tomorrow? Does my structure blow up? Move it? Is CCP going to pay for my rigs?
What other new restrictions are falling onto individual or small corp players in 4.0+ space? Can we no longer use Sov-held structures there either? Please be detailed in your answer here - I was about to make a major investment into this game, but I need to know how it works or its pointless. Am I, for example, going to have to pay Jump Gate tolls to GoonSwarm just to even travel through 4.0+ - - or are you waiting till next month to make that change?
So yeah thank you ccp, i was unanchoring 2 citas bcse of your patch, a solo punk dual account came to shoot them, rf timmer is the 31th of december 20h00… i have something else to do than defending 2 citas…
The solo punk is part of an alliance, even if i come with friends to defend i don’t think he will show up but every punk who crosse a hole and see that will shoot it, specially big groups… So thank you !
Sorry I am maybe super dumb but i don’t see the fun in it or even a challange. It push me simply to leave wh space for good. 5 years living in wh space.
Oh and small post scriptum : your new triglavian ships made that citadels are totally not adapted to tank them. Too few of them reach max dps super easy. And the 60 second cool down on the warp disruptor for cita is just brilliant… I don’t even know why there is any cooldown on those. You want to switch target ? You can’t ! Brilliant. They warp out before 60 sec.
Yeah… we don’t need to reduce the active use of the structures.
If dead structures are an issue, then we make them easier to take down by removing rig slots and instead rolling those bonuses into faction variants of modules, which then also gives better loot on kills. (And provide the owner at least a few minutes of security of deanchoring a structure where it can’t be stolen simply by someone spamming loot all faster with an NPC Corp alt).
And once they are easier to take down, then we make them easier to kill in low power since we know low power ones are actually neglected, not mothballed like you have to do now to avoid destroying billions in rig value. So we can have them easier to kill then.
Why is it a problem couldn’t you have placed buy orders to have the structures refilled with fuel?
If you can’t then this is a CCPlease problem.
There are lots of npc stations in nearby systems you can store your stuff. When I pick area of operation I pick a system in hisec next to lowsec area. I’m doing this with ths character for the first time as my main. I’m trying something different to help myself to get back into the game after a long break. EVE has improved greatly so it’s taking a little longer for me to assimilate to the game.
Though I, in fact, did not vote for our current CSM members, I want you to know that the came from me. They DID get voted in. That point was also my point.
Players, especially those of certain reclusive, thinking-on-their-own kind of nature, might benefit from considering those votes valuable.
Hypothetically if all of CSM were Goons (just an example - breathe), who do you imagine would benefit? Who gets punished?
Did you think you the positions meant something about YOUR interests? …if your rep is in the seat, okay.
And sorry if this “response” landed poorly from the phone fingering
CCP could implement a treaty mechanic that prevents weapons use, even in null with red safety. Think of it like a null security space reverse war-declaration mechanic.
Look at the hyper net relay, that’s a market mechanic for a universal market region. CCP dev can code some pretty nice stuff when they aren’t stuck in the bowels of a chat system or having to nerf OP fax rep mechanics.
I think what they are talking about is without an Ihub there’s no ore and no combat sites, so its like saying the ocean is the best place for a mushroom farm, because there are fewest weeds growing there…
That’s actually a thing now.
Hmm. Ihub taxes at %100 for PvE unless you are on X <- ACL ?
If this game doesn’t become Delve online it’ll become Pandemic Online.
I wonder why structure blueprints for Austrahus’s are pointless to research to ME 10. Why is a market component even needed on something that doesn’t have the ability to fit a market module?
Constrain the source, not the means of production. Its come true with the veld and spud changes in null.
No, 1 active industrial core per mining belt is smart. A rorqual in a moon anom will have to move to keep being in range of ores anyway, they won’t be able to just sit and mine for 4 hours straight unless they want their excavators clocking up some serious air miles. Neither is there anything stopping everyone else getting into barges and exhumers and being able to reach like 50 km’s away.
Please. 1 rorqual guy that mines as much as 5 hulks is risking 10+ billion ISK, where as the hulks are at most 500 mill a pop. The problem happening now is that everyone can mine in a rorqual at the same time, its inefficient to do it any other way. Locking a belt to 1 active industrial core creates a self-limiting valve. Maybe wars might even start between groups because XYZ feels that they deserve more time as active rorqual.
Then it would just be Rust, but in space.
So you’re saying Pandemic Horde, Mercenary Colation, Delve, all look like they are due for Cotton-tailed logo update?
Yup, the small guys even have rules about not doing PvE in anything that attracts attention.
Poor man’s jump freighter doesn’t count.
Bring on stairbase charters for POCO’s in empire space?
My old null sec corporation used to have a guy boosting from a POS in a rorqual. I think they haven’t used it since the off grid boosting changed happened.
Yeah that’s just sad.
Lol. Or having to fight drifters to get the bits to make the entosis.
$0.12 a liter in 1972.
And when you cloaky camp 50 systems with your afk-bot-herd.
Yet there were still bots running supers in null.
Um, isn’t it supposed to lock all the small ships in place and make them invulnerable? Did that mechanic get dropped on the way to implementation?
Tritanium prices are on the way up. Attack the supply, not the means. Wins every time, punishes equally.
Sometimes I think they do understand, they just don’t care.
If it were a PvP fleet would everyone show up in a damnation expecting to be a booster? Nothing stoping either from participating, just change into an appropriate ship.
Word is, that was 2 years or so of work by 1 guy in his spare time, and for all the work that went into the UI, when it comes to how the thing actually works and what it looked like when it hit sisi… it shows. Don’t go seeing some masterful piece of code where there ain’t one.
They already have to move. Moon belts are just a little smaller than 160km across. Just enough that you can’t warp from rock to rock. 1 core per belt isn’t the issue. The issue is getting from moon to moon. Jump-capable ships make that feasible. Moving a few hundred exhumers around multiple times a day… isn’t.
doesn’t exist anymore. The changes to excavators saw to that, even before accounting for the speed of them coming back.
That’s a shame. Like the linux client, it seems there are parts to this game that get no love, yet there’s a whole area that makes functionally irrelevant ship skins. Maybe CCP would be nice enough to make a “Tux The Penguin” skin that can only be active on linux based clients. I’d gladly hand over $10-$15 to ensure it stops being something one guy does in their spare time to Actually Supported ™.
Oh I know I’m looking at a complex ball of spaghetti in a shiny looking box. One day I hope to sit down and have a nice chat with CCP about the reason they have a shared type id’s split by ranges.
If the rorqual could be used like a real carrier that would give it purpose outside of mining. The damn thing has a clone bay for. a reason right? Reminds me of when WoW introduced two seat flying mounts, just the rorqual could carry a bit more.
Maybe an industrial portal generator to ‘blops’ your miners through?
Sad. Now people just use T2 drones on rorquals, beats the yield of being in a hulk without the insanely high cost.
One day I hope CCP releases a SOCT style ( flat amor/shield resist profile) replacement for mining ships, right now its too much towards the favour of shield tanking space for it to be anywhere near fair.
Trit has been going up for ages. Talk to me again when Pyerite is more expensive than Trit again. Only then a semblance of normality returns.
It is also misguided and dumb to “punish [everything] equally”. Small groups have not flooded the market with minerals, only the biggest groups have. Small groups have been punished by that development because their income dwindled while big groups could afford just yet another Rorqual to compensate or replace. Equal punishment is what brought us here and is the misguided way that CCP follows along. EVE does not need misguided punishment to be fixed, it needs appropriately targeted punishment. But that is something CCP does not understand or care about either.