I like the kill rights system, but I would like to see a bit of improvement on how the kill rights are visualized:
-we should be able to see the kill rights avaiable for the corp and for the alliance
-when my corp/alliance gets a new available kill right I wish to see a notification if I am online
-making just a little more explicit for new players that they can sell the kill rights to others
-bonus: just like the old bounties office in the menu, we could have a manhunt office showing the top killers by number of kills and destroyed ISK This rank could have the list of players, or corporations or alliances who ran this service.
So, this will allows us to use the locator agents in a delicious way, if i can see who I am hunting for the others then I have better content while using the locator agents and we can run small pvp gangs and perpetuate even more content.
I had to teach a few people how to see the available kill rights they had and how to make them available and then I had no visibility if they did it correctly. It is good if the newbros know about the system and how to use it without having to google about it, because the kill rights are little hidden from them at the momment. It is an amazing system, this system just need a little revamp on the interface level and not in it’s inner workings.
I never asked any development to CCP, but I am soliciting this: simply being able to see which kill rights are available to the corp/alliance and receiving a notification if we are online, just that would be really helpful. A manhunt office in the menu (as we had a bounty office in the past) would be secondary, but useful for seeing if it’s worth handling a kill right to a certain alliance or corporation or individual.
My dream is running a vendetta group and running kill rights as a service in EVE, but I need you guys to do so.
From the dictionary:
-a blood feud in which the family of a murdered person seeks vengeance on the murderer or the murderer’s family.
-a prolonged bitter quarrel with or campaign against someone.