WOW! you’ve given the most in depth answers of all the candidates so far.
- The ability to schedule fleets ahead of time on the fleet finder. One of the largest problems with getting new players connected to fleet activity is visibility to groups actually putting on the fleets.
You’re the first candidate to speak about this and I love it.
WOW, wow. so good. You’re also the first candidate that has me lost for words. I just keep saying wow. And I didn’t even know that these were things until I read your answers.
- Two extremely poker hot subjects are needlejack filaments and skill injectors. Needlejack filaments help players get out into null to places they might not have thought to go to in the first place. it isn’t only NPSI groups or small gangs using them. Explorers use them as well and it helps them get undocked and into the “more dangerous” area of the game. Personally, on my newbro roams it easily saves me 30 minutes of flying through nothing and losing player’s interest.
You’re right many players have spoken to this. Lots of disagreement here from other candidates, but I’m with you on this one.
I feel you. Ive had a very similar experience though I really like Dutch Gunners thinking on the matter, he makes a really good case against them. It’s also reflective of your answer to question 7.
- Oh boy, how much am I allowed to write here? I HATE the corp UI (and the way permissions are set up btw). I’d 100% support an overhaul of the entire thing. I’d also 100% support a better way to save things vs. having to save before going onto the next section even though you’re dealing with the same character still.
You passed, lol, I agree.
I’d heart your reply but I’m all out of hearts.