Legion DLC: First Impressions. Is this really a new expansion that changes the game and brings new content?

I remember that in 2015, the Legion expansion was released in WOW. It introduced a new game class, added a large game zone, added many new dungeons and raids, added new game mechanics, including the well-known dungeons for keys. A new PVP system was introduced. What do we see here? Almost nothing new has been added to the game. Two new ships that cost an exorbitant amount of money? Missions from corporations? For players to create their own content. The ability to upgrade anomalies? Why was it called by such a big name - the Legion expansion? What did it change in the game?

The same, actually. New class? New ships. New dungeons? New relic escalations and spawn sites. New game mechanics? Freelance Self-Scams.

But it still feels lacking, devoid and not expansion-y. Probably also because the quality so far is less than whelming.

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New ships are not a new class. For example, ship classes are frigate, destroyer, cruiser. Where do we see a new class of ships?

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It’s equivalent enough.

No, that’s not true. We got two ships in the existing classes. It’s a minor addition compared to what was already there.

I want to clarify what is new in the game for me. The introduction of the Abysses is new content. The introduction of the new Tiglav race and the new region Pochven is new content. What has been done now is a small patch, in which the changes are more cosmetic than real. And they are really not interesting for me.

I like World of Warcraft, but it’s a different type of game though.

It is expected to have a new zone and dungeons every expansion, because expansions there aren’t technically ‘expansions’ but more ‘replacions’.

In WoW expansions do not expand the game but replace the current endgame content with a fresh new set of dungeons, zones and quests.

Compare that to EVE where there is no ‘current set of endgame zones and dungeons that need replacing to keep the game fresh’, but where an expansion adds new features that are meant to fit together with the rest of the game, rather than replacing it.

In WoW people expect to play entirely dungeons and zones as result of an expansion, in EVE you’re still playing in the existing universe but with new features added. This means we get a different kind of updates.

Also I agree that a new ship isn’t equivalent to a new class.

After all a new class has an entirely new theme, a new feel and way of playing. A new Marauder doesn’t play much different than other existing Marauders, except with some small differences.

New ships in EVE are more like a new WoW subclass.

It’s still nice to get an expansion like that though!

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Oh, old friend, hello. First of all, EVE has room to expand. There are areas on the map that players still can’t reach. Secondly, the problem was solved by replacing the old region with a new one. As was the case with Pochven. Abysses are a completely new class of dungeons that did not exist before. Here we are already talking about new game mechanics. In WOW there was both an expansion of existing game zones and the replacement of old game zones with new ones. That is, initially there was a map with two continents. Then they added another planet. That’s how Outland came to be. Then they added a large island in the ocean. That’s how Northrend came to be. Then they replaced the old game zones with new ones, and also introduced a large underground area. That was in the Cataclysm expansion. Then they added another large island in Pandaria. Then they replaced Outland with Draenor. Then they added a group of islands in Legion. And so on. There is nothing stopping the developers from doing the same here. That is, this update only causes disappointment and the understanding that essentially nothing has been done.

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The difference is that all zones in EVE are meant to be relevant for any player and without a ‘progression’. You can live in a certain zone because you like the gameplay there.

Compare that to WoW where only the zones around your current level are relevant to you because of progression. You can level in a certain zone but once you’ve got enough experience you continue onwards to the next zone. Older zones are irrelevant and as more people reach end game they all want new zones, which is why new zones are such an important aspect of expansions in a themepark MMO like WoW.

The thing that stops CCP devs from adding a new zone every expansion is that adding ‘more space’ means all the existing space will get less and less population, even though the universe is supposed to be lively and populated. While this isn’t such a big problem in a game like WoW which is more like a social single-player game or squad-based game, this ‘more space’ isn’t necessarily an improvement to EVE, as it spreads out the population over more space. It makes the universe feel less populated, less lively, with less interaction and conflict.

Add too much space to EVE and it will even feel dead.

I agree the expansion seems unsubstantial. But what would you like to see in a potential expansion? Curious

Legion added a lot of sand to the sandbox in the form of freelance jobs. In fact a lot of content has already been created from it. EVE players keep saying this game is a sandbox and that CCP shouldn’t add structured content. Freelance jobs is a feature that puts more sand in and let’s players create with that sand. Players built things, others crushed said built things, others still interacted with the jobs as intended. Expansion doesn’t need to be a new class, zone, or whatever, it can be as simple as a structure that let’s players be creative.

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I don’t think the difference between EVE and WOW is that big. Yes, in EVE a day-old player can fly to nullsec, Pochven, or wormhole. In WOW it’s possible too, if you didn’t know. There are mage portals that can send you anywhere. Yes, the mobs in the new zones are too strong, but that didn’t stop some people. Have you ever played WOW during expansions? Old game zones are empty and dying. Everyone is rushing to new zones. And this does not scare anyone. But let’s leave the possibility of expanding game zones for now, although such a possibility exists. Why not replace old game zones with new ones? Some areas on the EVE map are still empty. There are very few players there. At least this much could be done, as in the case of Pochven. However, nothing is being done, or almost nothing, and this leaves a heavy impression.

Want some new ideas? Yes, I have some, or they are easy to come up with. Why not create a new play area with the Jovians, in the area that is currently closed? Why not make a timed run of the abysses, with an achievement system? Why not make an upgrade system for the abyss keys, where with each run higher level keys drop. Of course, for this it is necessary to rework the game content of the abysses, to make their gradation from simple to complex more smooth. From very simple to very complex. And this is only what first came to mind.

Okay, let’s say this is a useful change. More precisely, we don’t know how it will work, but we’ll see. But don’t you think that the developers are shifting their work onto the players’ shoulders? That is, they are abdicating their responsibility to create new content. And it is simply necessary in the game, otherwise the game will degrade.

There are players that don’t want CCP to be the ones making content, and only want them to maintain the servers. If those types of players want to be able to make their own content, they need tools to be able to do so better. They aren’t abdicating anything, CCP will still make content (as we see with the drifter crisis and will see with more events in the future). They ARE going to be adding more ships, more capitals, new story, etc. No one, aside from you is saying that they are abdicating anything. They are allowing more people to be creative.

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I am only talking about what I see with my own eyes. I see that an expansion with a loud name Legion has been released. I also see that nothing has been done in essence, and the expansion is more for reporting than bringing new content to the game. I have received tasks from corporations that are created by the players themselves. Let those who like such content do them. Personally, I only trust content from the game developers. Nobody talks about this except me? I can only speak for myself, and this applies to you too. It seems to me that many people think this way, but they cannot express it in the right words. Or they do not like public discussions.

That’s fine, but also is like saying if Neverwinter’s Foundry of old was added back to that game (an often asked request) or that it was added to another game that didn’t have it, that nothing was done. Just because you don’t want to interact with it, doesn’t mean that it added nothing.

I can only repeat that what was done did not add anything significant to the game. New freelance tasks? Someone made a task where I have to fly wormholes for 2 hours for 2 kk ISK. I have to do this and thank for the new content? I don’t know how this will work, or if it will work at all. I’m not sure it will be profitable or interesting to do this.

For you, it did not add anything for you.

For others, it’s created content. Pamfan scammed Brave out of 5 bil on their own contract as an example. Others have made missions to defend a system from NPCs, others still have directed faction warfare pilots to a particular area to encourage and focus war efforts. This is just from what I saw in the first day. People will refine, more tools will be added. Others are seeing the content, even if you do not.

All this is so insignificant that it cannot be called new content. All this could have been done before, the addon only legitimized the existing state of affairs. Who stopped you from giving tasks to players by agreement, privately? You can give a task to a player, and then pay. I wonder what new things this addon brought?