You must not have read the original announcement. Ship+fitting packages are to get rookies into space quickly. The price is higher than market value. If anything it could drive more demand for the cheaper player-made versions because players who otherwise might not use them would see that they are desirable.
According to the CSM minutes is to help teach new players the art of ship fitting.
It does seem a strange decision to add perfectly safe dungeons in which you will never lose a ship and spawn in ships and fittings as rewards to those same safe sites in a sandbox game like Eve. I really hope the rewards are balanced appropriately as overly safe new player PvE training sites they are intended to be.
Yeah I really donât get the cap either, it feels so limited, will there be an abundance of these to compensate? Or are they as the description imply, a Dungeon where two people warp in and work in the âdungeonâ and fend off a few rats with hobgoblins in an instanced area?
Really was expecting more out of this, larger fleets and larger threats. Itâs called Resource Wars afterall, not Resource Bar Fights.
With battlecruisers and battleships? What is their price, I thought itâs LP only and not ISK?
⌠anyway handing out player manufacturable stuff by NPCs does mean a step back from the sandbox.
donât even need to fight, the npcs are more than capable of killing the rats - this is literally just going to be mining for people who donât want to multibox and canât be bothered to haul/sell the ore afterwards.
Why do you say that? NPCs drop modules when you kill them. They donât hurt the sandbox, do they? The bigger concern, imo, is that they might serve as a theoretical ceiling price for the mineral basket.
no, because the drops from rats are only obtainable that way - rats donât drop entire hulls, as they are player manufactured.
Tutorials give out hulls. Has that broken the game? I donât see how the source of a product particularly matters as long as acquiring the product in the most interesting way is the most incentivized way to acquire it.
apples and oranges.
one is infinitely repeatable, the other (afaik) isnât.
Rats drop meta modules. Which, not too long ago, CCP wanted to change by making everything player manufacturable and destroyable but they stopped with some capital modules. This does just not fit.
This is a bit of a rant ⌠how the hell should new players learn something about EvE with this mechanic? Every single aspect is suggesting EvE to be a different kind of, actually standard PvE MMO kind of game âŚ
⌠the loot box problem can be fixed easily, by handing out three things, the ISK to buy the stuff, the skillbooks, and a pre-defined fit. Alternatively a blueprint copy of the hull.
Canât someone create any number of alpha accounts now, if they wanted to farm tutorial mission loot? It takes effort there, and it takes some effort to âfarmâ the rewards here, too.
so - if the hostile npcs in the site get killed by the friendly ones - and if you donât bring a mining ship youâre instantly going to fail the site (because you know no one else will bring one - and you canât control who joins your âinstanceâ) what use are any ships other than mining ships in these sites?
the site ends once you place the ore anyway, combat ships seem completely redundant and useless.
in fact, because combat ships donât contribute to loading ore in to the hauler - it will slow down the site and lower my isk/hour. why would i want random pilots in combat ships in my site? they are doing nothing but lowering my isk/hour by not contributing to the site completion.
The dev blog doesnât say anything about NPCâs fighting each other. ofc, if you can âtankâ the NPC pirates, you donât need combat help.
If you choose to mine with the fleet, your role will be to gather the resources as quickly as possible and deposit the rare ore into waiting haulers. If you fit for combat, you will defend the fleet miners against the incoming pirates and their reinforcement waves. After your force enters a site, mine the asteroids and eliminate the pirates as quickly as possible before heading to the next site once the haulers are filled and warp away.
doesnât matter what it says - iâm telling you whatâs on sisi right now. npcs that get killed by other npcs that you are able to 100% ignore.
which means combat ships have 0 purpose but to take up space and stop you bringing more mining ships - thus slowing down your isk/hour.
ok it seems the destroyer size sites donât have friendly npcs in them.
still probably tankable in a venture if you put more than a single t2 shield booster on it - although ecm is obnoxious as hell.
i imagine once you get to the cruiser sized sites you can bring a procurer which will have very little trouble tanking anything, iâd imagine.
this is solo - i imagine if you spider tank it with rep drones on top of local reps then it becomes even more laughably pointless to bring combat ships.
Why no Level 5?
Iâm not on the CSM, but it seems that its supposed to work like this:
Iâm a newbro. I sign on, sitting in my station in my Venture, and see in my Agency panel that thereâs a level 1 site in my system. I ask on local, âanybody want to help me take down this site? PM meâ.
Another newbro flying around ratting is also bored, sees the help request, and responds. We work it out in PM, or maybe right on local. Maybe some experienced players slip in first, but weâve worked out a partnership, so we go looking for other sites in nearby systemsâŚ
Eventually, two strangers connect to build a small amount of trust. Next time, the two invite a third lonely bored newbro⌠soon you develop a network of friends who are on at the same time as you, and share the same home system or constellation. From there you start ratting parties, or start rolling lo-sec miners, or start defending lo-sec miners as an adhoc fleet.
If you fail (to bring a miner), what have you lost except time? Get out, find another, start over. Youâll have learned something about the game mechanics. Max pilots is to keep the sites from being harvester sites, which defeats the goalâŚ
I believe the goal here is to form early trust networks with other (new) users. I donât think its intended to appeal to players who can already form questions about ISK/hour, who farm, who are part of active corporations, or who have alts.
Will it work? I donât know, but itâs interesting enough to give a try. As an Agency component, if it starts altering game balance, it can be easily popped, right?
Nope, you learn what EvE is not. An instanced (co-op) PVE MMO about mining with ready-fit ships handed out by NPCs as reward.
Perhaps they donât want to confuse us with that number, because âlevel 5 missionsâ are for lowsec.