The problem isn’t the multiple Omegas. The problem is the payout method (“flew in right at the end” aka payout-by-presence-on-grid-when-site-finishes) and the general design of these sites (“sat and wait”).
It’s beyond me why CCP can’t come up with a site design that is action-packed for those who like to run it and rewards only those who contributed to the progress. It’s not that hard to do, any decent game designer can create a concept for that in less than 15 minutes.