Suggestion: Apparels management
Keywords: Apparels
Note: Improve and make easier the use of apparels
I found quite a few posts about it but so far nothing has been done in this regard.
Apparels are assets belonging to a character as any other assets with a simple but noticeable difference that they are used to “skin” the character as we use skins for ships.
It is completely illogical imo to have to manage apparels in a container or in a hangar AND if you want your character to be able to wear them, you have to make sure it is in a hangar and not in a container.
Apparels should have 2 status : “in the closet” or “in the hangar”
As opposed to hangar/containers who are specific to a structure (citadel/station and so on …) and used to store modules and others stuff for ships, closets are designed for apparels and should be consider as traveling all the time with the character. Hence the closet should appear in the inventory as a kind of vault like the one used for Plex but allowing the same kind of management as a hangar for modules :
- apparels inside the closet “travel” with the character and can be worn at any time.
- apparels can be moved from station/structure hangar/containers to the closet
- apparels can be moved from closet to station/structure hangar/containers and automatically repackaged to be sold
I understand this may not be the first improvement of interest but I wish I could change my characters look more often … just too complicated which is a shame knowing that CCP is regurlarly providing new clothes and that some of them are quite expensive on the market …