When you jump a gate without a destination set the UI will automatically select the gate you just jumped through. There is a small delay to this which can be longer than the time it takes for you to click a different gate when navigating manually. So you select where you want to go, move mouse to the selected item window to click warp but by this point the UI has selected the gate you just jumped through - it results in your character reapproaching the previous gate which may not be noted for a few seconds, especially if running multiple clients.
Suggestion: Add keyboard shortcut for ‘Clear All Content’ channel action
Keywords: ui, shortcuts
Note: As the creator of many channels, I use this action all the time already, to declutter my screen. With a shortcut, I can see myself using it much more still.
Suggestion: Add item type of items in courier contracts description
Keywords: courier, contract, hauling
Note: 20km3 of PI will easily fit in a Squall but not for example a Tayra. Therefor it seems essential to know the type of item that courier contract needs delivered and not just the raw m3.
Suggestion: Graphic indication on temporary/expiring item icons
Keywords: ui, inventory Note: Items/loot involved with events are sometimes temporary and there is no visible indication. In particular event boosters expire at a time shortly after the event has ended. It would be nice to have this shown on the base icon so “show info” examination is not necessary for each item in inventory. Bonus points if it could be a “common” overlay applied to all items that have an expiration date. Double bonus points for dynamic overlay that would also indicate how close to expiration (2+ weeks - white hourglass, <2 weeks - yellow hourglass, expired - red general prohibition sign).
Suggestion: Multiple Alternating Tags and Background Colors in Overview
Keywords: overview, tags, personalization
There’s a militia enemy on scan, but are they also suspect, criminal, outlaw, good standing, bad standing, have a bounty on them, or have a limited engagement with you? Instead of only having one tag and one background prioritized in the overview, I think it would be very interesting to be able to add weights to targets’ tags.
For example, a “fleet member” setting of 1.0 would supercede a “limited engagement” setting of 0.8 if they hit you with a Smartbomb. If the numbers were reversed, the fleetmate would turn flashy blue on the overview. Coupling this with the ability to set the maximum number of tags cycled through (e.g. show maximum 4 tags above priority 0.7, show maximum 2 tags above 0.0, show maximum 1 tag above -1.0) will give people an invaluable tool in gauging threats to themselves and fleet mates.
Sorry it’s way more than a single sentence, I felt like I needed to clarify and specify.
Suggestion: Ability to online more than 3 shared bookmark folders
Keywords: bookmarks, shared folders, exploration
Note: It’s an absolute pain to have to keep onlining and offlining folders.
I spend a bunch of time probing WH and scouting. There’s some handy services like Eve Scout and Метро who share folders of WH bookmarks, for popular systems like Thera and Pochven. I’m in a corp, who sensibly has a tacticals bookmark folder, and also a wormhole bookmark folder, and then there’s the alliance ones…
I don’t particularly need more than 1 personal bookmarks folder online, but I do need at least 6 and probably more like 10 shared bookmark folders online.
Having a few more bookmarks in each folder would be good too, we often run out of space in our folders and have to go on a purge.
For example, the enforcer career agent suggests doing the blood stained stars epic arc, (which is great) however it also encourages people to do further career agents. when you go back to him there is no mention of this, so you either have to remember it or do it there and then.
small QoL just add a line in his dialog when you go back to him saying something along the lines of “i have nothing for you right now, but sister alitura may need your assistance”
This type of thing suggesting futher “next step” content which you can go back and reference would be really helpful and remove barriers of remembering or consulting a guide/sifting through the agency
Suggestion: ship movement hotkeys should work on more broadcasts in the fleet window.
Keywords: fleet window, broadcasts, ship movement, commands, hotkeys
Note: currently inconsistent whether the hotkeys work or not, confusing
Example 1 : FC broadcasts align to 1DQ1-A stargate, you hold your A (align) or Q (approach) keys and click on that broadcast in the fleet window → it works ! you are aligning to the stargate
Example 2 : FC broadcasts align to planet IV - moon 1, you hold your A (align) or Q (approach) keys and click on that broadcast in the fleet window–> it does nothing ! your ship stays still and gets left behind
Suggestion: Add Villore as bordering Old Man Star on the Factional Warfare map
Keywords: ui, factional warfare
Note: More clarity on the Factional Warfare map
This is a minor change that would show one of the routes into the warzone, one that is actually a more major route in than the one already on the map into Old Man Star.
Suggestion: A visible timer in the Skill Window that shows the cooldown when applying SP to skills.
Keywords: UI, skill window, applying unallocated sp, skills
Note: –
The lines on the new starmap for deselected systems are dark grey on dark grey, making it unreadable for me. Increase the contrast for deselected lines on the starmap.
Keywords: SKINs, personalization
Note: If you aren’t going to (anytime soon) update SKINR to allow for creation of T3C/T3D custom SKINs, how about cycling some of the older SKINs for those hulls through the NES, and/or create some new T3 SKINs?
Suggestion: Allow Courier Packages in “Special” Cargoholds
Courier packages should take on the item category of their contents when the contents are all in the same item category. For example, a courier contract full of ore would be considered as ore when being evaluated by a ship’s cargohold container requirements. This would allow specialized haulers (e.g., a deluge or a miasmos) to be used to fulfill courier contracts that would otherwise require a ship with a larger generic cargohold, like a DST.
Hey Probably not relevant to many but would save me from the occasional bout of cursing.
Please change the position of the OK/Cancel button on the final screen of the propose vote feature, it is too easy to click and I write mini paragraphs on so many of my descriptions or complex names and they never seem as good remembering them for the second attempt.
Suggestion: Dark Mode for (Lava) planets in PI resource view
Keywords: PI, resource view, UI, Planetary Visuals
Note: Some planets are so bright / have such bright features that PI details become impossible to see.
screenshot for demonstration, in reality this gets worse on screens capable of high brightness
(I do love you art team, I made beautiful 4k wallpapers of ships in front of the newly updated planets, but would also really like a mode focused on visibility for PI)