From latest patch some people have troubles with local chat showing people. For example I warp in nullsec system and see 2 people in local, but getting reported about neut that I don’t see + also 5 more friendlies in system. Tried restart game few times, log on another character and nothing worked yet. Also noticed if someone write in local they appear in local list… From what I get there are more people having same issue.
Yeah, I noticed people missing from local as well. But CCP never intended for local to be used for intel, so it’s probably not a high priority for them to make local a more reliable intel tool.
For people living in null or lowsec is really important… warping into system to see nothing while there are 3-4 neutrals or enemies is really dangerous. But same thing apply for some high sec systems with suiciders or people that are at war… Not sure which ccp dev to call for that will try @CCP_Explorer can someone please look into it?
Edit: For some reason the chat sometimes work as chat in wormhole… untill someone write something in local you don’t see them, while other toon see everyone just fine.
I have this problem randomly between a bunch of clients. This time around the clients that don’t have chat are unreachable in eve with convos or fleet invites, but they do appear in local for the ones that are working. No number of reboots or relogs have help at all. I have even switched to a hotspot to check it wasn’t my interwebbings. The clients that work, work every time, and the ones that don’t never work regardless of restarts…
Exactly same issue - chats were working find yesterday. Log in today and corp + local chat winodws are empty with no player counts - not even my portrait until I type something. Also, I know people are in local as they docked at same station as me. Even if it’s just me that’s still a count of 1, but nothing shows.
Our whole lowsec mining fleet got attacked and there was noone in local besides us and suddenly a 10 man Legion gang warps in <_< Imagine our faces we were not even on voicecoms and couldn’t use the fleet chat to alarm the people, because it was delayed as well. What a mess
From a GM you cannot rely on local as intel so is blackout now a random thing now?
Had one hostile disappear from local but you could still dscan his ship meaning he was still there then few seconds shows back up in local so unlikely a log then log back on.