Blackout to end today 17 september …looks like CCP have given into the large null sec alliances…Again !!
Yea like 10 to 1, I don’t know why this is so hard for people to understand. The bottom was falling out, and it might not recover, the cyno changes need to be dumped too. The whole chaos event was a failure right from the start in June.
Well the good news is at least there is a chance that Eve will be around another few months, the bleeding might stop.
Yep. Can’t stand the heat, stay out of the kitchen. Null is supposed to be a lawless frontier.
If the power blocks with their supercap umbrellas and trillions of isk in bank shrank their sov due to the blackout how could “the little guy” with no supercaps and a fraction of the numbers and bankroll hope to take and keep said SOV?
Sorry for the bad English, English is not my native language.
First of all, thank you for restoring the local chat!
Now to business.
Cynos/ Caps :
My opinion is that the cynos it tool for warfare of capital ships. I say again warfare of capital ships!
Now, capital ships use is a joke in EvE. Capital ships should be strategically the last wave of invasion and is in principle a defense of your Tucuman gate and logistics.
So here it is! Cyno capability should only and only on BATTLESHIPS.
Why? Signaling across multiple galaxies should demand a lot of energy don’t you think? At the moment i’m pulling a match on planet earth and it can be seen in the Vega solar system? WTF?
Battleships bring in capitals, it is the next logical step. Just like in RL tank alone on the battlefield will die whit out without infantry support, so capital will not survive without a sub caps support.
Stop this pervert cyno dropping, it’s like perverts are giving girls a drink whit something in it because they don’t have enough balls to ask. This is not what the cyno is for!
Black Ops cyno should remain as it is, they are BLACK OpS after all. What I would change is cyno’s energy requirement for cyno, Recons should be able to make longer cynos for Black ops like bomber or small blackop.
Industrial cyno is a good idea, for logistics networks, etc.
LOCAL BLACK OUT:
Here is an idea how local should work in 0.0. If Alliance wants local then it should come at the expense of something.
- In order to get local chat you haw to install something in that system, I don’t know myself yet what it should be, maybe hub upgrade. But this thing needs maintenance, fuel or has a limited life span. So I demand discipline and organization from Alliance to keep it up.
- Electronic attack ships/Recons should be able to be to hack them whit two options. Manipulate local data, hide some character or Alliance appearance in local. In mechanics how this should happen, whit fuel demand or just a times, I like fuel idea more.
- Local intelligence module can be destroyed. How easy it should be is the question on its own.
Such thoughts. That is all.
Ty.
I’m sorry, but just like RL, when you’re small you don’t bark at the big one. You can, but you or your teeth will be kicked in quickly. This is life, make diplomatic arrangements to find solutions. The rules of the game should not be bent for that.
Test, all my replayed are hidden
The primary problem I had with the blackout. That caused so much of a problem is 1 that i knew would happen. It’s not the lack of instant Intel, the lack of local itself. Or being risk adverse. Having to hit D scan every few seconds is annoying but doable. And I’ve spent plenty of time doing it. But when you don’t have people sitting on every single gate 24/7 to provide Intel and or engage hostles you run in to the problem. Cloaky hot droppers. The BO made WH life safer than Null Life in effect because you can’t get hot dropped by caps, supers, or black ops in a WH. But you can have hot droppers sitting in you’re sov 24/7 waiting for you to undock and do something and you as a ratter or miner can D scan untill you’re mouse button breaks and never see them untill they want you too. I don’t mind loosing ships in general. I’ve lost plenty both doing indy and pvp. But making it so indy players can’t function with out a pvp fleet on standby waiting for the blops to drop or camping all the gates isn’t leveling the playing field… pvpers despite using what us indy guys make typically aren’t inclined to sit around guarding us. And us smaller null groups often don’t have the same capabilities large corps have. PvPers want kills. Indy players want to not be cyno bait every time we undock. Blackout really didn’t level the playing field. It made blops over powered.
LOCAL BLACK OUT:
Here is an idea how local should work in 0.0. If Alliance wants local then it should come at the expense of something.
- In order to get local chat you haw to install something in that system, I don’t know myself yet what it should be, maybe hub upgrade. But this thing needs maintenance, fuel or has a limited life span. So I demand discipline and organization from Alliance to keep it up.
- Electronic attack ships/Recons should be able to be to hack them whit two options. Manipulate local data, hide some character or Alliance appearance in local. In mechanics how this should happen, whit fuel demand or just a times, I like fuel idea more.
- Local intelligence module can be destroyed. How easy it should be is the question on its own.
Nope not really it suppose to not have the punishment of CONCORD but still has a lot of punishment from players. It’s not lawless, its CONCORDless, the law of corporations and alliances still applies and as a matter of fact is far more severe in null than it is on high sec, with or without the Blackout. Because CONCORD will punish , not take a revenge. A corp / alliance can initiate entire war campaigns lasting for years to take revenge.
Null was never safe, it only takes a trip to zkillboard to see the amount of kills in null before blackout and what that value those destroyed ship have. Null has always been a deathzone , only Jita is anything similar for high sec. Low sec is too tiny to be significant anyway.
If players dont get you, NPCs fill that job as nicely and ships lost to NPCs are far from a minority.
With Blackout Null became a lot safer because people stopped logging in thus made it easier for people to do relic sites with far less competition and far less gankers around. But if you are a miner or PVEr like me doing relic sites, even though much more profitable, can get boring really fast.
PVP wise it added no value, we the easy targets logged in a lot less and when we did we relied far more on intel channel that motivated people to report anything moving in space and spam DSCAN constantly. Foolish solo gankers looking for easy kills were an easy prey for alliance police attacking them out of nowhere, using the very thing they thought giving the advantage, Blackout.
The problem for us was never that we died during Blackout , we died before , no big deal. The problem was that ratting became for me a no go because every 5 minutes someone was spotted on DSCAN and even though usually 50% of the time was some ally it made no difference when out of precaution I had to dock up or wrap to safe. That triple the time needed for a site at least making the whole experience lose all its fun. I am not a miner but I suspect for miners it was the same story.
Also people are delusional if they think every system can afford some protection from allied ships and I am even talking about super capital umbrella unicorns. Maybe they miss the tiny fact that 80% of null is unpopulated. The tiny fact that the majority of people in null are not in huge alliances and the icing on the cake that people spread all over null.
The number one reason why people do not want to go to null is not the fact that people die its because it far from trade hubs.
So the Blackout did not benefit the PVPers because easy targets simply vanished and EVE PVPers are at least the vast majority to pick anything else than an easy target, PVErs had to completely abandon PVE and miners met the same fate too.
So in the end none had any good reason to log in other than the actual good PVP players that were looking for good fights but even they had to search for hours and hours to get one with people logged being extra careful and much less people to find.
Also it does not matter what role you fill in the most , ISK making is paramount. Yes Null is way more profitable than high sec but its also way more costly as well to be able to survive the rats. Even belt ratting needs a juicy ship something that in high sec can be easily taken care of using light drones. Rats are actually the most scary thing in Null because they work 24/7. Sure they are relative easy to kill but drop your guard down and you are dead.
So lets cut the illusion that Null was ever safe, it was not. If I need a 100 mil ship just to survive a single battleship belt rat, calling the region safe is pure insanity.
The Blackout mere turned into a VIP club, suited only for very few players that wanted hardcore gaming. Which I am not against, I do get some people have the time for it, I do not. I like , like most people to play the game relaxed. I do not care what EVE suppose to be, I never will. I only care about one thing
Having fun …
CCP with Blackoout turned EVE Online to Dockup Online , so we turned it to EVE Offline. Now they beg us to come back and keep paying that sub , it ain’t going to happen. Enjoy your abandoned Null sec and grind nightmare high sec, I am out.
The third time I try to post…
LOCAL BLACK OUT:
Here is an idea how local should work in 0.0. If Alliance wants local then it should come at the expense of something.
- In order to get local chat you haw to install something in that system, I don’t know myself yet what it should be, maybe hub upgrade. But this thing needs maintenance, fuel or has a limited life span. So I demand discipline and organization from Alliance to keep it up.
- Electronic attack ships/Recons should be able to be to hack them whit two options. Manipulate local data, hide some character or Alliance appearance in local. Second option turn off / destroy. In mechanics how this should happen, whit fuel demand or just a times, I like fuel idea more.
- Local intelligence module can be destroyed. How easy it should be is the question on its own.
Capital ships use is a joke in EvE
Sorry for the bad English, English is not my native language.
First of all, thank you for restoring the local chat!
Now to business.
Cynos/ Caps :
My opinion is that the cynos it tool for warfare of capital ships. I say again warfare of capital ships!
Now, capital ships use is a joke in EvE. Capital ships should be strategically the last wave of invasion and is in principle a defense of your Tucuman gate and logistics.
So here it is! Cyno capability should only and only on BATTLESHIPS.
Why? Signaling across multiple galaxies should demand a lot of energy don’t you think? At the moment i’m pulling a match on planet earth and it can be seen in the Vega solar system?
Battleships bring in capitals, it is the next logical step. Just like in RL tank alone on the battlefield will die whit out without infantry support, so capital will not survive without a sub caps support.
Stop this pervert cyno dropping, it’s like perverts are giving girls a drink whit something in it because they don’t have enough balls to ask. This is not what the cyno is for!
Black Ops cyno should remain as it is, they are BLACK OpS after all. What I would change is cyno’s energy requirement for cyno, Recons should be able to make longer cynos for Black ops, small black ops should have smaller range.
Industrial cyno is a good idea, for logistics networks, etc.
Capitals are a playground for the big ones. Forgive me, but the world is like that, if you are small, you have to consider what the bigger ones do.
Enabling local chat means that CCP supports people who use bots, it’s time to remove this game.
While I totally agree with the post, I have one small remark.
Trying to do indy against blops was quite pointless even if you do in fact have pvp fleet on standby, because if you’re not placing rorq on field to panic the fleet, it’ll be over before pvp flee can land, even if it was already in warp when hotdrop started.
It has to be not just on standby, it has to be already deployed on the field, and even then you’re not guaranteed to avoid losses or win an ISK war against the hotdrop, because it has initiative, holding final decision whether to engage if it has an advantage, or pass and let your deployed pvp wing rot from boredom of staring at people staring at rocks. I think that’s the core issue here, if blops fleet didn’t have that overwhelming initiative advantage, things would’ve been different, but as they are now, even deployed pvp fleet was not strong enough to deter blops.
Thatʻs what I meant. The OP didnʻt make clear why supers and titans needed retooling =because= of a battle like this. I can English…sometimes…LOL <3

It’s perceived as a disaster by those that couldn’t or wouldn’t adapt.
well apparently they adapted, that it smelled disaster for CCP.

In order to get local chat you haw to install something in that system, I don’t know myself yet what it should be, maybe hub upgrade. But this thing needs maintenance, fuel or has a limited life span. So I demand discipline and organization from Alliance to keep it up.
Thats an interesting idea. two points on it. If this module allows local for everybody, it will give an advantage to the adversaries of the group that pays, maintains and protects it. If it only allows local it will disadvantage the hunters.

It’s perceived as a disaster by those that couldn’t or wouldn’t adapt.
We perfectly adapted out of our subscription fees.

The fact still remains that perfect intel allows the opportunity for perfect safety.
Perfect safety is what ganktards got with no local, and now they’re crying like you are when they’re back to 99% safety.

A watered down or incursion based version of the blackout should still be considered by CCP, to keep null sec dwellers on their toes and occasionally tip the balance of the isk-risk a little more towards the risk side .
Risk side, bring it on, I’m ok with risk.
With one exception: it should be risky for everyone. Blackout completely removed risk from ganktarding, tipping it from 99% safety to complete safety, being therefore a major overkill. We need risk for a ganktard too (though who am I kidding? we’re talking about people for whom 99% safety is not good enough).

We perfectly adapted out of our subscription fees.
I could not have said it better.
It’s kinda funny that people trying to make it appear so that giving up on EVE is some type of failure or humiliation as if people don’t give up even amazing games for all sorts of personal reasons. As if we owe our lives to EVE or CCP somehow.
Not everyone consider EVE his/her life or even an important part of it. Some of us we see it as a means to relax from stresses of life by having fun. Just another fun game out of many other fun games to choose from.
You get bored , you move to the next one. Business as usual.
This is just a game, why is everybody so emotional about it?