Local Comms Blackout - Discussion Thread - Part Deux!

because its a game , I mean the whole point of a game is to make you emotional, no ?

People getting angry at games is like the norm since ancient times. Back then was mainly sports game. Nowadays is sport games and computer games.

Although sport games are up there with their drama and actual physical violence. Plus the extremes athletes went to win games even back at the invention of the Olympic games in ancient Greece. Yeah doping was a huge issue even back then.

Apparently none liked to lose even during good old ancient times, go figure !

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That question is very easy to answer.

Imagine for a second you’re self-titled “pvper” even though you’re 80% snuggly according to zkill, the biggest hull you’ve ever killed is an Astero, and your k/d against said hull pilots is 1:2, like the specimen defending blackout here turned out to be.

To be blunt, you’re already desperate, because obviously a self-image of “great pvper” is in excruciating conflict with reality of being trash. And then CCP goes and provokes the acute phase of this inner conflict by nerfing %mechanicsname% that is your substitute for skill, perceived as the only way you’ll ever be able to get any kills at all. Fear and pain from such a provocation will quickly infuriate you, giving you an irresistible drive to defend %mechanicsname% by any leap of logic necessary, because internal motivation screams that taking away your only way to get kills is extremely unfair, and emotion-driven false rationalizations not even good for grade school thesis look like perfect arguments to you - which is a textbook loss of reason, madness.

tl;dr ganktards are mad because they are horrified at prospect of their self-esteem plummeting close to reality due to not being able to claim they are leet pvpers because CCP decided to take their in-game welfare mechanics down a notch.

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I see where the issue is. You brought up a secondary topic, smaller “empire building” groups under Blackout, and conflated it with the topic I was talking about, hard limits being the only way to a more level playing field as long as mega-blocs can throw functionally infinite amounts of resources at any given problem. My mistake was responding to the digression, thinking you understood it’s a separate issue.

Your nonsense about “Norway and Lions” I’m not even going to dignify. Player groups in Eve are never that different. They all, literally all of them, are just groups of players playing Eve, and Eve is no matter how much you try to puff up its complexity or importance just a game where the same rules apply to everyone in it.

Get over yourself. There’s not one of us, nor any group of us, that is anything more than a group of nerds pretending really hard we’re anything more than twats in front of a keyboard, and from five guys in a highsec corp mining veld, through the megablocs of null, the differences are vanishingly small in that regard. You can compare all of them. Directly.

Groups of players, playing the exact same game.

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Made me lol, thanks :grinning:

Eve was the first multiplayer online game I played as it goes, No game has ever had me on the edge of my seat and my heart beating like Eve has.

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rofl insults and digs from a guy hiding behind an alt on forums as he is scared of backlash, maybe post some trash talk on your actual char @Orca_Platypus or you worried about a noob like me hunting you down

ooh ye thats exactly why you hide behind an alt rejoicing that you have your safe space back lmfao

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I really like your idea! I think that would be the best option!
But unfortunately I believe CCP never reads your msg and even if they do…
The update would take around 3 and half years to accomplish.

Well at least CCP could post to say Chaos is over.

Not like they are going to actually fix the game now.

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I still wait for some prove of your great pvp during blackout big mouth

@Arrendis @Mizhara_Del_thul @Felyza

Didnt read every post between the 3 of you, but I read enough to respond. And as much as I had my arguments with Arrendis during the blackout, on this one, I have to agree with him. The blackout and the numbnuts over at CCP hurt the small entities in sov null sec. I know it first hand…because of those idiots at CCP, many small entities shut down or merged into bigger ones. Why? because contrary to Goons, Test, Brave and co, smaller entities didnt have the manpower and activity level to provide protection for their miners, ratters and other PVE guys. And because CCP was dumb enough to implement such a mechanic without an available counter or even a timeline for it to be over, smaller entities couldn’t do much…

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Hey guys tbh touching local is bit of problem:

  1. Total Blackout obviously doesn’t work as it’s forcing you to farm in cap or not at all. Empowers big blocs
  2. Expensive observatories will need serious isk which small alliances won’t be able to afford. Again big blocs win.
  3. True “delay” is interesting but it needs to be long enough to allow some super fast scanning but short enough to mark everyone passing the system. 20 seconds maybe?

I still think CCP should focus on real problems - Rorquals, Titans, nerf some OP subcaps like Triglavians and T3Cs etc. I actually hate T3Cs for making Battleships obsolete. Like who needs big hulk of slow metal when you can achieve better with cruise sized hull. Make it command ship, not spec ops commando killer

PS. Oh Mark u are so funny. No pvp then? U must be that typical envious scum who has miserable life and the only thing he enjoys is when others suffer too. Do something good for yourself once in your whole life

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Your posts are so deliciously salty :slight_smile: I love them all

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Another salty one :slight_smile: nom nom :slight_smile:

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Sorry I thought I blocked your pointless whining.

I will fix that now.

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I never been whining . It’s you who is crying here on forums :)))))))

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That wouldn’t be keeping in the spirit of Chaos, now, would it? :slight_smile:

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Undoubtedly hurt some of the smaller entities in nullsec, yes. My argument isn’t that it didn’t, but that a “play/counterplay” version will hit even more disproportionately as big blocs have effectively infinite resources to throw at such a “counterplay” option, while others don’t. Hard limit efforts implemented the same way Blackout was, indiscriminately and universally, is the only way for such things to be even remotely close to evening the playing field, because “play/counterplay” versions will only hit the vulnerable and weak.

Yeah but CCP threw in the towel in a very big way.

So they might as well give it up and just let things to continue to fail. Hell they could save a fortune if they just left the game as it is now and just laid off most of the staff.

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You don’t play the game anyway, why care salty fish?

I will also disagree on that one. Hard implementations, the way the BO was done is the wrong way of doing it and will create dramaAny changes need to be done thinking about smaller entities and how it might impact them.

I am also one of those that thinks Fozzy sov was a step in the right direction toward helping smaller entities in sov null. But given the BO debacle, CCP really needs to get out of null sec and not touch at anything in null sec unless, those of us living in null sec tell them to. Why? because those idiots have no idea what is good or bad in sov null.

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