Which achieves nothing that wouldn’t be achieved by a structure without introducing another bullshite tedium grind of ‘go get the rare macguffin’. It’d just penalize people for living in the wrong places, without there being anything they can really do about that penalty.
Players’ ability to secure their space should be dependent upon their activity and their ability to marshal one of the only real resources in EVE: people. If you can motivate people to secure a chunk of space, in sufficient numbers to secure that chunk of space, you should be able to secure that chunk of space. If you can’t, then you won’t.
All your proposal does is introduce an additional layer that is nothing but busy-work. The people who have access to this rare stuff will stockpile it. Most of them won’t sell it on the market, either. There’s just no reason to sell it to someone else, after all. Doing that only makes it harder for you to operate in their space when you want to.
You’ll see the big blocs reposition to sit on this stuff wherever they can. Yes, that might mean large coalitions abandoning their current locations. It might mean a whole lot of crap having to be moved. That crap won’t get moved in a haphazard way, and it won’t get moved in a way that leaves it exposed. You’re not going to see stupid crap like what happened with Exookiz a week ago, or what happened to the DRF on move ops last year.
Instead, you’ll just get to experience the amazing oppression of three PanFam-sized groups identifying the best space, and quickly moving to secure it. And everyone else will be screwed.
So what’s the benefit to adding the extra step? More tedium just means more people quitting. The blocs all basically taking stock of things and moving to crush small groups, rather than taking aim at one another, just means people feeling shat on, and quitting.
No, it won’t be a thing to fight for, because fighting for it will require taking and holding space, and that brings us right back to the problem of ‘why isn’t anyone actually fighting in nullsec wars anymore?’
Which is still because:
- Supercapitals are needed to take sov.
- Supercapitals are needed to hold sov.
- Supercapitals are needed en masse to oppose supercapitals.
- As a result of 1-3, supercapitals are too valuable to lose in any significant numbers, or you’re screwed for years to come. Thus, nobody will risk their supercapital fleets.
- If supercapital fleets aren’t being risked, then they’re not being lost, which means the existing supercapital fleets will continue to get larger and larger.
- As supercapital fleets get larger and larger, #3 becomes even more true, perpetuating the cycle and ensuring that no, nobody can afford to actually fight in a major war.
B-R5RB proved that. That’s where all of this hit the inflection point. CCP was so busy wanking about the destruction numbers[1], they never looked at the fallout. PL took 6 months to recover from that one day of fighting—6 months while the then-CFC was continuing to build up. The N3 Coalition never really recovered. NCdot used Nulli and Darkness as meatshields, and other groups like Spaceship Samurai just completely fell apart.
The null leaders took notice. The ones who understood what they were seeing embarked on as much buildup as they could—the CFC/Imperium building up on its own, NC/PL using all of N3 and beyond to build supercapitals for them. At times they even had ‘deals’ with N3 members and even renters that basically amounted to ‘you will build supercapitals for us, and we will pay you by not killing you’.
Supers are why nobody’s fighting. Instead, they’re skirmishing with subcaps and then deciding ‘ok, time for us to cede this region and see if they’ll over-extend’. It’s not scarcity. It’s not space. If you’ve got the supers, resources can be seized. Have the supers, and space can be taken, secured, and if need be, replaced. Lose 'em, and you lose the rest of it, too.
And it shouldn’t be like that. If you didn’t need supers to secure your space from invasion (not from roamers, roaming gangs and hunters are gnats. Swat 'em or don’t, they’re not an existential threat) then smaller groups would have a shot at holding space without being part of a bloc. If ‘Moar Supers’ wasn’t the only consistently effective way to counter supers, those little groups wouldn’t be as immediately at the mercy of anyone who can bring in supers. They wouldn’t be doubly-disadvantaged by ‘too few super pilots’ and ‘our super pilots are stuck in their space-coffins because we can’t defend a Keepstar, so we can’t own one’. If supers weren’t the instant, perfect counter to literally everything including bombers (jump in and light the smartbombs), roaming hunters would have more opportunity to hit lazy or foolish targets.
Local isn’t the problem. Scarcity isn’t the problem. Supercapitals are the problem.
1 - For them, that amounted to instant gratification. Their biggest day of bloodshed ever, coming only a week after another big fight in HED-GP. But that fight didn’t see supercapital losses. It just saw a whole bunch of carriers and supers slaughtering dreads who couldn’t fight back because the server completely crapped its own pants.