Which achieves nothing that wouldnât be achieved by a structure without introducing another bullshite tedium grind of âgo get the rare macguffinâ. Itâd just penalize people for living in the wrong places, without there being anything they can really do about that penalty.
Playersâ ability to secure their space should be dependent upon their activity and their ability to marshal one of the only real resources in EVE: people. If you can motivate people to secure a chunk of space, in sufficient numbers to secure that chunk of space, you should be able to secure that chunk of space. If you canât, then you wonât.
All your proposal does is introduce an additional layer that is nothing but busy-work. The people who have access to this rare stuff will stockpile it. Most of them wonât sell it on the market, either. Thereâs just no reason to sell it to someone else, after all. Doing that only makes it harder for you to operate in their space when you want to.
Youâll see the big blocs reposition to sit on this stuff wherever they can. Yes, that might mean large coalitions abandoning their current locations. It might mean a whole lot of crap having to be moved. That crap wonât get moved in a haphazard way, and it wonât get moved in a way that leaves it exposed. Youâre not going to see stupid crap like what happened with Exookiz a week ago, or what happened to the DRF on move ops last year.
Instead, youâll just get to experience the amazing oppression of three PanFam-sized groups identifying the best space, and quickly moving to secure it. And everyone else will be screwed.
So whatâs the benefit to adding the extra step? More tedium just means more people quitting. The blocs all basically taking stock of things and moving to crush small groups, rather than taking aim at one another, just means people feeling shat on, and quitting.
No, it wonât be a thing to fight for, because fighting for it will require taking and holding space, and that brings us right back to the problem of âwhy isnât anyone actually fighting in nullsec wars anymore?â
Which is still because:
- Supercapitals are needed to take sov.
- Supercapitals are needed to hold sov.
- Supercapitals are needed en masse to oppose supercapitals.
- As a result of 1-3, supercapitals are too valuable to lose in any significant numbers, or youâre screwed for years to come. Thus, nobody will risk their supercapital fleets.
- If supercapital fleets arenât being risked, then theyâre not being lost, which means the existing supercapital fleets will continue to get larger and larger.
- As supercapital fleets get larger and larger, #3 becomes even more true, perpetuating the cycle and ensuring that no, nobody can afford to actually fight in a major war.
B-R5RB proved that. Thatâs where all of this hit the inflection point. CCP was so busy wanking about the destruction numbers[1], they never looked at the fallout. PL took 6 months to recover from that one day of fightingâ6 months while the then-CFC was continuing to build up. The N3 Coalition never really recovered. NCdot used Nulli and Darkness as meatshields, and other groups like Spaceship Samurai just completely fell apart.
The null leaders took notice. The ones who understood what they were seeing embarked on as much buildup as they couldâthe CFC/Imperium building up on its own, NC/PL using all of N3 and beyond to build supercapitals for them. At times they even had âdealsâ with N3 members and even renters that basically amounted to âyou will build supercapitals for us, and we will pay you by not killing youâ.
Supers are why nobodyâs fighting. Instead, theyâre skirmishing with subcaps and then deciding âok, time for us to cede this region and see if theyâll over-extendâ. Itâs not scarcity. Itâs not space. If youâve got the supers, resources can be seized. Have the supers, and space can be taken, secured, and if need be, replaced. Lose 'em, and you lose the rest of it, too.
And it shouldnât be like that. If you didnât need supers to secure your space from invasion (not from roamers, roaming gangs and hunters are gnats. Swat 'em or donât, theyâre not an existential threat) then smaller groups would have a shot at holding space without being part of a bloc. If âMoar Supersâ wasnât the only consistently effective way to counter supers, those little groups wouldnât be as immediately at the mercy of anyone who can bring in supers. They wouldnât be doubly-disadvantaged by âtoo few super pilotsâ and âour super pilots are stuck in their space-coffins because we canât defend a Keepstar, so we canât own oneâ. If supers werenât the instant, perfect counter to literally everything including bombers (jump in and light the smartbombs), roaming hunters would have more opportunity to hit lazy or foolish targets.
Local isnât the problem. Scarcity isnât the problem. Supercapitals are the problem.
1 - For them, that amounted to instant gratification. Their biggest day of bloodshed ever, coming only a week after another big fight in HED-GP. But that fight didnât see supercapital losses. It just saw a whole bunch of carriers and supers slaughtering dreads who couldnât fight back because the server completely crapped its own pants.