Local Comms Blackout - Discussion Thread - Part Deux!

Also ppls should have to bring down their astrahus to replace it by a fortizar when assets have a number with a limit…

Also those astrahus tether spams with invasions wont work anymore, more all or nothing offense / defense.

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But if you listen to the autistic screeching you’d think the world was on fire, people were abandoning ship as the server pops sunk into oblivion…
They’ll somehow find a way to misread this chart, btw.
Although I will say that we still need a few months of stats imo.

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If they are seperated, the line members are separated and they wont appreciate one guy who is not in their alliance holding their assets… Will be easy to see / tell when that guy you mentioned is favoriting one alliance over all the rest… Since they wont be as strong anymore, they will get more attacks aswell. No overrated supercap umbralla anymore. Just fix assets ((super)ships / citadels) an alliance can have.

Whatever i dont know but ccp is not hurting big blocks atm… that was the point of drifters aswell ?

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Strictly speaking, that’s true. But… those other effects get filtered out if the test runs long enough. Also, CCP’ll have the actual information that we don’t, like ‘how many people logged in just long enough to get the SP?’

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You have no idea how the big blocs work.

First: why would that person favor one alliance over the others? Why wouldn’t they be as strong, when they can simply respond as a combined force? Why would the supercapital umbrella be impacted at all?

Right now, Goonswarm, Lawn, TNT, and the Bastion all live in the same space. Multiple alliances. They all get into the same fleets. They’re all ratting and mining in the same systems, shopping in the same markets. The supercapital umbrella is comprised of all of them. What makes you think that would change?

Says who? Seriously. Who told you that was the point of the Drifters? I’m willing to bet it wasn’t CCP.

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This is why I spent the weekend camping and beating the sheet outta my jet ski. Give it a month…:slightly_smiling_face:

Edit; Go outside I guess is my point for now.

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When drifters were launched, drifter attacks would be bigger on big blocks than on smaller blocks.

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The question should be, of those 10,000 players logged on for 23hours and 45 minutes, how many are Bots and AFK multibox players?

The 2,000 and 1,000 connects would indicates they are real players playing for an hour or more.

Sure of those 10,000 connection there will be logins and outs within an the time period selected to monitor.
Monitor data every 15 seconds might give a better capture of logins and logouts.

It depends on how good the data is and how well data is analyzed.
And how said person presents the data they have manipulated.

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The Drifters were attacking every region. Other than Delve, it seemed pretty evenly distributed. And we pretty much had it solved within 12h, and completely locked down by the 2nd day. And when I say ‘we’, I mean ‘all across nullsec’. Yes, we expressed what a ridiculously stupid move we thought it was to force PvE on everyone at the expense of 2 significant player-driven campaigns in a game that markets itself on player-driven wars, but that doesn’t mean it actually hurt us. It inconvenienced us.

And really, something minor that’s annoying will almost always get more complaints than something significant that people actually have to spend time fixing.

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We were really just trying to establish the difference between “total” and max(concurrent).

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The whole issue with that Eve Offline monitor is it’s based on active accounts per a specific time, not amount of actual players.

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Because the guy who runs it (Chribba) is a normal player. He only has access to the same information we all have access to.

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Never heard of a player custom channel.

Throw away toon in a perch 1500km off a gate in a corvette works fine. Free ship with a blank clone.

No cloak or omega required.

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HAHAHAHAHAHHAHAH

Moongoo in wormholes… lol…

Moongoo in j-space is no different than the moongoo in hisec.

Hello, i think “Blackout” its a good thing, to clear up the nullsec from the big allianz but now, i think the big alliance are to big and can defence from pirates and other aggressiv players, they use the blackout to terror little nullsec alliance. i see it in my corp, many people log off because they cant mining im nullsec. we have no scouts because we are not many people because our reallife is the first.

maybe ccp think at the real life daddys and moms, they play eve online and would like to have fun, not stress in nullsec for everytime.

fly safe o7

You dont play because Null is too scary, but you want God to fix it for you rather than work around it?

We can say that it is about the same trend as any other year - the summer dip in active players numbers is quite consistent.

I’m to little in the big EVE space and i say what i see. Only CCP knows how to handle the information.

Then you are in for a long wait.

Seriously, there are plenty of ways in the game to get whay you want without begging for the game to be changed for your benefit.

How else do you think the big dogs you are scared of got so big?

Oh wait…

Nm.