Yeah, my mistake, the average is 25k
Along with Currently online: 20,314
Yeah, my mistake, the average is 25k
Along with Currently online: 20,314
By looking at the âStatus Updatedâ counter and hitting ârefreshâ. When it hits 1 minute, the next time you refresh will show under a minute. (ie: if it says â01m 54s agoâ when you push refresh, it comes up at 00m 00s on page load, then loads the timer and tells you âoh, that was 00m 03s agoâ and resumes counting. Try it!)
Also:
Yes, which follows the same trend for every Sunday/Monday at this time:
Doesnât matter, itâs still being counted for the total amount of numbers logged in for that day.
Which the âMaxâ doesnât show. In fact, nothing on the EVE Offline charts that I can find shows âtotal logins per dayâ. Otherwise, if you login 4 times, youâd count 4 times. Itâs a useless metric. CCP could literally inflate their âhow many people logged in?!?!â by forcing random disconnects so people would need to log back in.
There is literally not a single value on that chart that displays âThe total amount of players logged in that dayâ. Not a single one. Every last datapoint on that chart is the number of players currently logged in at this particular minute.
You cannot even derive the number of players logged in during a particular day from that chart.
Right, and thatâs why it states:
Max (24h): 31,816 (2019-07-21 19:16:00)
Ok, but thatâs notâŚ
Yes. There were 31,816 players simultaneously in the game at 19:16:00. Incidentally, that is the highest value within this particular 24 hour period, making it the max.
That has nothing to do with how many logins there were today, nor how many unique players there were today,
Sooo, max amount isnât the total amount.
Ok, whatever you say.
Ok, look:
If 10 people login for 1 hour every hour between midnight and 11am, and 10 people login for 1 hour every hour between 12pm and midnight, but 10,000 people login for 1 hour between 11am and 12pm, all with no overlap, the highest concurrent user count, the âMaximumâ number of people on at one time, will be 10,000.
The total will be 10,220.
(Note: Why not 10,230? Because the people who are logged in at midnight should count for the previous dayâs numbers. I mean, a case could be made for the 10,230 number by including the people whoâll login again at midnight, but this was back-of-the-envelope stuff and Iâm totally overthinking it right now so feh.)
The two numbers measure different things.
10,000 players log in at 00:00 and remain logged in for the entire day.
1000 additional players log in at 12:00 and log out at 13:00.
2000 additional players log in at 18:00 and log out at 19:00.
How many players logged in that day?
What was the maximum number of concurrent players?
ye I have seen a massive change⌠a lot of them moved to high sec
Ok, so it only shows the amount of accounts that are logged in at a specific time frame.
That means actual player amount could be significantly lower or higher for that day. That means only CCP would know for sure what effect the Black Out has on player log in.
It is technically possible that PCU could go up while the total number of unique players goes down if, for instance, players remained logged in for longer periods of time than they normally would, causing players with playtimes that normally donât overlap to begin overlapping.
If we change my previous example to:
10,000 people log in all day
500 more people log in at noon and continue to be logged in for the rest of the day.
2000 more people log in at 18:00 and log out at 19:00
Total uniques goes from 13,000 -> 12,500, while PCU goes from 12,000 -> 12,500
That particular condition seems unlikely to me, but yes, it is technically possible.
Well, unless you assume that nobody ever multiboxes, the actual number of unique players has to be assumed to be lower at any given moment than the number of accounts connected, yes. But that also applies to all of the past numbers, as well. So, when you look at the record number of 65,303 on May 5, 2013⌠I know for a fact I had at least a half dozen accounts then, often on at the same time mining in Mackinaws. Everyone in my WH group did, and that was in 2010.
However, the actual number of players who log in over the day? No, thereâs no way to know that. But thereâs no way to know that for historical reference, either.
So, what you end up having to do is ask yourself: do we have hard evidence that usage patterns have changed? ie: that a significantly different percentage of the playerbase multiboxes now, vs what percentage multiboxes in the past? And honestly, thereâs no reason to assume that. If the data doesnât compel an assumption in order to explain it, we shouldnât make that assumption.
So: we cannot make the assumption that there has been any significant change in the percentage of players who multibox.
That means that while we may not necessarily be able to pin down the exact number of total unique players who login, we can see trend lines. Now, as Iâve said before, player usage patterns vary day-to-day. People have to do things like work during the week, or for some on specific days during the weekend, etc. So you canât compare Monday to Sunday or Tuesday, and so on. You have to compare Mondays to Mondays, etc.
This means the question that we wind up with is: Are more people online at the same point than were online in previous weeks?
As of today, we can comfortably say that this weekend to last weekend, yes, more people were online. This weekend to two weekends ago, weâre about the same. This weekend to every weekend between June 2 and Jul 7, weâve had more people on. You know what we canât do?
We canât say what that means.
We canât. We canât tell a damned thing about what that means. Last weekend, the numbers were still in the immediate reaction from the Blackout going live. All that dataâs useless. This weekend? This weekend is 1 observeration for each day. You canât draw conclusions from that. You need at least 2, and even then, youâre only able to compare the trend line between those 2 points to the trend line between 2 other points (Like Jun 2 and Jun 9). 3 weeks is the minimum for the Blackout. If we really want to get useful data, it should go longer.
Give mining ships a trait, when their mining lasers are working (activated ) they have like double or triple the scan range. That way its abit fair imho compaired to the ships made for scanning the hunters useâŚ
Same for orca or rorq, when they are mining with drones on a rock their scanrange gets increased.
Nerf the amount of people that can join a corp and nerf the amount of corps that can join an alliance (if CCP wants to fix big nullblocks). Also limit the amount of assets an alliance can deploy in space (to avoid one corp / holding all the assets). After that human nature / ego will do the rest to drive ppls apart.
Just my 5 isk thoughts
Right, also have to include other aspects that could affect those numbers besides players real life activities, like the current SP giveaway, or the release of new content, or specials being offered from other gaming sites.
Thereâs just too many different variables that can affect the stats listed in Eve Offline to accurately say if player count is up or down due to changes made in the game.
Well, theyâve considered that. Lemme just point out what weâve openly said our response would be:
Goonswarm
Goonswarm2
Goonswarm3
Goonswarm4
Goonswarm5
Goonswarm6
Goonswarm7
etc, etc, etc.
That wonât break up the blocs. It really wonât even inconvenience us.
if one corp is not holding all the assets for all the alliances, there will be more disputes / wars between those alliances eventually (since every of those alliances will have their own holding corp)⌠Not like now a handfull ppls controlling the money / assets.
Then youâll have 12 corps holding the assets. All run by 1 player, with 12 characters.
Edit: just edit things into your posts, donât reply to yourself.