Local Comms Blackout - Discussion Thread - Part Deux!

And ccp is trying everything to invalidate the data by running an event that incentiveses people to log in.

As if they didn’t really want to collect viable data.

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Are you one of those people that believes eve offline only updates once a day?

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By the way, it is not a conclusion, it is my opinion that with the blackout the game will steadily go toward its deathbed

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not the worst case of data tampering we have seen, but it does seem a bit disingenuous

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I think a viewing of CEO Hilmar Pétursson’s talk at EvE down-under may inform you as to the direction he wishes EvE online to take.

He was quite clear as to what the analysts he hired reported, he knows who the core, casual and transitory players are in EvE. He said that Identifying then catering to the wants & needs of the core players is the best way to guarantee the sustainability of EvE online as a vibrant MMO.

Hand-holding and coddling players once they are past certain novice player 'key event’s" does not encourage players to become part of the Core group - overcoming a harsh environment and team building does.

Removing local is not the best way to cater to the wants & needs of the core players, unless of course by core players he means the big blocks…

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Nothing in the CCP created tutorials encourages team play, or explains how to find a corp. On the other hand, changes in game mechanics are pushing even more players into giant alliances , The idea of a few people working together does not seem to be part of the vision

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If you think this way, maybe an open letter to the data analyst/s reporting on the blackout test.

I’m sure as professional data analysts they will want to thank you for reminding them to use the years of data gathered during previous “give-aways” & “specials” and to take into account this years “special”.

:roll_eyes:

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Of course, the data obtained are “true”. The results so exceeded expectations that CCP had to reduce its triumph by introducing an event to receive a CP. The number of people who want to get them is clearly diluted with destructive data with this update.

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oh, there are risks in market trading. Have enough market orders and at some point you will make multibillion isk mistake.

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Part of my job was data analysis. no need to preach to me about analysis. However, there are so many layers to what is happening at this time that throwing a skill point giveaway into the same time frame really distorts whatever data they get. how do you distinguish between players just grabbing the SP from players popping in to see the lights out? you cant benchmark it because nothing of the scale of darkening nullsec has been done before. just saying, its tainted data and likely only to be used if certain indicators are in line with their objectives.

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As intended. Any data from this week is messed up by the giveaway.

" Hey, lets disguise the bitterness of the change with some skill points giveaway. "
2 weeks later…
" Ohh, we are sorry guys, the data is inconclusive so far U know, the skills points ans stuff… Lets keep this up for some time more. (lets hope u guys stop complaining and accept it)"

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How long were they logged in for?
Did they undock?
What did they do while undocked?
Was there more or less PvP, in general?
Was there more or less PvP in nullsec?
What ships are people dying in?
What ships are people killing in?
What percentage of players grabbed their SP from the character select and then closed the client without logging in?

Given that you don’t even have to fully log a character into the game to receive the free stuff, the idea that it hopelessly confounds the data is silly.

That’s rather like saying ‘if you weren’t way too big for the roach to try and eat, you’d scatter when the light came on, too.’

And as I’ve said: anything they say will pollute the data. You can’t go running a test and then sticking your finger into the testing medium halfway through.

High-sec still has a lot more people than null. And if CCP’d been listening to the people you claim they’ve been listening to, they’d have gotten rid of supers before B-R5RB even happened, let alone now. They wouldn’t have made the Rorqual so obscenely good as to be more or less a required choice, all for a cash-grab. They would’ve gotten rid of the moronic entosis mechanics that makes nobody want to attack. They’d kill off at least 1 timer for structures, and completely eliminate the damage cap and RF cycle on ‘low power’ structures.

Don’t go blaming us for the things we’ve been telling them they’re getting wrong.

You don’t tether with the indy core on, either. I imagine the intent there is that you’d sit untethered on the structure, send out the Mining Drone IIs, and if someone came in to shoot at you, you just cycle down, tether up, and let the cheap-as-hell drones eat some bombs without giving a crap.

And another one who doesn’t understand that not even needing to select a character means the people who weren’t going to be logged in still don’t have to be logged in long enough to cross the xx:xx:00 threshold and get counted on EVE Offline.

But at least you live up to your name.

Which has long been a thing even CCP has acknowledged is a failure of the tutorials.

Presumably, CCP can filter those out by filtering down the number of logins that get to character select, hit ‘claim all’ and then disconnect. We don’t have the data granularity to filter that. They do.

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I love the blackout, but this argument is ■■■■■■■■.
Paying attention to local and intel channels and reacting in time to save your ratter is factually less safe than mindlessly slowboating around with 15+ neutral toons in local only halfway paying attention to your orca and 15 hulks. Was it too safe? Definitely. Safer than high sec? Dont be retarded.

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I haven’t played eve for half a year. Read about this black out ■■■■ and felt confirmed, kept playing other stuff and didn’t log in.

Then the skill point ■■■■ came, I launched the game and collected the points. Then thought “meh, what gives, let’s see how my stuff is doing” and I logged in, flew around for half an hour, left disappointed.

So I gave them a login and half an hour of playtime. As someone who was not playing for half a year before.

Based on what I just wrote, what do you think made me spend half an hour in game?
A: blackout or
B: skill point event?

How do you think ccp will interpret my interaction based on their perspective on the data?

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I will let the tainted data discussion go with this thought. I doubt that CCP really wants to see anything come out of the data that doesn’t support their vision. Anything to the contrary will be discounted or ignored. That is not just CCP, that is most business entities that I have had experience with. If the details get murky, they only want to see the ones they like. The effort it takes to go deeper as you suggest, just doesn’t happen in most organizations if it might reveal a problem.

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I’d say blackout is hand-holding and codling specific players …

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Neither. What made you spend half an hour in the game was the time you’d invested prior. All the skill point event provided was an excuse. And for that half an hour, you were in space. You were doing things, able to be shot at.
[Edit for clarity: When I say ‘the time you’d invested prior’, what I mean is: you’d spent time in the game before. You had baseline expectations and at least some memory of enjoying the game at some point. So, once you were logged back in, curiosity kicked in. That’s it. That’s all that’s at work there. Literally any excuse that got you to character select, even just some guy saying ‘dude, you should login and see the new [ship] model’ would likely have had that same 30-minute impact.]

As 30 minutes of activity.

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