Local Comms Blackout - Discussion Thread - Part Deux!

Everything is strange, CCP cannot keep the server during a mass war, there are no alliance competitions either. They introduced dungeons for solo or 3 people. It’s easier to divide the whole EVE community into small groups, such as small VH corporations and not bother to work on the server side, or organize a fan.

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dungeons? really?

Abyssal holes are a similar concept to dungeons, just limited to 3 frigs or 1 cruiser.

ccp needs to do some optimization to the game. For example, shifting all weapon systems to 1 turret/launcher, and potentially looking at making drones into a weapon of a third type like launchers/turrets and limiting them to one (call the docking bays?).

The reason for this is more technical then anything, but to put it lightly, a lot of the lag from larger battles (and the cpu power required behind them) will be removed with 1 weapon instead of many, as you will have 8000 weapons in a 8000 man battle, instead of up to and potentially 8 times that.

not sure why this chance was not done a long time ago, tbh.

Abyssals are probably the best thing eve has ever had done to it. its an example of how all content should be designed.

Sigh. Do you have any idea how insanely tedious and inefficient it is for them to sit and have to go “oh the kids are playing again gotta move some bandwith and processing power around”. It takes attention away from things server engineers could be working on to improve the game.

whats the comment about a fan? I must of missed the point there.

Back in the day PC’s didn’t have fans on the CPU, only in the PSU. Some people discovered if they opened the case and put a desk fan in front to blow air inside the computer would crash less.

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I had the idea that it was some sort of smart remark like that. Should we let him in on the fact that the servers are in environmentally controlled rooms? =x

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You do realize that the cpu has to process 8 weapons dealing damage every fire right? Its about how many lines of code the cpu can handle at a time, and having less weapons has impact on performance.

Actually, it doesn’t. They just get processed as one big super group.

It was literally the primary point of the change, as described in every dev blog about the change and news article on the Eve performance group.

As a side effect, we want to emphasize that using this feature will have a beneficial effect on overall latency since calculations are counted from one combined group and not eight individual modules in an extreme scenario; as such we highly recommend its use for fleet battles. Below is a comparison between the individual and grouped mode.

Individual weapon mode (current system):

  • Allow multiple target attack.
  • Provides total management on individual weapons.

Weapon grouping:

  • Volley on single target.
  • Eases weapon rack management, especially ammo swapping.
  • Better UI visibility on the module panel.
  • Frees up keyboard shortcuts for other modules.
  • Reduces server load.

Round about the same time they also increased rat alpha damage but decreased rate of fire.

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You’d think that, but I know from working in those places its not always so clear cut.

I don’t think that’s how things work. You can test this at home with any attack battlecruiser.

Shoot at something with all 8 guns grouped. Notice in the logs that one entry for weapon activation is recorded, not 8. Ungroup the 8 guns, fire them in sequence. 8 entries for weapon activation.

Its also why a grouped weapons stack always has all 8 hit, or all 8 miss, the formula for hit detection is run once and applied to all 8 guns. Missiles are different, though a cruise launcher that fired 8 at once isn’t going to change the damage to be different if it was 8 separate launchers.

Actually if you read

The optimization will only effect it sometimes, but not all the time. we can delve (see what i did there) into this if you want, but it would improve performance to shift to 1 weapon and 1 animation (probably a decent amount).

more importantly we come to the conversation here of the swap to 64bit+ systems, which is why the lag will improve with them, due to the fact that more ram can be utilized which helps with this batching optimization though, if it was just swapped to one weapon we’d be in an even better spot.

some code can be written to make the turrets on the ships still viable by randomly generating a spawn point for the animation at any of the turrets location and should not really impact performance at all.

I can write some code examples if you’d like to discuss this in more detail, but the above statements are not exactly as you read it, very ambiguous to say “in extreme cases”. which needs clarification or its bs.

Sure, argue with the dev blog on the topic. Why not. :roll_eyes:

but it would improve performance to shift to 1 weapon and 1 animation (probably a decent amount).

more importantly we come to the conversation here of the swap to 64bit+ systems, which is why the lag will improve with them, due to the fact that more ram can be utilized which helps with this batching optimization though, if it was just swapped to one weapon we’d be in an even better spot.

The animation means nothing to the server, and most people turn off the majority of effects and animations for the M-Os and X47s, so they’re already processing fewer visual effects than your one-turret-per-ship master plan. Switching to “potato mode” is pretty much standard procedure before the fights where this matters.

Aside from the case where the 32 bit client just flat runs out of address space and crashes, the extreme tidi generally makes client performance a secondary issue to anyone who isn’t trying to shoot video. It’s the crashes, disconnects, and time dilation that are substantive issues, not Johnny getting a shitty framerate on his 8 year old gaming laptop.

It was not ambiguous at all.

The “extreme case” is a ship that has 8 guns, reducing 8 guns worth of calculations to 1. It was actually quite plainly written. Calculations are counted from one group, and not 8, in an extreme scenario. For many other ships, they will be counted from one group, and not 3, or one group, and not 4, or one group and not 5… 6… 7, which are less-extreme scenarios, leaving a ship with 8 guns being the most extreme scenario.

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Actually, you did not read what it said, or understood it properly. You skimmed and and over looked the “in extreme cases” part, which does not mean “always” optimized. Btw, im a game designer that has been working in the industry for 18 years.

another note on this part

Every wonder why the new races have 1 weapon assigned to them?

True, but it effects local performance, of which sound (being greatest), and then graphical ppe are the biggest influences of fps. Shifting the weapons to 1 is good for both local and server performance.

I feel like visiting how the code works on something like this is needed to help clarify how the server is processing the information.

Because a Leshack with 3 multi-melta’s would be even more OP.

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Just dropping in with my three accounts and playing experience from 2007 to state that i wholeheartedly oppose the blackout phenomenon and at the very minimum there should be a structure that re-enables local even a 5-10 second “real” time delayed local.

Wormholes cannot be compared to null, they are two completely different environments

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The loss of local does not even come close to making Null WH space.

Have you considered that with the repair of the risk vs reward for Null, you may no longer belong there?
and can I have your stuff?

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I AM ANGRY AT HOW I HAVE BEEN TREATED BY CERTAIN PLAYERS !!

I AM COMMING FOR YOU WHILE THIS CLOAK OF DARKNESS IS ACTIVE AND I WILL NOT STOP.

YOU KNOW WHO YOU ARE AND ALL I HAVE TO SAY IS WELCOME TO MY GAME!!

STAY DOCKED LIKE MANY OF THE FAKE EVE PLAYERS IN THIS GAME!!

I HOPE AND PRAY TO THE GODS OF EVE THAT THE DRIFTERS AND COMMS BLACKOUT IS HERE TO STAY FOREVER!! EVE ONLINE IS NOW EXATCLY THE WAY I LIKE IT.

I LOVE EVE ONLINE!!

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Topic is blackout in nullsec boys and girls.
What ppl live in nullsec ?
The core of EVE !!!
The Player Base !!!
The people with 50mio+ skillpoints.
Alliances that claimed their homes.
They defend it if you come.
Our homes look empty now.
You fly through system and you know there must be 20 people in system but you cant see them.
You cant see your friends in your habitat.

The pro Blackout flamers are the people who live in high, low or wormholespace.
And the most of them never sat in a capital ship.

A lot of ppl talk about risk / reward is not fair in null.
Do you know wtf it costs in ISK to build an hold that ???
Do you know how many work this is for the leading ppl ?
If you have build up a habitat in nullsec and then come back telling blackout is nice.

The family feeling of nullplayers is taken away with blackout and this is ■■■■.
If you had built up something in years and players run away because of one stupid idea.

EVE is incredibly big and if you want to play wormholestyle then damn you can do that.
There is space for all.
But dont Hassel the Hoff. :smiley:

If you want to shake things up and broke down the sandcastles then do it.
Limit alliance Membership

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‘Dungeons’ is, in fact, the term CCP has used for both Abyssal Deadspace and regular deadspace behind gates, when they’re talking about the structural setup. It’s happened in talks at FF, EVEsterdam, Vegas, etc.

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