In this case, the averages are too different. The fall in the average at the end of the period is very significant.
Unfortunately, the service does not provide an opportunity to analyze in more detail.
In this case, the averages are too different. The fall in the average at the end of the period is very significant.
Unfortunately, the service does not provide an opportunity to analyze in more detail.
Hereās a 1 year interval chart of 2016. Look, 34k average!
Now letās do a very short interval (3 weeks, which was as close as I could get with the granularity on the slider), and Iām even going to position it as closely as possible to the PCU '16 marker.
Oops, only 23K now, in a year that averaged 34K, when weāre taking a snapshot that includes the PEAK of that year. Turns out that having a bunch of unsmoothed 0s in there drops the apparent average by a third.
TL;DR learn to graph.
Pull the data from it and analyze it yourself.
Please show a minimum of last year and this year
Also, Iām not saying the population hasnāt declined.
Iām saying the mechanism youāve used to measure that decline is wrong for what should have been an extremely obvious reason.
I made an analysis based on the resources provided. It is difficult to analyze in more detail in the absence of data.
In any case, it is obvious that the decline in online over the past 5 years has not been as strong as over the past year.
It is obvious that over time there is a decline in online, as with an increase in the duration of statistics, the average indicator increases.
Oh?
The 2017 high was over 47,000 and the 2017 low actually dips below todayās numbers to around 31,500, a drop off of about 1/3.
By comparison, the summer dip in 2019 is only down about 25% from the (current) 2019 peak.
PCU has been on the decline for years but, no, thereās nothing extraordinary about the present numbers.
Since youāre not getting this whole āsmoothingā thing, hereās 36 hours in 2016 when it was only 17K.
To be fair, Iām sure someone was looking at the chart then and, similarly, screaming about how the game would be dead in a year.
2016 to do with it? This minimum figure did not even particularly affect the 5-year average.
In 2004 it was 8k. So you want to say that after the introduction of the blackout, there has been an increase in online?
It was an attempt to utilize a very basic concept that youāre not grasping about arithmetic.
If you havenāt gotten it by this point, there probably isnāt much hope for you.
My post with numbers is obvious that there is a gradual decline in online in eva. And in the last year is especially strong. And I suspect that if such idiotic updates continue, then online will fall even more, which will lead to shutdown of the EVE online server.
Proof is here:
Mylocal0016
Aug 7, 03:57 UTC
I think this edition has changed This change only targets the bottom players, making us poorer and poorer Despite the short-term results But in-game Kimby is mainly in the hands of the gameās rich, landlord class players Game currency appreciation The rich are getting richer and the poor are getting poorer and poorer I think itās too difficult to survive now.I need to devote more time to PVE And there are even greater risks.I suggest that the official statistics of the proportion of gold in the game is mainly in the hands of which playersļ¼To make new changesļ¼You can redo all 00 regional copies With new local channel plug-ins such as anti-induction, and communication plug-ins can only choose oneļ¼Wait a minute. If you think my suggestion is OK, I have more ideas.I wish you a pleasant job.
Okay. Iāve marked the first day of the blackout in red.
Iām not even going to give you the benefit of the doubt on this one. Youāre just lying.
PCU has been really quite flat since the onset of the blackout.
The 13,000 player drop youāre lying about would be a phenomenal slope over the course of 1 month.
July August this year 21K
Same period last year 24K
Year before 26K
Iād say that considering the data does not show whether a player is new old a bot or multi boxer - CCP stated in their little show that recruitment of new players is up for the first time in 5 years.
Which could be good except.
To me the available data is saying - There is less established players online.
If a change to the game is bringing in new blood, that is great but if at the same time that change is encouraging established players to not play. Especially as it seems even with all these new players we have the lowest login count over the last 3 years - Well, you work it outā¦
Out with the old and in with the new is ok for a pair of jeans, not good for a game of this size with so few active playersā¦
Yes, we know there are fewer players online. That has been true year over year for the last several years . Weāre aware of the trend. Itās not new information.
There are not the number of fewer players online that is indicated by comparing daily averages from 0 to peak Vs smoothed averages-of-averages that span from 15-20K to peak.
In may and June Goons had a large portion of the game camped. This affected player activity. When drifters were introduced Goons pulled back to Delve to defend. About 2-3 weeks after that, Blackout happened. The activity levels should have returned to the June 3rd and before levels, but they didnāt. On Roughly July 7th you see a bump as activity starts to return to normal, then declines again with Blackout and has been declining since. For a reasonable measurement, you have to take out the exceptional modifiers. The peaks of player activity have not recovered as they should have. The lows are huge after blackout compared to before, these 2 items drastically affect the average. I stick by the 13,000.