Local Comms Blackout - Discussion Thread

10/10 awesome :rofl:

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You flew around actively in space for 3 years and never engaged in pvp? And the idea is to bring this to more regions?

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Local chat is dying because CCP cannot fix their code so they repackage it as a “feature” and a BIG no to that…

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This is a really cool idea if it were used well as part of this drifter invasion of null sec. The Scope video talks about some fluid used in the Concord comms network. What if there were structures that appear in each system that could be fueled with this as an in game commodity obtained from drifter ships or some other source that would allow local to be as it was for a set periods of time. Keep it rare though so that null alliances have to pick and choose which systems register people in local and for how long.

What if this becomes a thing like the trigs in high sec. Drifters appear in random systems in null for a period of time and during that time, those local chats are blacked out.

Those ideas could be really cool, giving a variable and a new aspect of gameplay to null alliances to mix things up. Having this be a permanent change for all of null sec for whatever reason CCP has pulled out of the air is a very bad idea. There is already WH space, you don’t need null to act like it too unless there is an interesting and engaging reason for it in my opinion.

ccp falcon have you lost you ■■■■■■■ mind so now null is basicly ■■■■■■■ wormhole space you dum shits really think this would be excepted by the null population. think about this for a min instead of a black out lets just add a i hub mod to cut local out for every one except the owners or some thing like that. but no we ratter ■■■■ our game up make it so we cant fight each other just your over power npc which might as well be named concored ■■■■ you guys really are going to loss alot of subs for this i mean who do you think keeps this game alive its not theses high sec window lickers its been ■■■■■■■ null sec half the people in null are your big names the people who spend money to keep you all makeing this game i love this game but not how it is now you all need to wake the ■■■■ up

The hunters don’t know if you have 30 people docked or inside jumprange

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I was an explorer. And this was before SOE ships. It had only enough combat capability to draw the rats off the cans so I could hack them.
Then one day a popup said “Can’t access this container while it’s being defended”. A minor change that was hardly spoken of and brought my playstyle to a screeching halt.

Start investing in Mobile Warp Disruptors for gates and wormhole entry points to your controlled systems.

100% up time on bubble at gates to act as the new system door bell for unknowns entering your controlled system.

Actually it would really make for some fun if they brought mines back to the game.

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have you lost your damn mind? Nullsec is nothing like wormhole space. You can get your lazy ass and post up on a gate and watch for people entering and leaving, instead of being a lazy twat. Also if you’re so butthurt by the drifters, stop ■■■■-fitting your ships, they aren’t that damned hard. Please feel free to unsub (please biomass first!) so that the collective IQ of EvE goes up. YOU SHOULD NOT BE SAFER IN NULLSEC THAN HIGHSEC, you completely pathetic excuse of a player. Maybe the game will start being much better when all the trillionaires piss off and level the playing field for the rest of the smaller corps and alliances.

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You’re not supposed to be able to farm with negligible risk in the most dangerous part of space.

If someone has been watching a system for a week, then maybe they deserve a kill.

Yet, I think cloaks have always been too powerful. However, if you nerf cloaks, you buff gatecamping. Gates could do more to protect players outside of HS. It’s been a while since I played but I suspect a couple of changes like this might be needed to make no-local NS work.

Another issue may be cynos, but they’ve probably been changed since I last played.

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literally no one cares

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If they really wanted to ■■■■ with y’all, they’d make it intermittent. Like their randomly-closing sockets.

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Nice new content for null nice work well done.

null sec bears never pay for any subscription anyway, they just krab inside their super safe environment and plex all the gazillion bots/accounts they have.

Best change ever.
Pls CCP make it permanent.

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I know this is going to get lost in the avalanche that is this thread, but I want add my two cents anyway.

This is a fantastic change that was a long time coming. The salt will be mountainous, as bad as it was when they first introduced jump fatigue.

But don’t forget, nowadays I hear more people complaining that those newfangled jump gates don’t have fatigue then that it exists. It turns out limiting instant fast travel in a game where distance is of vial importance is a good idea.

Getting rid of the perfect free intel from local, in a game where knowing is often more then half the battle is also a good idea.

There was a time, maybe quite some time ago, when local hadn’t been exploited the way it is now. When people didn’t know a neut was in their region from the global intel channel the moment they arrived; and you know what? They ratted anyway. They made ISK. They didn’t quit because someone, somewhere, might be trying to gank them.

Yes, it will be more dangerous, yes you will lose more ships, you won’t be able to run as many accounts. It might be a bit harder to get ISK.

But EVE isn’t a game about farming ISK or ore or about pilling up more and more resources you will never actually use. It’s a game about taking risks, about the rush you get when you get away, or when you finally get the target. About crazy things happening that nobody planned but just happened due to luck or maybe the will of Bob.

If you give people the ability to make easy ISK by safely running anoms 23/7, they’ll do it, even if they hate it. Even if it ends up making the game less fun. So you have to take that away from them.

There are two things this really opens up.

First, it breaks the vacuum seal around null sec. Today, if you’re in null, someone knows. You’re more anonymous among the crowds at Jita then you are in the farthest reaches of lawless space. Without local, if you login in some backwater system and cloak up, no one knows you’re there. No one knows how many people might be hanging out in their space, cloaked up or outside of dscan range.

This might seem small, but it’s huge. Not too long ago some enterprising young fellow decided to live in a shattered C6 system by getting his hands on a super deep safe and just dumping a bunch of ships there. T3s, capitals, freighters, all just floating unprotected in the void. I don’t know how long he lived there, but it must have been some time before he was eventually found out. It wasn’t that no one ever came into the system, people make it through those systems every few days or so. But he was far off dscan and even outside of the normal range most people would combat scan. Eventually someone did the super long range combat scan and found quite a surprise. Who knows, with as much farming as he must have been able to do, he might have even come out ISK positive.

This is the crazy ■■■■ that can happen when you don’t have local. When there are empty spaces for people to disappear into. When you can never really be sure what’s hiding around the next planet.

Secondly, this hits bots. Hard. The biggest strength of botting is the ability to warp to safety the same tick a hunter enters local. For a real person, this is actually quite hard, since ratting is mind numbing and 99% of the time, no one is trying to kill you. But a bot can stare at a list for the end of time and not get tired. It doesn’t matter if the botters have an alt camping the gate or even if they fight aligned and warp the second a neut enters grid. These tactics are much easier to defeat then having them insta warp upon entering local. Botting is essentially theft from everyone who is legitimately playing the game, and it’s about to get a lot more dangerous.

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you only farm with negligable risk if you put the effort, time, research in the neuts around, and monitor the area before going out to farm then maintain your awareness at all times. no should never be without risk therefore thats why the only problem i have is with the covert ops cloaking due to the fact there will be no defense or any way of any mitigation of this risk of any kind in the removal of local. do they deserve a kill yes but only if they can execute and not just mindlessly light a cyno after decloaking and pointing the ship. currently with local you can atleast do your homework and choose to take the risk with the intel your find and use what you find on pilot to mitigate risk by either tanking better and sacrifice isk/hr or no go out because they can bring enough you feel the risk isnt worth the risk.

one thing is that the null security space is dangerous, another thing is that it is without a local as a WH that is understood is so because they are portals that will be opened, unknown where there is nothing (in theory) so from the priccipiolo they did so , if you compare it with a WH that ALL null sec spaces have the properties of WH, it is -1.0 with its gains in belts, rats and planetary material, that is to do things since at that level they are passing the system, THEREFORE there was a difference between the lack of security and a hole

It seems your going to kill the game high sec has sansha, triglavin, and diamond rats. Null has drifters, diamond rats, over powered capital rats, under powered player drones/fighters (carriers are now useless in any situation). And low sec has a little bit of everything. And the AI for all the rats is a little too smart. Now your taking away any warning system (local) in null? Eve really is gonna die. You have officially made it too pvp oriented and too dangerous to for anyone that just enjoys pve… Its a shame this game USED TO BE such a good game to play. Why kill a game that has a loyal fan base and constant easy income for you?

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EVE was never intended to be a non PvP game.

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