Does anyone know if this change will affect NPC null as well as Sov null?
They havenât specified sov null. Iâd assume all of null until they say otherwise.
In wormholes, yes.
In nullsec, where people travel left and right at the rate of 3500 jumps per 24 hours (actual dotlan data on my constellation), with main danger coming not from a rushing sabre, but from cloaky cyno hotdropper not giving two fucks about dscan, this has no chance to work.
I point out that aside from being completely useless, it is completely impossible. Iâm sorry for not enough clarity.
Large groups do not need it in the first place.
small groups are already dead, whether they do it or not.
This game is squarely based on the concept of risk-based PvP. Your entire premise is wrong.
Then how come weâre discussing a chance which removes all the risk from nullsec ganking?
Guess itâs really not pvp thenâŚ
good to know, I imaginie people not worried about their skill training will take that option during this experiment
Why do you think large groups are more lively to play and pay longer? Is there any evidence for this? Small groups can be pure pve or pvp basedâor some healthy combination of both. I donât agree with your premise. What I would agree with is large groups tend to be more disruptive to the overall game and the largest can adversely effect the game as a whole-- heck the largest have directly threatened to do this exactly that in their PR drive to stop CCPs plans. I just hope CCP sticks to their guns-- and is willing to risk short term drop in membership towards more varied, fun and ultimately more revenue generating game play in the future.
Your argument is silly since this can happen in Lowsec, where there still is Local.
So what are you actually complaining about? The loss of local? Or are you just whining because youâre scared.
Of course it can. But whatâs silly is you trying to wiggle out of your own argument about fighting back.
Difference is, with local, you know a hunter is coming, and can set up a trap, making it 1% dangerous for a ganktard to engage. Without local, the trap is impossible, as it canât be manned for hours, reducing risk to 0%.
About the whole danger theme not applying universally.
I should be able to make it dangerous to people who hunt me.
Even with local, it is almost impossible to do to cloaky campers (unless Marshyâs login cloaking script breaks again, or the funny chinese camper we had last time accidentally burns into a poco that wasnât there when he cloaked).
Without local, the situation youâre facing is guaranteed to be a safe blops hotdrop, with absolutely no risk to it, and Iâm told that no risk is bad, so something should be done about that before blackout.
Maybe not calling it delayed mode would be good. Since it isnât delayed and this will confuse people. Delayed would imply that you will somehow see me in local later⌠but you wont⌠ever⌠and thatâs not a delay.
What? What about the zero risk for you carebears in 0.0 mining away, doing anomalies or whatever, docking as soon as you see anyone in local? Go â â â â yourself.
You can:
(1) pay attention and dscan
(2) be in a fleet with a defense response
(3) already have your trap set up
Please tell me how no local makes it âimpossibleâ for you to fit your barge as a trap with a cyno and tank?
No local ? AWESOME.
I will be able to take some holidays far from Eve Online
âhow dare you call my glorious no-effort gank zero-riskâ.
If mining in nullsecc is zero risk, how come people get caight left and right? Iâll tell you how - because, unbelievable as it sounds, IQ can be more than 40, and there are such players in space, like me, who have no trouble catching people in nullsec.
And then thereâs ganktards who are subbing for this, who were unsubbed due to being so bad they couldnât catch people with 1% risk. Now risk is 0% and they all sub happily.
I explained why docking is the best strategy already - itâs because ganktards are chickens. If you form response, they run, you waste time chasing. If you donât form response, they grab a bear, kill it, and then run. Your best case scenario is wasting time chasing, your worst case scenario is losing your ship, there is no scenario where chickens canât run, thatâs how safe nullsec has been made for them to gank in. Therefore, docking has the same reward as the best scenario (none), and at the same time doesnât have demerits of the best case scenario (lost time chasing the chicken), making it an optimal solution. If we had any mechanics to make chickens commit instead of running, that wouldâve been a boon for pvp, but they would cry about how risky it is to go to null with the forced commit mechanics and unsub.
Also, pve, being much harder than pvp, forces player into a very specialized ship that is not pvp-capable no matter how you fit it. Attempt to fight using it is guaranteed to fail, yet another point of how heavily current meta favors the ganktard. Thus blaming me for not taking a fight I canât possibly win is not right, itâs the mechanics favoring you that are to blame.
A suggestion or something similar like this would be exciting and dynamic for null sec.
Everyone shows up in local âBut with Time delay or not.
- For every pilot in the system the server adds 5 seconds per pilot or it will minus 5 seconds per pilot.
Example 20 pilots in local will refresh 101 seconds later if nobody leaves or jumps in. - If the original 20 pilots are still in local and 20 hostiles jump in the server would update local 201 seconds later. Gives the hunters a chance to find targets and the krabbers might know something is up.
Only then will the server update local as it knows who is actually in each system. Pilots could kill something and be gone before local updates or not show up at all. The lolz wtf just happened.
Flame away.
Being in EvE from the first few months, my perspective is that the game was built on a triad of NPC storyline (PvE), global player economy AND PvP. That is the alluring quality of EvE - friends with different skill types can all be in same game together and get what they are looking for.
Like Hammer Bell, I am more of a miner / industrialist for enjoyment. I would rather do it in small groups, but once HighSec was no longer safe for the indy miner we were forced to group up. Then medium quality ores were pushed out farther from HighSec into Low and Nul so moneymaking had to be in groups. Now it seems we are being forced to get into larger groups.
The erosion of this leg of the original triad may cause significant harm to the game overall, and most definitely is causing many to rethink their choice of where to spend $ and time.
So while YOUR approach to the game is based on risk-based PvP - it was not the original plan, nor has it âalways been this wayâ
Itâs cute when carebears lie and cry.
You can make it dangerous, youâre just choosing not to because instead of fitting modules to defend yourself, youâre just fitting for maximum yield.
Youâre really crying about âI canât be greedy AND safe!â and just using the removal of local as an excuse.
CCP should have done with a lot longer because now weâre starting to see everyoneâs true colors.
Cry all you want, tick tock the clock is running.
lol, good find and yeah, thatâs basically it, Darth Vader (CCP) and Lando Calrissian (Null Sec Alliance Leaders)
Agreed wholeheartedly. Again, my original statement holds - get the â â â â out, because someone else will fill the vagina-shaped hole youâre leaving behind @Orca Platypus
How to dscan stealth bombers? Tell me guru.
40k alpha means even fleet that was in warp to you when cyno is lit will not land in time to help you and catch anyone. Can you do grade math, need some help perhaps?
And man it 23/7 cuz maybe theyâll bite somewhere within the next 120 hours. Or maybe not, it only takes 40 IQ to leave obvious traps be, while a number of people losing their time manning it. No, that wonât work without local at all.
Because 40k alpha will 1-2 shot any subcap tank (save for maybe max brick bs), and there goes your cyno. Assuming you reacted like a bot and instantly lit it, whoever jumps to it wonât even arrive in time before you die, then, if itâs a carrier, itâll take 12-15 seconds to lock a bomber, by which time itâll already warp out.
There is no counterplay to blops gank which would work - thatâs why all the bads are excited - they think they are given free kills with an overpowered move an opponent is not allowed to block. Finally, any risk for them in nullsec is removed. Thereâs no danger anymore, letâs all sub and go abuse it before itâs nerfed, right? Good luck finding bears in space, reallyâŚ