Local Comms Blackout - Discussion Thread

Define ‘change’, though. Because everything I hear advocated for is anything but. It’s a return to how things were. And I’m not singling you out there, either. ‘Make this stuff risky again’ ‘bring back passive income’ etc etc. It’s not change people like that are looking for, it’s undoing changes. Rolling back the clock isn’t a viable change. In anything.

What I find sad about this blackout thing is that the players in big alliances with super capital umbrellas are the least affected of all null players. Whoever is gonna land on them will still have to deal with their 9000 titan bros. So for those players nothing really changed, they are as safe as they were before. I feel bad for are the players in smaller alliances who aren’t half as protected as players in big entities. Those are the real victims of this experiment.

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While I mostly agree, I don’t really see a point in ruling out bringing back things that worked better than what it does now as part of the process. Especially when a lot of what happens now is literally killing the game, and that wasn’t happening before.

Personally, I consider nullsec to only be a part of the problem and massive changes need to come for lowsec and highsec too. Can’t really speak for wormholes, but as you know I’ve got endless reams of actual actionable rants on the subject of FW, lowsec in general, structure functions, and so on and so forth.

The thing is, you should be a lot less critical of Blackout, because whether it’ll serve its purpose or not, it’s extremely vital in this need for change, in that this is where the path diverges. CCP can either take this and run with it, or they can slink back with their tails between their legs and go back to the status quo and never bring any actual change ever again.

I truly do believe the success or failure of Blackout will determine the long-term future. Work with them and see the potential, and work for it.

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The previous legal statements is within the EVE ONLINE EULA as well as to WHY the player who have canceled the subscription have elected to do so being that this change created a sense of violation to the trust level of the account owner to the product as advertised from marketing for eve online.

All the eve players in the game can sit her then post repeatedly an yet how much power do you have to change anything about eve because with a subscription you are LEASING the privileged to use the game to the full features.
Therefore rolling an on an on over an over nonstop about how this content is the only content an the content this player engages in is the best content of eve online of all there is nothing else.
Is completely pointless.
CCP will do what CCP wants to do with the product at which CCP owns as CCP wants being that CCP owns all of the digital product.
The player count is not really all that important being the free to play as alpha now what matters is that CCP is losing a group of paying customers which is a decline in business.
The player count with all of the free to play as alpha forever do not indicate who is paying an who is not.
Therefore the player count is speculation.

This not about a legal statement an yet the people whom must not be able to read more than
eve only this type of game are not able to comprehend that eve is ALL player types an why
eve online became so popular.

Comments on the blackout an how the so called common statements are quoted repeatedly an yet
the quoted statement is nothing more than what a person hear from another person.

Therefore time to break this down a bit.
veteran players will know most of this
newer player may learn from this or may not. Either way there is nothing any of you can do about i with ccp.
So far all refund request all over as i have been checking with people i know stated there is zero answers from anyone. I guess no one is home an the drifters have stolen the bodies of the staff of CCP.
Oh well…

Yes wormhole groups mine an rat in a wormhole with a manageable traffic influx
I lived in 4 C5 wh for 2.5 years the blackout unaffected me from the player experience
Players which live in null are there for the civilization an the access to content which is not in a WH as the same type a Wormhole group will play eve online within.

Null sec
I have a civilization of my own an these drifter invasion were a pain in the @ $$ of real time because the NPC is a software program that do not need to eat sleep work the software keeps going.

Players is acceptable content however a NPC which spawns 60 to 100 of them every hour over an over in multiple locations within null sec sov?

Um ok we can deal with an yet the grind is not rewarding to be engaged with the blobs of endless PVE content.

Now the Null sec blackout…
Many areas of null went dark in activity other than the normal players i see repeatedly in the systems.
Which never changed before the black out an not changed during the blackout.
Null sec players WANT TO PVP as well as build develop and socialize together

Intel channels still work an report the enemies including the details of who is piloting an who is in the ships as well as what ships with how many,
Null sec players are not dependent on LOCAL WORKING for the intel support…
Intel support in NULL is accomplished by players all as one large team of allies together as multiple alliances within a region with scouts already in every system long before the blackout.
Therefore the black out effected nothing for the null players other than the players who are the financial core of an alliance which are the ratters. miners , indy NOT the PVP players that is a military content for defense an offensive purposes. Not the primary focus of eve online as the ONLY CONTENT TO HAVE IN EVE ONLINE OR EVERYONE ELSE IS AN IDIOT …

I have played BEFORE THE KILLBOARDS EXISITED Yes we have killmails yet it was a text layout without the pretty icons an back then it never mattered an was shared within other players VIA the access of the EVE MAIL system.

Then one day the online websites for the Killmails was created.
The Killmails were submitted manually then ran a check to the eve online server for validation of the record stored.
Otherwise the killmail never showed up automatically to disclose too much information about an eve player ship type location an so on.

Now we have ESI which now the killmails are 100 percent automated an now the community shift is on the groups which only care about the killboard being ‘green’ or else.
How most groups behave over the kilboard to other players is not always very positive even more so when the player i new to pvp enters null an wants an experienced teacher to train them…
CCP pushing out the veteran pilots with all of the game changes is also removing the veteran teachers and mentors as well as the holders of the large groups the players want to relocate into so as to HAVE THE NULL SEC PVP when not interested into a WH group an gameplay.

Push out on group in a sandbox force into one group type only in a complex system of ecconomics the game will fall off only to one type then unless CCP wants to make this a instant rrespawn spaceship combat game of a real SIMULATION class then this is why many players protest to cancel the subscriptions.

This change is as the same as the Jocks want to push the Nerd into the locker an give them wedgies.
Long term the jock works at fast food or a low tier just over broke ( unless into professional sports an must be exceptionally talented to achieve as a career )
Peer pressure in eve online is what makes the game challenging an therefore not many real humans will not become a simple follower to avoid the conflict.
In the long term within my observation the Jock class players pew pew pew link the killboard then end up broke most of the time very quickly ( unless they also have a PVE alt hmm seems as a contradiction to the Jock PVP ONLY statements. ) ( Secretly a Jock in Nerds clothing? )
The nerd type i have observed tend to have a large stash of in game assets an therefore tend to be in the upper tier of the eve economy player wealth.
In real life the Nerd also tends to be the best at the career choices an at the top of the selected field. Have nice assets in real life where as the jock looks an points with anger hate rage an jealousy for the Jock is the type of person who wants to TAKE FROM others yet not EARN their own.

Null sec pvp is not as the description above
Null sec space is a social community an with local players will socialize with other blues.
Before the blackout players see other blues wave at one another o/ then chat for a bit in local being friendly with one another.
Now in local being dead that social aspect of eve online is gone.

CSM BEFORE ELECTION QUOTE:
LOCAL IN NULL SEC SHOULD NOT BE A SOURCE OF INTEL
ANSWER LOCAL IN NULL SEC NEVER WAS THE MAIN SOURCE OF INTEL
PLAYERS ARE THE MAIN SOURCE OF INTEL IN NULL SEC SPACE.

With all of the comments stated with all of the facilities of sources without the Proof Of Source then therefore what we have is a Proof of Speculation.

One career type pressing to gain control over a whole content only without the completed consent of the rest of the eve online community…

How the players who have canceled the subscriptions are feeling.

Therefore the freedom of choice at which I do strongly endorse per human as the operator for the owner for each eve online account. I support your Boycott an second your decision for the unsatisfactory product performance for the CCP misrepresentation of the services for the EVE ONLINE software.

So far what I am reading in here on the posting is a pattern of the players must not really have a deep understanding an concept for what EVE ONLINE as a game really is…
Yet from the mass misconception for what eve online is about therefore MAY also potentially completely unaware for WHY EVE ONLINE IS SO POPULAR an long lasting where other MMO in most situations have simply ended abruptly .

I am genuinely concerned about your mental health, and implore you to talk to a professional just in case.

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There is no rolling back the clock, and if you observe changes in eve. They have been giving micro-structures to allow smaller groups a boost to performing tasks, they have reworked a good deal of industry, changing how construction jobs work, adding new and different ways of mining. They have added new systems like the Triglavian, and mutaplasmids.

It likely that they want to push in systems that can provide intel tools, but have come to the conclusion that any intel tool they push will be overshadowed by the almighty local.

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Well was going to resub my 5 accounts and get back to playing but after reading this I won’t be. All of them are in Providence and I am not about to use my hard earned money to provide content to people. Congrats you have just killed Null Sec.

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“This is the first time Grim Malkinn has posted — let’s welcome them to our community!”

Welcome to the community. You seem to have contributed a lot and we’re incredibly sad to see you go.

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I’m gonna ask something now that I’ve asked pretty often, and nobody’s ever managed to answer:

Can you demonstrate a change that will not see large, organized groups handle it better than smaller, less organized groups, and individuals?

For who?

Yeah. People getting older definitely does contribute to killing the game. Half the people from my original corp don’t play anymore, becaue they don’t have time. They’ve got kids now. Their jobs take up more and more time. They’re prepping for retirement.

And that’s what I mean by ‘better for who’? Because trying to apply the gameplay conditions to a bunch of twenty- and thirty-somethings who are, in some cases, pushing 50 now… that’s not gonna work. The players themselves are not who they were then. The specific individuals are not the same people they were. They’re not in the same situations they were in.

Don’t get me wrong, I want CCP to keep trying new things. I just don’t see this as being something they’re doing with any actual intent. This is an easy ‘push one button, declare it a shake-up’ thing. It’s literally something it’s taken them 6+ years of talk to even try. And people are putting a whole lot of expectations on this to ‘fix’ things. It won’t. It can’t. Because the problems are not that people can see who’s in system.

They’re a lot bigger, and a lot more structural, and people need to actually be willing to have CCP need to try a lot of things just so they can get a clear idea of what those problems are. Because they don’t have the first clue. Hell, they were citing player retention numbers as ‘oh my god, look at how tough this is’, when we’ve got Carneros, aka CCP Zinfindel, who’s been all over the games industry, saying ‘those numbers aren’t far off industry average’. where a full 50% of the ‘90% lost in a month’ are people who never even logged in.

What’s more, people need to be prepared for a lot of those things CCP tries… to fail, and fail horribly. And CCP needs to be prepared for that, and prepared to push forward anyway. And historically… they haven’t. They’ve repeatedly put things in with abysmal reward vs player effort, and then when nobody uses it, decided ‘this system was bad’ not ‘maybe we should’ve offered something other than 100,000,000 ISK cosmetic items targeted at newbies in highsec’ (Resource Wars).

What’s going to determine the long-term future isn’t the success or failure of one testing period. It’s CCP’s possession of the stones to see things through… for once.

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Ty CCP. Great to see this common sense change to local in null sec.

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What blackout?

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Which I suspect in this case hinges on this test case succeeding or failing. I’m not going to debate the “for who” thing because it’ll require a lot of defining of new versus old, the importance of veteran cores and so on. Right now, as I really should be heading to bed, I’ll just repeat that while all of that is worth discussing as part of the solution, right now this one needs to succeed.

Krutktar
exactly i dont see a black out…
people now not talking in local anymore oh well fixed that new bro social problem.
intel channels still work an pay attention i live in WH for 2.5 years an stealth is what works for me the greater the stealth the better.
( stealth is not dedicated to cloaking it is a style of game play )
I still see all my bridges everywhere.
interdiction nullified ships go where you want an be super agile.

It does. I’m not advocating people logoff or stay away, am I? I’m not saying the drop in PCU is time for chicken-little’ing. Just the opposite. But people need to have clear expectations of the limits of this thing, because hyping it up too much means building it up to fail. Everyone who’s running around saying this will fix things is setting up expectations that the Blackout cannot meet. And when it fails to achieve things it never could, those expectations will do damage. They will create complaints and backlash that will inhibit CCP’s willingness to do this again.

Hilmar’s going on TiS in two weeks. I can only hope that when he does, he maintains the ‘Nah, hold my beer’ attitude he’s had lately.

On the grand scale, this change does not much at all.
As I said in the run-up to this blackout, the organized big groups that are on point of their game will have no problem with this change and for their members, life will continue more or less the same way as it has until now.
The only thing that changes is that it gives the hunter the ability to sneak up a bit easier to their prey than before under certain circumstances. But the element of surprise is not something that was just introduced with this blackout, it was already there for example in the form of wormholes. If a big group has their defense fleet up, this change won’t do anything to them and their operations.
The best example was our little excursion into TEST space this evening where about 200 friendly bombers were about to greet a PVEing Nyx and some Rorquals. Well sneaking up on them the 2 jumps from the wh exit was easier due to the blackout, but they knew this drifter hole was there and had their defense fleet ready anyway. So within just a couple of minutes, the Nyx got supported by a ton of FAXs and capitals. Some died but in the end, they were able to rescue their NPCers and secure the field. Pretty much the same result as before the blackout if you go up against a well-organized defense force.

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The only people who like this blackout are the ratters. If I wanted to fly in WH I would do so and play this way. As it is I am a miner who likes to do things solo and this Blackout is a death sentence for my existence. If it is going on for long, I will unsub and spend my money with some other online game.

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What ship are you mining in then? - Anyway, get into a Rorqual and join TEST and you will be perfectly safe xD

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True, of course, but this isn’t supposed to be the fix. This is supposed to be starter pistol, the warning shot across the bow, the demonstration that while change is sure as hell going to raise pulses, tempers and tantrums, it’s not the end of the world. When I say it needs to succeed, this means doing exactly what it does now. It generates tremendous amounts of discourse. Talks about: Intel coverage and importance. Third party tools and ESI usages, important changes that might or might not benefit the game etc. It generates content, as we’ve all seen a whole lot of roams and activity that has been absent for way too long.

And the world didn’t end. There was change, it was scary, and everyone who isn’t useless didn’t run for the hills in terror.

If CCP keeps it up, this can succeed at what it needs to succeed: Teach the scaredy cats of New Eden that change is not only inevitable, but perfectly survivable and maybe even exciting.

This seems like an interesting change so far. I think it does need more time to know for sure the true impact on gameplay though, so consider leaving it on for a while longer to gather the appropriate amount of data.

Thanks,

Garth

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There’s a gate camp? :joy: