Well you are using a slow lumbering ship such as a TC3 and are relying on there being no local. That you are using WH hunting techniques is why you fail in nullsec.
To get a kill you need people in small fast ceptors to hold people, we used to send in people to anomalies with the fleet behind, obviously you are not up to that.
Might also be good to remember Eveās age. It stems from a time where chatboxes in games were a novelty. Eve started out more like an old MUD and less of an MMO as they are understood today. I remember some article where CCP stated that local was never intended as an intel tool, but in a sandbox developer intent is simply less important then what the players make of the mechanics.
Itās not just that, it is also that the PVE player is most exposed whilst ratting and the attacker has sole initiative.
The attacker sees the ratting ship on scan whilst not even on grid and gets to choose whether to take the fight or not. So the attacker will always make sure he can win by either bringing allies or making sure his ship beats the ratters.
Even when a ratter gets approached by an inferior ship it should still be assumed that it is bait/tackle and more enemies are on the way.
This is one of the reasons removing local would be a good thing, maybe even modifying d-scan. Hiding the true capabilities of defenders as much as attackers.
Well, no. It should. Or the name should change. I am fine with either. But a place where player ships blow up about once a minute is not properly labeled āhigh securityā. Its a dupe.
Thereās definitely at least a moderate imbalance in an engagement between a PvP hunter and a PvE prey target in non-high-sec areas of space (regardless of setups involved, etc.) simply due to the element of surprise. Thatās why I never blamed people docking up when a threat comes along (I only make fun of those who have a significant numerical advantage but choose to dock up anyway). That said, the few times I got attacked while running wormhole sites, all but one time I was able to fight off the attackers simply by switching all my firepower to them, because the rats would also switch over to attacking them at some point, and they couldnāt handle like 3,000 incoming DPS and had to run. The only time I lost was when I got jumped by a group all at once instead of an advance tackler.
PvE setups being weak against PvP ships isnāt totally true, because PvE setups can generally tank much more than PvP setups, at least in small engagements without RR involved. Iāve jumped ratters and had to deaggro and go away simply because I couldnāt break their tank quite a few times.
They donāt know what Iām in. All they know is a neutral is in their system and they dock up. Iāve seen lowsecārs do it on multiple occasions when Iām just traveling through in a yacht.
Ive been living in a wormhole for 5 months and thriving. I love it so much I think the rest of eve should be similar in its risk profile. Iām not leaving jspace, I just want to improve kspace.