Local issue

A couple of us are mining today and there’s a Tengu in the system somewhere (null) - suddenly he leaves local…

good, right?

well, he’s still on d-scan - and he stays there for a good while - but he’s not in local

any ideas? One of the guys conjectured he had filamented in and went offline…or is local broken?

Isn’t this normal behaviour if you log off with an aggression timer.

See https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers

Example:
The Capsuleer Log-Off Timer is activated when an offensive module is used on another player (including non-targeted weapons like Smartbombs or ECM Bursts) or the ship is being attacked by another player in any capacity. This timer lasts for fifteen minutes , and affected ships will remain in space for a full 15 minutes after logging off and completing any ongoing warp. The timer will reset on each attack of the affected ship, independently of the pilot being online or not. This means a ship under attack will remain in space until the attacks on it have stopped fully more than 15 minutes.

Doesn’t even have to be an actual log off timer. It takes about 30 seconds for your ship to disappear from the system and during that time it remains visible on dscan if you are in range. If it lit a trace, you would see the trace remain on dscan and not the ship. That Tengu just logged off in space (no safe log off).

REDNES

He could have also disconnected while having a timer as well. In any case this is a great opportunity to bust out the combat probes and get an easy kill.

1 Like

Interesting ideas, thnx

there was no aggression so I’m thinking that last suggestion is a good one.

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