Local should be delayed

OK, as somebody who lost two Retrievers in five hours, let me ask a question. Does DScan detect somebody warping with covert ops cloak?

no it does not.

If that’s the case, then what I’m basically hearing is that miners, which are already sitting ducks in losec, should now be blind as well, making it easier for cheap lightly-armed frigates to nullify a day’s work. (workday as in 8ish hours of mining ~100M to cover an outfitted barge.)

If the intent is to allow stealth transit, I can get on board with that. If the intent is to kill solo mining in losec, then I don’t understand the benefit to the game.

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It’s not sitting ducks, it’s bait. Be in an active corp and the reinforcements will shoo off most gankers. Having enough alts of cause also works.

I see your problem right there. You turned EvE, which is a game. A game about spaceships that zoom around space doing various space related things for fun, into a friken job!

I solo mine just fine in low sec. What are you doing wrong?

First off, the blind factor goes for both sides. Just as you wouldnt’t see them in local, so they can’t see you. This means that if you are out of dscan range from a gate they would have to actively search for you as they wouldn’t know you were there. If you are in a system with 100 blues an attacker may not know it, so it would be much easier to be bait or get help. It also means that if you are in dscan from the gate you would be able to scan them before they cloak. If you are aligned then it is pretty easy to get away from even a cloaky.

With local, when someone is hunting they can blow through systems much quicker because either you see zero targets or you see people you know aren’t coming out. With no local hunting is much different as well as hiding from hunters.

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  1. Are you mining at half pace or something? you should able to do 20m/hr from veldspar in high sec, and lowsec ores should give a solid 25%-40% above that from ore & mineral value.

  2. you are not blind. D-scan exists, and it gives you a lot more information than local in most cases – you can know whether its a heron or hecate, combat probes closing in on your, or otherwise.

The only things that get “blinded” are bot miners that exclusively use local changes to warp/dock upon new folks entering system, and AFK miners who are passively monitoring local while watching YT/netflix/Phub on their other monitor.
In both cases, the player is not actively playing the game. In both cases, the loss of a ship is absolutely deserved.

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People have been suggesting this for 18 years already.

Op, delayed local sounds nice for hunting but you have to remember what happend with black out.

50% of nullbears just stopped playing the game, they are too lazy to spam d-scan like us low sec guys.
The other 50% of null that actually like’s pvp setup hell camp’s on every gate, which was fun to engage thou I will admit.

Delayed local should be tested on low sec, we are used to using d-scan and would effect us the least, we are ready for the experiment o7.

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Most lowsec miners are afk, just like their highsec friends

I agree.

Strange how the elite Nullbears claim that nullsec is the “end game” content, when in fact it’s just a reskinned highsec.

Both don’t bother to d-scan.

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In highsec, an even half-way decent miner would put negative standings on Safety and it’s friends and keep an eye on local. The highsec miner might scan for wormholes because gasses in the j-space pay him more then ore in his highsec.
Null miners don’t watch local. They don’t scan signatures. They might have an intel channel, but don’t read that, either. Why bother, the mining op is SRP, and the response fleet guaranteed anyways.

Null sec miners sound lazy.

After playing 20 years, I can say I TOTALLY agree. Seeing everyone in local is a travesty.
Pods should also drop part of their implants as loot as well, and not just during a special event.

What if a new more dangerous null sec was introduced -1.1 to -2 which has no local and some parts of null sec turn to this. Maybe in NPC null for testing first as those dudes are tougher and complain less in general.

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At the very least, you shouldn’t show up in local until your system jump protection (damage immunity and cloak) wears off.

Giving the folks in system a heads up that you are there before you get a chance to load in provides an overwhelming intelligence advantage to the site who hangs back.

The offense side should always have the advantage for attacking, otherwise CCP just incentivizes stagnation.

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In Sleeper space yes, but in High, Low and Null, the moment a gate is activated, the information received from the gate about who is jumping into the system, is a security protocol to keep low end pirates from simply invading a system without anyone knowing it.

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I think, given how toxic this game is, all chat should be removed. Along with all intel and player vs player interactions. CCP needs to make this into a single player game. Like Elite Dangerous.

Make it into a multiplayer* farming simulator. :stuck_out_tongue:

(*so people can use their alts together :wink: )