Looking at eve ref website, Serpentis has 20 different npc Cruisers? Isnt that too many duplicate ships? Clean up please?

Looking at eve ref website to see all the different Serpentis NPCs that might appear in combat anomalies, mostly destroyers and cruisers.
I know about eve university, but for serpentis yard it only said corelum or something, not the full name of which npc might spawn

Eve ref shows about 20 different types of Serpentis Cruisers npcs. 20!
Isnt that too many different types of Serpentis Cruisers npcs?

Sure, i can understand having a weaker Serpentis Cruiser npc, a stronger one, and one for electronic warfare.

But why are there 20 different types of Serpentis Cruisers npcs? Isnt that, like, junk? Only need 2 or 3, no? Is some cleaning up of the game required to get rid of extra and useless npcs?

1 - Corelum Chief Defender. || 2 - Corelum Chief Guard || 3 - Corelum Chief Infantry ||
4 - Corelum Chief Patroller || 5 - Corelum Chief Protector || 6 - Corelum Chief Safeguard ||
7 - Corelum Chief Scout

and theres more.

Why does the game need around 20 different types of Serpentis Cruiser npcs to fight against?
Would be much simpler if the number of different types of Serpentis Cruisers was limited to 3 or 4.

2 for damage, one weaker, and one stronger.
and 2 for electronic warfare, one weaker, and one stronger.

What act of PvE requires 20 different types of Serpentis Cruiser npcs? They all do the same thing, no?

Same thing with Serpentis Destroyers npcs.

There are 7 different unique types of deadspace Serpentis Destroyer npcs in the game, according to eve ref website.
Seven! 7!

Why does the game need 7? Why cant we simplify it to 3 unique Serpentis Destroyer npcs? 2 for damage, one weaker and one stronger, and one for electronic warfare?

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Same thing for Deadspace Serpentis Frigates.

Would be understandable if we had 3 or 4, increasing in difficulty in bounty.
But we have around 20 different unique Deadspace Serpentis Frigate npcs to fight against!

Thats too much variety and duplicate ships, no?

1 - Coreli Agent || 2 - Coreli Defender || 3 - Coreli Fugitive || 4 - Coreli Guard ||
5 - Coreli Guardian Agent || 6 - Coreli Guardian Defender || 7 - Coreli Guardian Guard ||
8 - Coreli Guardian Initiate || 9 - Coreli Guardian Patroller || 10 - Coreli Guardian Protector ||

I dont think we need that much variety of Serpentis Frigate npcs to fight against. Just 3 or 4 would enough.
3 for damage, being different in strength
and 1 for electronic warfare.

We have more than 10 different types of deadspace Serpentis Frigate npcs in the game, according to eve ref, when all they have to do is two functions: Shoot, and electronic warfare.

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Please clean up and get rid of duplicate, extra, and un-needed NPCs in PvE.

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Do you know why all these NPCs exist and in which cases these variations of NPCs are used?

No?

Then why do you feel qualified to ask for their removal?

Is it bothering anyone in the game that this many variations exist, or is it only ‘a lot’ when you try to read the database instead of playing?

Someone recently reminded me of Chesterton’s Fence on this forum. This thread appears to be another example.

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Most of these only have blasters, so they never get to get in range with you, serpentis are truly the turkey shoot pirate faction.