Especially with a marauder…
NPC bounties+rat loot+salvage+LP(specific corps) it is easy to make upwards to 300 million ISK per hour easy doing lv4’s.
Especially with a marauder…
NPC bounties+rat loot+salvage+LP(specific corps) it is easy to make upwards to 300 million ISK per hour easy doing lv4’s.
Not all salvage is equal. Amarr? Serpentis? Sansha? Go ahead, salvage it.
Caldari? Gurista? Mordus? Largely a waste of time (ward console being the only thing of value).
Angel? Med and Large only.
Generic mission wreck? Total and utter waste of time.
Yes
Thank you for validating my point.
Yup. Move it to low, and you’ll see the supply decrease and the demand increase. Thus, the value increases.
No. They are fine in low sec.
Did I really validate your point?
Have you seen the heaps of advices on anti-empire missions? “decline; do only the objective”. This is what people do. Either way the tags would drop in value if people did the missions properly instead of blitzing them.
Hell, you could heavily drop L4 income just by making a bunch of high reward L4s non-blitzable and moving all burners to low-sec (or null). Ahh, the sea of salt we would get
You can talk about anti-empire missions being too lucrative, but frankly it ain’t really the case - they are lucrative only because tags are expensive. Navy tags are expensive only because of low supply and lp store bpcs being in high demand. There is one downside to running anti-empire missions. It will heavily impact your standing with various factions.
BTW, You sound like a lowsec dweller complaining about hiseccers making too much isk and devaluing your LP stores. You won’t get any real support for moving L3s down to lowsec. Even L4s. But you could make a valid case about burners and blitzers. Burner runners make extreme amounts of isk even in hisec. Existence of Nergal doesn’t help it - one boat to do all of them.
Yes
You keep going back to this. It’s false equivalency. And has nothing to do with argument I’m making. In fact, it’s bordering on strawman.
I’m saying, move level 3’s and 4’s to low sec to balance the risk vs reward
The risk here, is ships going boom.
You see, there is a push by the carebear community to make high sec completely safe. They want CCP to lock all safties to Green, and make it so people cant scan down mission runners or bait them or shoot at their MTUs
Okay fine. Remove the risk, then I say remove the reward.
You (the colloquial you, not you, you) want risk free, then you get reward free.
Move L3 and L4 to low sec to balance the risk vs reward.
I understand your point about risk vs reward. You say move L3s to lowsec. But L3s pay ■■■■. Move L4s to lowsec. But L4s don’t pay much better than homefront operations until you have loads of sp and expensive setup to run them quickly.
In fact the first thing we should target is homefront. They easily net you 80M+ without any real investment or risk to speak of. Go after the extremes that have no consequences (burners, homefront) not after what just gets you to 100M+ only under a bunch of highly specific circumstances (high lp value, high sp investment, 1B+ isk investment, luck) or some highly detrimental consequences (anti-empire missions, having -10 standing with amarr is a consequence of its own, and it ain’t easy or cheap to fix that).
But in general I agree about the carebears wanting too much safety. If they want total safety then they have to lose the rewards.
You’re right, they do.
L3 should be your introduction into:
How to use your d-scanner, pay attention to local survival training courses, utilizing cheap cruisers to get your feet wet. That way your losses are “financially minimized” as you learn the ropes to survival in lowsec.
Let’s table FW for a moment. That’s not really part of this discussion. That’s a whole ‘nother ball of wax that should be discussed on its own.
So, yes, L3 in low. To teach and get the player ready for L4.
And at that point L3s are worse off than doing C1 holes. Risks in LS are higher than in C1 holes.
False equivalency, and proof is required.
Is it a false equivalency? L3 mission difficulty is roughly at the level of C1 combat anomalies. If you force people to do them in low sec then you have to account for low sec danger. I am doing a plenty of jspace diving and one thing is constant: most of the holes are empty and quiet. This is especially true of C1 holes. Why it wouldn’t be so? The only value there are planets, gas and ore anomalies. Anomalies don’t pay much in C1 holes (<10M each), and a single pilot can easily clean up C1 hole by his lonesome. By comparison there are plenty of hunters in low sec. Sure, if you go into some far away, nearly abandoned, low sec systems you are save. But those systems won’t be quiet for long. No, moving L3 missions to low sec pointless.
Yes.
The argument is about low sec and rather if L3 should be moved there. It’s not about C1 space. That’s a separate argument, and one you think will give you an advantage to argue with creating a straw man.
This is about L3 and L4 in low sec, not C1.
If you want to make the comparison that C1 is easier than lowsec, then you’re going to have to provide some evidence to back that claim up.
But either way, it’s still straw man.
Lol.
You sweet innocent child.
The game is intentionally designed to suppress reward in order to incentivize you to pay RL$ for PLEX.
Eve Online has the worst reward for time investment ratio on the market today.
It’s all about $$$ not your enjoyment.
thats false ! C1 Combat sites are way dangerous and you always get less payout !
why ?
its easy → you live in a C1 WH then you farm your sites every day and you only have 4-5 sites per day ! i dont know the exact payout atm but lets say 12m per site that would be about 48m-60m per day !
and in WH´s you never know who´s there. and for real … how many c1 ppl will roll their hole only to farm their daily 4-5 combat sites ?
L3 missions are faster, they are unlimited and you can get a good payout for L3 farming. it depends on how much time you wanna spend but you will always do way more on L3 then on C1 combats
so l3 and l4 only in LS would be a thing, but then you kill a lot of HS content and this will result in leaving players.
citation required.
“Life is like a box of chocolates. You never know what you’re gonna get.” - Forrest Gump
I never said anything about living in C1. I said about daytripping there. Never said C1s are great isk, but the requirements are similar to L3 missions and danger is also similar if not lower (if you move L3s to low sec).
Hell, you can do partial clears of C2 sites. Or partial C3 site clears. I know - I did such things.
I just don’t see a reason to move L3s to lowsec. Or L4s for that matter. L4s are crazy isk only after super blitzing or intense burner farming. Fix is easy for that (prevent blitzing and move burners to LS). As for anti-empire missions? They have their own consequences, it is fair that they pay a lot considering the price that comes with it. (the payout is from tags, and that means loot - which can be intercepted)
He is partially correct about this. If you enter C1 hole you will find it likely has plenty of combat sites. Single pilot can clear them easily. That is decent isk/h… as long as sites last. The moment you clear them that is it - nothing more to do. Get out of there and look for something else.
Meanwhile you can run infinitely many L3 missions. ISK/h may be lower, but you won’t run out of them.
No, you have a limited amount of time per day, even bots have at max 24 hours AFAIK.
The question is : if you do L3 for 1H, and C1 for 1H, then which one gives more money ? Assuming you don’t need to prepare your hole since nobody will try to waste time with you.
AFAIK L3 net 50M/h when blitzing them, so if C1 are making more then it would be stupid to ask to move L3s in LS since they would become harder than C1 for a lower income.
Touche. Indeed, we have a limited amount of time per day. But we should also factor in time spent finding the hole connection. Anyway, as long as you constraint it to 2H/day C1 is likely to win. Especially if you also include gas huffing and ore mining.
at first you need to find such a WH and this takes some time ! the isk/h starte at the point where you start to find a c1 ! in this time you would have createt some millions with l3 !
then you maybe got interruptet in your c1 because you dont know whats in there … you lose your ■■■■ because you dont know whats in there and where is conectet with your hole …
sure, most of the time a WH would be empty and safe but did you know it ?
same as most ppl, because it will result in a lose of players !
at the end, C1 is worthless thats because only uneducated dudes ( eve based ) want to live in there