Main AFK cloaky thread

Then please elaborate where this is not the case and why this is, also in conjunction with how local works now and how it would work in the future.

Im not going to do everything instead of you, check zkillboard

Well, you have to because you render your opinion as unsubstantiated and thus not relevant for the discussion :grin:

Let me counter what you said, though: We already have ratters which organize themselves around systems with low truesec and scouts which provide intel for the various intel channels (region/alliance etc.).
So, in regions in which this is not the case, you’d have people who simply watch local and warp out of their current site if they saw red in the chat. But when entering a system, you might be cloaked for some time, but you immediately decloak when moving and you enter a decloaked state for at least 5 seconds even if you immediately hit your cloaking module after you broke your gate cloak.

The phenomenon that a person warps out of their site when they see red is thus still present and is arguably the main reason why they do not get caught.

People would still be ratting and mining because it is so lucrative, so arguing with a decrease in people providing content would not apply.

For the hunters, things get more interesting, though, simply because they can move around possibly unnoticed, but the attacking etc. would still work the same as before.

Hunters will not move around unnoticed, they will be reported as soon as they enter a specific region and most of the ratters will dock up immidiatly, most of them will probably reship and kick hunters out of their space. With more risk(without more rewards) ratters will either fly cheaper ships or they will use only the safest systems for their farming. Im pretty sure there will be not so smart ratters too and they will be killed, but pve carrier and supercarrier kills will happen more rarely. Which does not sound too interesting to me.

Well, this is not really applicable because most groups will either blob you (super umbrella) or do the opposite of what you mentioned. You can also simply cloak up and wait in system, meaning they can’t find you and either have to waste more time with trying, which equals less or no ISK/h, or go back to mining.
So, we’d not see a difference in the current behavior regarding the response to hunters entering a system.

Well, we already proved that the risk is not affected by a change in how local works because an observatory could provide information regarding who was in system x mins/hrs ago and the step which provides risk is uncloaking and actively tackling you. This is what provides he risk of dieing, but not being idle in space.
The red icon in local means: “Risk, danger, incoming unwanted buttsecks!”, which applies under the local mechanic I proposed.

You under estimate what ratters are willing to do when they feel safe. A 2.5B Carrier can bring 200mill/hr with salvage and loot. A 2.5B rattlesnake only 100.

John, you’re wasting your time with that one. It doesn’t matter what arguments you come up with. As long as you don’t support the “remove afk cloaking and leave everything else as-is” stance, you might as well be talking to a brick wall.

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You are confusing us with yourself

Well, you could very likely be right, but I see it as a way get my idea disproven and as a chance to work on my debating skills.
You have seen how easy it was to disprove any claims which have been made so far :smiley:

In which context does your contribution to the debate stand and why do you think this does apply?

It was meant for dunning kruger

https://www.chrisshepherd.org/on-the-totalitarian-personality/

You’ll find this one interesting.

I will attempt to explain it, though I am terrible at putting thoughts into words.

Eve is a very social game, so local is needed to meet people all around New Eden and make friends and enemy’s and even frienemies.
Remove local and you (essentially) leave a lot of players playing solo, true, you could create personal channels and have corp channels and intel, market, etc.
But say a corp member enters the system and you are part of a massive corp… You do not see him (Obviously) and undock in a mining barge and d-scan before going to the belts and !!! Someone is in the system and you have no idea about who he is!
So you have to do what to identify him?
There are ways, but how long will that take? :stuck_out_tongue:You can not be sure he is in your own corp until you do a small investigation!

So removing local in places outside of WH would both kill the social aspect a lot. (WH corps almost universally are made up of hard core dedicated players)
Cause delays due to a lack of an IFF system.
Make meeting new people and making connections a slow grinding process.
Make business much more difficult.
…and how the hell am I to know when the nutes and reds are flying through that I like to smile and wave at and have a conversation with are there for the brief time they are there in explo ships, travel cepters? :frowning:
I have a lot of red friends who don’t shoot me as we may be in opposing corps, but just because the CEOs are on there periods and wanting war, who says we have to give a damn and shoot at them and not be friends until the CEOs wake up and realize they are being stupid and then merge corps… It has happened a lot…

… EVE would implode.
Forget about removing or making a way to counter cloaking possible, the game would be so broken in such a state, if you removed cloaking all together it would not help counter the damage of removing local.

Now, removing cloaked ships from local…
Are you serious?
They are already the following.
#1, They are 99% unlocatable…(Fact)
#2, They are 99.9999∞ Safe…(Fact)
#3, Impossible to stop from getting into a system…(Fact)
#4, They can chose when and where they strike without warning…(Fact)
#5, They can not shoot while cloaked. (But don’t need to shoot while cloaked because of #4)…(Fact)
#6, They can carry Cynos for dropping suppers on anything they can not handle alone…(Fact)
…and that is not OP enough as it is?

Let’s simulate them missing from local altogether.

#1, They are 99% unlocatable…(Fact)
#2, They are 99% undetectable…(Fact)
#3, They are 99.9999∞+ Safe…(Fact)
#4, Impossible to stop from getting into a system…(Fact)
#5, They can chose when and where they strike without warning…(Fact)
#6, They can not shoot while cloaked. (But don’t need to shoot while cloaked because of #5)…(Fact)
#7, They can carry Cynos for dropping suppers on anything they can not handle alone…(Fact)

Hmmnnn… and that would not be OP either?

Why do you all want to create a whole new game?

I don’t,all I’m arguing is that changing how a module works is an impact on every player and every ship that uses them. All because they scare some folks. That is plainly a bonkers request.

Nobody is arguing about removing the chat function. It’s about removing the perfectly reliable, zero-effort intel that local provides.

It’s only a “fact” when you’re a utterly terrible player and that’s not a problem with the game, that’s a problem with you.

So, someone who is able to log on a full minuet before me due to IRL physics of data and geolocation and internet limitations after down time makes me a bad player?

It’s a multiplayer game and nullsec isn’t meant to be solo player heaven. If your group can’t put some effort into securing the space, your group doesn’t deserve to hold said space. It’s as simple as that.

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se¡cure
səˈkyo͝or/
verb
gerund or present participle: securing

fix or attach (something) firmly so that it cannot be moved or lost.
"pins secure the handle to the main body"
synonyms:	fix, attach, fasten, affix, connect, couple More
"pins secure the handle to the main body"
tie up, moor, make fast;
anchor
"he leapt out to secure the boat"
    make (a door or container) hard to open; fasten or lock.
    "doors are likely to be well secured at night"
    synonyms:	fasten, close, shut, lock, bolt, chain, seal
    "the doors had not been properly secured"
    protect against threats; make safe.
    "the government is concerned to secure the economy against too much foreign ownership"
    synonyms:	protect, make safe, fortify, strengthen; More
    undergird
    "they sought to secure the country against attack"
    assure, ensure, guarantee, protect, confirm, establish
    "a written constitution would secure the rights of the individual"
    capture (a person or animal).
    "the suspect is secured and in the back of a patrol car"
    succeed in obtaining (something), especially with difficulty.
    "the division secured a major contract"
    synonyms:	obtain, acquire, gain, get, get possession of; More
    informalget hold of, land
    "the division secured a major contract"
    seek to guarantee repayment of (a loan) by having a right to take possession of an asset in the event of nonpayment.

Is that your way of telling me that you can’t comprehend what I wrote?

Is that your way of telling me you do not understand English?