When its a legit player like that then its ok. Hell, I tried it a little bit back in the day but I donât have the patience for it. Unfortunately, most AFK cloakers arenât. Theyâre online 23/7 in their spots and basically botting. They are set-up so that when ceirtain targets enter local chat they immediately get a ping or an alert of 1 type or another. Most often via 3rd party apps to their phone or an IM of their choosing.
2nd reason is multiples of these also report to what amounts to intelligence so they can see ships coming from many jumps out. And this at least is specifically stated by CCP as unintended use and that they would love to get rid of it. There is a direct link to this statement somewhere in one of the other threads if youâd like to confirm.
Iâm not sure how to specifically get rid of the these mentioned above while letting the legit hunters hunt and not hindering them, but anyone that does regular fly throughs for a month or so at different times will notice them as plain as night and day unless theyâre utterly stupid.
Just make cloak a 30 minute cycle time. Once the cycle is over you have 30 seconds to reactivate it to remain cloaked. This literally solves every problem.
Nah, something like this, hitting 1 button on a 30 min and 20 sec (or insert whatever time) timer is the easiest thing ever to automate. You donât even need any external programs for it. You can do it via windows, windows office, and vast majority of gaming dedicated devices. So its a tough problem.
Yet, this is exactly what is currently happening. If its so easy to detect and take action against, then why does CCP not do exactly and precisely that ?
Itâs not a question I particularly care about. I put forward an idea that will make botting obvious since no player can cloak for 24 hours a day indefinitely, and it will stop players being allowed to affect other players while being at work or asleep. Itâs an idea that will work and is simple, and doesnât require changes to any other part of the game.
Because we are talking about the set of players that are afk. However you cannot identify who belongs to that set as a player. Therefore you cannot treat them as afk.
Well then it comes back to what I said earlier. If theyâre afk, theyâre not a threat. If they arenât afk, then theyâre just using available game mechanics to engage in legitimate intelligence gathering through legitimate gameplay. Also as I stated earlier, wormholers never have this âproblemâ.
Well just because you donât understand what Iâm saying doesnât make the situation ok. I can tell you donât understand what Iâm saying because of your reply. Your reply is not a counter argument to the point I made.
That you canât tell if theyâre afk or not? Thatâs irrelevant. You never know what the person on the other side of any ship is thinking, doing, or preparing to do. The gameplay is all that matters. If youâre assuming a cloaky is afk, but treating them as if theyâre not, then youâre actually assuming, through your actions and treatment, that theyâre not afk. Therefore, afk cloaking is not an issue.
I find it amusing that people are discussing what to do about people being cloaked in system and not being able to defend against it etc etc. I live in high-sec 30+ people in my system of choice atm i donât care who flies where and what, from time to time I get people de-cloaking off my starboard bow and locking me up. Do I whine about it on the forums? No I get on with life and laugh at those in Scary Null complaining about people being cloaked. Delve must have a shed load of cloaky campers what do they do about it? Drop caps on your arse thats what, man up and get on with playing the game instead of crying on the forums about a mechanic that works perfectly fine. Damn I live in high-sec and I get it, not hard to defend against One cloaky ship in system should not be able to stop lets say 10-20 people from doing their â â â â . One cloaky cannot be everywhere at once, saying that if was me in a cloaky loki, iâd have all your positions mapped and co-ords locked in, but iâm a bastard.