In fact, if after you jump one gate, bubble up, and he doesn’t show. And you do it a few more times, now with a squishy target (say an epithal or some other hauler) and he still doesn’t show. Jump back into the originating system and PvE there. He is AFK.
Prediction: The response will be, “Until he is not…oh boo hoo hoo. We must play as if he is ATK…but of course, keeping the bubble up is outlandish!” The sheer, “I want to have my cake and eat it too,” mentality.
I thought you just said you wanted a way to take the fight to your aggressor…so which is it now? You want to fight or not and the latter being nobody can interrupt you from injecting resources into the game or ISK?
How does he win? If he is AFK, jump back in and PvP. In the old sticky thread I did a Bayesian probability calculation to help determine if a player is AFK. Scipio is basically saying the same thing.
Here is what you do. Get a buddy or an alt (don’t whine about alts, if it bothers you that much get a fecking friend in this MMO…where the second fecking ‘M’ stands for multi-player). He is in a dictor. You use and epithal. Fly around like you are doing PI. Then jump the gate. Jump the gate a number of times with your buddy on the other side. If he makes no appearance he is most likely AFK.
Use your system.
I have also said you can use KBs, corp information, etc. to try and get an idea of when this guy is on and what TZ he is. That can help in your determination of “Is he AFK or not.” Is it perfect? No. But so what, it is a game where there should be some degree of risk, especially when you are doing things like gathering resources or currency.
You know how you used to whine about how the “camper was thwarting the efforts of hundreds of player”? Remember that from the old thread? I can go find those quotes if you want. Anyhow…why not get a few of those “hundreds of players” and you know…rat in the same system with ships that are more PvP fit. Or even in a group in the same anomaly. Yes, you might make less ISK/tick or whatever, but:
- You’ll be making ISK
- You’ll be "defending your space. You are there and using it, and your indexes will stay “up”.
- You’ll be denying him content
- Denying him content will likely send him looking for greener pastures.
No, what Scipio wrote is:
You even quoted it. And it is true. If the camper is NEVER going to expose himself to risk then he is no risk to you.
So on one hand you whine the camper poses a risk. Then on the other you whine he never exposes himself to risk. Thus, you have a contradiction. And obvious and glaring contradiction.
Scipio then went on…
In other words, if he refuses (most likely because he is AFK) to expose himself to risk…you win. If he does and you catch and kill him, you win. Granted, he could escape, but even if he comes back you can try to catch him again.
I am going to disagree slightly with Scipio; it is not just the current mechanics but also your tactics and strategies.
You have a hostile in your system. You know he is there, just not were. You have a case of asymmetrical warfare. As such you tactics and strategies have to change. You shouldn’t just undock in a min-maxed anomaly fit. So the environment has changed and you have to change with it. So it is more than just mechanics, although mechanics are extremely important as they’ll have a very strong influence on your response. Eve is basically a co-evolutionary process. In a co-evolutionary setting, as one participant changes its response (adapts) it changes the fitness landscape which in turn changes the responses of other participants. This makes the game interesting and challenging. Simply removing or nerfing cloaks takes some of this away and makes the game “less”.