With the amount of PVE needed to found ur space fun later you would constantly need to be on ur highes guard ready to counter whatever. You cant keep that up for a long time. No one can. And this is the problem. They are not doing afk camping for 10-15 minutes but for months. And you cant be on ur guard for months straight.
But how would you leave your name in local to disrupt the reliability of local chat as a proximity detector if you had to refuel your cloaking device?
Seems to me, without AFK cloaking local chat would be a perfect intel tool, no?
Local without Dscan will never will be a perfect intel tool. As you only know that someone else is in system. But you know nothing else from local. You still need to depend on Dscan to see if it is a threat. Or if you see nothing you know its probably cloacky. Which itself is not a problem unless its there every day 23/7 afk cloacking.
What? No. If your local chat is empty or full of blues you know you are perfectly safe. Like 100%. No danger at all from other players. See a neutral pop up? Well dock up and you a perfectly safe: a completely reliable proximity sensor.
AFK cloaking is the only viable counter to that. On its own it does nothing, other than to take away your free and perfect proximity sensor. For it to be dangerous to you, someone actually has to be at the keyboard in which case it is no longer AFK.
Do you have an alternative suggestion to counter the Intel provided by local if fuel use was implemented? Or do you think the game would be fine if everyone had a prefect proximity sensor in nullsec?
Its completely fine that you can depend on local like that. Thats the reason wormhole space doesnt have local. And while you are free to dock up. You would be suprised at the amount of ppl who doesnt check local at all times or even have local open. While it is an option to dock up you can choose not to, and you can still wait or depend on intel provided by someone else about the neutral coming ur way. Having a cloacky camper whos aim to ruin ur experience and have no other goal but that. In that case you have no option. It will be there and there will be nothing you can do about it.
But if you dock up the agressor will still have a chance at getting you. By shooting the structure you are docked in. So having local in 0.0 is actually counterable by the factthat everything can be shot down. Unless its NPC 0.0 which then wont allow you to have SOV and its benefits.
So while there is alway an option for the claocky camper to get rid of you completely. You have no options at all to get rid of them. Cycle time and Fuel consuption would give you that cahnce while not taking away any opportunity to get you from the clocky camper.
Set up bait to try to lure them out, or just continue to do as you do and you will more than likely get the isk to replace the ship āifā they blow you up anyways.
That doesnt solve the problem they can sit there for unlimited amounts of time without any countermeasure.
Which comes back to being able to see them in local, and in that aspect local is being used as an intel tool not a communication tool. I would much rather see local be worked on somehow so it would affect everyone equally.
Im pretty sure local works Both ways. The one whos already in the system knows that someone else entered the system. And the one whos entering Knows whos in the system he entered. This is a balanced āsystemā where both sides have acess to the same level of intel. Given this there is absolutely no problem Local being some kind of intel. BUT if you dont like it you can minimize it and smash āVā key by default to scan every 3 seconds to see if soemone else in the system there within ur range. Because that sounds reasonable for some.
Opposing this. Cloacking leaves no balance as it cannot be countered with anything. Which makes it overpowered.
Holy non-sequitur Batman!
Hurr Durr i cant add anything useful but i want to comment Hurr Durr.
Pointing out you are using a logical fallacy is a useful comment.
Local provides advanced warning for those already in system. Try it. Create an alt on a second account. Put your main in one system, have the alt jump in. You can see your alt on your main account before the alt will load local seeing your main. Further, the alt will still be in the ājump tunnelā even after local loads and unable to do anything to take advantage of the knowledge that your main is in system. Local favors the incumbent/defender. This has been established back 2 forum versions ago.
And it is not a āproblemā compared to what cloacky afk camping is. It is not that hard to understand. That just because you think Local is an advanced intel tool. That doesnt mean cloacky afk camping is not BROKEN AF. Fixing one doesnt interact with the other.
Fixing local to only show you when you are actually in the system to give realible feedback to both sides. Does nothing to do with the problem that is cloacky afk camping. So arguing about Local in the main afk claocky thread is like crying about how salty the sea is when you are drowning in a lake.
Theese are separate issues. Also take away Local and we are where? Get in a 300 AU system and start looking for targets without local. Probably after 40 minutes you will realise yo uare in an empty system. Sounds fun right?
The point is theese are separate issues. āBut you are no afraid of the claocky camper if you cant see him on localā It doesnt make it less OP that you can remain in a system without any means to find you. While without local but not claocked you can be combat scanned. IF you still cant see how one is different from the other or how one is magnitudes a bigger āissueā than the other you need to get urself checked.
Welcome to EVE. You are not entitled to have fun if you are too weak to protect your space. Instead of whining about how a scary name in local is preventing you from having fun perhaps you should try getting better at EVE and no longer being a helpless victim?
Can you not see how this will totally break WH Space? People roam cloakie bombers for days in WHs, stalking targets. They also need to carry ammo and supplies, meaning even less ācloak fuelā
You need to decide if its AFK Cloaking or All Cloaked ships that you donāt want in game. Because is sure sounds to me like you are using the āAFK Cloakingā excuse to ask for nerfs to all cloaked players.
If you truly want an AFK Cloak nerfā¦ Remove Cloaked vessels from Local, and deny them access to Local. Have a 30 sec delay on removing them, so if they drop cloak for a few sec to gain access to local, then they stay showing for 30sec, giving other players a chance to see them āif they are paying attentionā.
However the RMTers are going to have a conniption about this idea, because what they really want is for Local to be a magic safety net and for all cloaks to be nerfed.
No AFK cloaking is not a problem. And yes, local provides advanced warning. Nobody disputes this anymore, not since 2 previous version of this message board.
Cloaky AFK camping is not broken. How much damage can an AFK player do? None. How much DPS can a cloaked ship do? None. As I have noted multiple times in the last couple of months Iāve ratted in a system with a hostile that is cloaked. I just logged in and he is there now. Iāve probably made 200 million ISK since heās been there. Not much, then again Iām not ratting for ISK, but to get m sec status back up and to help support the ADMs.
Local already shows when a pilot is in system. What the client cannot do is tell when I am AFK or not. And you are talking about degrading intel, not improving it, if you are talking about AFK flags or removing characters from local if there is no input. Fine go for it, but donāt come crying when players figure a way to use that sort of thing to their advantage.
Yes, that was Mike Voidstarās argument, but it is false. Why do people cloaky camp? Because local shows their name in system. That is, local and AFK cloaking are inextricably linked. You canāt have one without the other.
Iām fine with it. In fact, it would mean more scouting workā¦Iām good with that. Iām sure many FCs and PvP players would be cool with it. Of course from a ratting/mining/industry standpoint no local does make things is a bit harder. This is why I am hoping we get the observatory array sooner or later.
Cloaked ships are already generally pretty gimped compared to their non-cloaking counter parts. If you want to be able to scan down a cloaked ship then those ships will need to be buffed.
Iāll take it. Trust me. Iād love to go to a heavily ratted system, log off a cloaky for a few days, then log him in, wait a few hours then pop out the probes and waitā¦maybe even have a fleet a few jumps out for added fun or a covert cyno.
Wellā¦f**k them.
Idea short:
Cloaking modules getting overheating damage over the time being active. And can be repaired as any other modules via nanites or stationās Repairshops .
Now why:
We all know cloaked campers in NullSecsā¦ With minimal efforts they are ruining a game experience for localsā¦ So letās make them to do at least some actions to staying alive. Iām not against this kind of activity at all, but I want to give locals a chance to catch those campers. For now itās only possible to catch them at their login, or if they got disconnected unexpectedly. Both ways are pure luckā¦
So imagine Cloaking modules getting damage being active, and will burn down complietly after like 8-12 hrs of work. That will mean that those campers should decloak and repair it if they want to stay. Yes they sure will be able to warp through spots and hide, but at least theyāll need to do some actions and not just login at 11:15 and press cloak.
As for regular relick/data hunters and standard PVP activities that includes cloacking 8-12 hrs is a massive time, and while you are moving itās pretty easy to find empty system and have couple of minutes to get repair.
P.S.
Pls donāt rage if my english is not perfect, iām doing my best.
We wonāt rage about that. We will rage about you not being competent to use the existing megathread about AFK camping while you post an āideaā about AFK camping.
Why just cloaking modules? what about your gun modules constantly firing at ratsā¦ wear and tear, requiring nanite or station services repair (stripping down and cleaning) every 8-12 hours.
Or your tank modules constantly reppingā¦ maybe those too require repair and overhaul periodically?
I get it, the cloaker is scary, and you dont like being scared of a ship that sits cloaked and canāt fire on you or anything.
So you make up some BS that does not fit in with game lore (only overheating damages modules) to nerf the thing that you believe is affecting just your style of gameplay, with absolutely no though to how it affects the rest of the game.
You idea is bad.