Ask yourself this: are people leaving their cloaked ship AFK for a reason?
That reason is your answer.
So he took a pee and had a sandwich?
Oh right, I forgot my mental note that arguing with you was not going to lead to anything but troll replies.
Good news however, I finally found the ignore feature of these forums! And it works!
Well seriously, while AWAY FROM THE KEYBOARD what exactly did he do?
Now if you said he was doing something while cloaked AT THE KEYBOARD that would be different.
Really, seems broken? Which timeframe did you choose?
I do hope he washed his hands between the two.
No, that is not at all what botting is. Botting is using third-party software to input commands into the game client. Sitting idle without input is not botting because there is no bot, it doesnât matter what âtasksâ may be accomplished while you are idle.
No your cyclical reasoning and replies really donât.
Solutions could be found to make application of heat an option to increase the danger of having a cloak, such as âIf the target has any heat buildup, they cannot activate their cloakâ Or something. But that would be the logical step I left open for you or someone else to easily latch onto. Instead, you just say no to any idea, suggestion, response, reply and keep on the mantra of botting and RMT bad, which the defense of is not the goal of this discussion. CCP can solve the problem if they want, you being their forum warrior for the idea does not.
If the goal here is to have a few members of the cloaking status quo defense force bury any discussion or ideas regarding the ideas around changing cloaking, youâre doing a real shitty job of making it a secret. I also find it appalling that you spent this much time trying to defend such a thing over a holiday weekend. Appalling and sad.
More timers really doesnât help the game though. Mechanics that drive engagement are a greater boon to the game as a whole. Any input program or macro can keep the user from being afk flagged, which is why I though making cloaked ships generate heat would help resolve how safe cloaking out in space is. I could be wrong, but seeing as any suggestion gets attacked by a select few, they havenât provided meaningful counterpoints.
@Salt_Foambreaker Your general consensus of âan afk ship is a harmless shipâ is idiotic at best and ridiculous at worst. Even pretending not to understand that an afk player in pretty much every other game gets kicked off, sandbox or not, is just stupid. Your trolls are shite. Are you farming forum posting numbers or something? I didnât know there was a counter for how many times you post in the forum. Let me know where to find it. Iâll be sure not to look.
AFK Flagged? You are in the right forums?
AFK is not illegal in EVE.
Itâs normal, it has always been normal.
Your Tears of Worship are duly noted.
What in game tasks?
Agree with you about local.
Cloaking is a counter to always being visible in space, and it isnât the cloaking module itself or the fact that they may be afk thatâs the problem, itâs the possibility of a cyno being lit then being dropped on. Others mention about someone being afk because they can see them, but if they are cloaked and afk, they are harmless, and cloaking is probably one of the best ways to get behind enemy lines to gather intel of fleets and activities (except spaiâs) against the bigger groups, or even to do guerilla tactics to disrupt. I get that it can suck a bit for the smaller groups, but thatâs life living in nullsec.
Some people are pushing for cloaks or the mechanics of it to be changed or hit with the nerfbat (you will also nerf explorers who use a cloak, whâs etc), however for me there are a myriad of other things that could be looked into alongside cloaking and possibly adjusted like changing local (few good suggestions in this thread), along with killing off programs like near2, vintel and the likes, or even adjusting the cyno mechanic (possibly a spool up timer), which might also alleviate some of the headstomp cap hotdrops against those small groups or individuals who are just out looking for a gf in null and low.
There you go again, handwaving away criticism with âsolutions could be foundâ without bothering to provide those solutions. And once again you present a suggestion which doesnât do anything to add risk. Being unable to cloak with heat doesnât prevent a ship from warping between safespots faster than you can chase it, or from simply logging off for the night. Your proposal wonât get you any meaningful increase in PvP engagements, but it will greatly increase the ease of identifying and running away from a PvP threat if youâre a farmer. So here we go, yet another suggestion that claims to be about increasing risk but ends up being nothing more than a buff for PvP-averse farmers. The only question is whether youâre genuinely ignorant of the consequences of your proposals, or if youâre a farmer yourself and willing to make any dishonest argument required if it might make PvP go away.
Crabs knees shaking.
Thatâs nice to know, how recent is that discussion?
It would be great if local ceased to be an intelligence tool; itâs just another chat channel and I see no reason why it should have such a big impact on our gameplay. We have access to d-scan, scanning probes, fleets, possible friends or alts, intel channels and we could keep an eye on gates to watch who comes into our space.
I see no reason why we should have local chat on top of that to warn us of new people who âcan now talk to us in the same channelâ. Remove the list of players from local, delay local, do whatever with local. Although itâs sometimes nice to spam local so donât remove it pls.
Stop me if you have heard this before. I would like to see some counterplay to cloaked ships beyond catching them at the gate or WH Entrance.
What if we could scan them down? Before anyone goes turbo on me, hear me out.
Using existing scan mechanics you would scan the ship down normally. Once scanned, the warp in point would be offset from the ship by random amount between 10-15k. Instead of normally warping to within 2.5k of that point you would warp to a random range between 10-15k. Putting you anywhere from 0-30k away.
For those active and cloaked, this is very easy to avoid but would keep you on your toes should player(s) start looking for you. For those AFK cloaked and moving theres still a decent chance of not being found. But still a chance of being found by those determined to find your AFK ship. The joke is on those scanning should you actually be active and say nothing in local.
If you could scan cloaked ships what would be the point of cloaking?
You should post this in the exploration forum and see what they think.
Also what is wrong with being cloaked, why does it need a nerf in the first place?
Normally a scanned ship can be warped to within 2500 meters. An active cloaked ship has almost zero chance of de-cloak especially if you land up to 30k away from it as I suggest. There is nothing wrong with being cloaked and active. Coming in to scan or hot drop? Game on! Lets go! Moving 100+ toons into a region for months at a time to sit AFK Cloaked? Seems fundamentally as wrong as other AFK activity commonly complained about.
I find it somewhat hypocritical that most other AFK activity is frowned upon but not cloaking. For example:
- AFK Ratting - Prolific complaints added to the decision to Nerf Carriers with less efective fighters and NSA prevents Warp and Jump. VNI Nerfed, drone speed bonus removed
- AFK Mining - One of the most prolific complaints in the game. I suspect the Rorqual was in part nerfed due the mass numbers of them in well protected space happily mining away in virtual AFK fashion.
- AFK Cloaky Camper - Good to go, right?
Since the heading of this thread is âMain AFK cloaky threadâ and that is what I am talking about, I will leave this post right here.