Yep, they bring shame to the game. They are weak and can only exist if someone stronger allows them to. If AFK cloakers force them to dock up and cry over their failures then that is a feature, not a bug.
I donât think Iâve ever seen a cloaked AFK ship hunt down a VNI. An active cloaked ship might do it, but not an AFK ship. All an AFK cloaked ship can do is remove the VNI playerâs ability to use local as a 100% accurate and immediate warning tool for avoiding PvP.
If AFK activity balanced globally, nothing. By balanced I do not mean even or equal. The majority of AFK activity faces major risk. Why should anyone AFK be special?
Yes, because the ability to attack an inactive cloaked ship means that you can no longer stay logged in when you go AFK and local becomes a more effective tool for avoiding PvP. Any player that is inactive and no longer a threat is immediately removed from local so you know itâs safe to go back to farming, and as soon as they become active again their appearance in local tells you itâs time to dock and hide.
Then why does it seem like youâre so focused on Cloaks? It seems weird that youâre claiming you want to address the issue of AFK in general, but youâre so stuck up on the idea of Cloaking. Where are you suggestions for AFK VNIs or AFK Rorqual miners or AFK autopiloting hauler in highsec?
My suggestions for ALL AFK activity is that it ALL has risk. The examples you give already do have risk and rightly so. I donât advocate removal of risk. Quite the opposite, I am advocating addition of AFK risk.
I have no compulsion to degrade anyone for activity I donât like. Why do you big brave PvP types feel threatened by any suggestion of risk. Do you really need to put PvE players down to lift yourself up? I think I have a legitimate question here. It seems one youdâe rather I not ask.
Fear not, CCP is definitely on your side with this one. CCP Helmar has been quite clear.
Sure, but Iâm saying:
Yes, there is a risk. However, there is a module that removes that risk, itâs call a Cloaking Device.
For example, letâs say you are deep inside enemy territory, and donât have a way to safely log off (maybe because you have a timer). And you also donât have a safe place to dock up (because youâre in hostile space). Simply going AFK has its risks, but thankfully, there is a module that helps alleviate that risk!
In the same way that your hauler runs the risk of getting Warp Disrupted, you can fit on a Warp Core Stabilizer to help alleviate that risk, same thing for a cloak.
If you want to address the AFK issue specifically, then youâre trying to start off topic discussion, because this thread is specifically about AFK CLOAKING and not AFK in general.
Toucheâ I think you have found the âShut upâ response youâve been looking for all along. I respect that.
I got what I was looking for even if only from a few. Much appreciated. Happy camping lads.
I do. Renter trash suck, and CCP should not listen to their pathetic bleating about how they need more safety for their farming.
Why do you big brave PvP types feel threatened by any suggestion of risk.
Because the result of your proposal is not addition of risk, itâs reduction of risk for PvE farmers via improving the effectiveness of local as a tool for avoiding PvP.
Do you really need to put PvE players down to lift yourself up?
No, I put PvE players down because they are worthy only of contempt. The mere fact that they define themselves as PvE players, in the most PvP-focused region of a PvP game, is a concession that they have embraced permanent victim status and will never accomplish anything of value in EVE.
Bravo! Thx for making my point for me. Glad to have assisted in raising your self esteem.
I donât need to raise my self esteem, I am already so ****ing awesome that God Himself wishes He could be half as cool as me. My sole purpose is to crush the self esteem of renter trash and silence their feeble bleating about how they need even more buffs for their mindless farming.
PS: to preempt the carebear narcissism that is about to follow, if you define yourself as a PvE player nothing you ever accomplish in EVE will matter. You are nothing, and you will not be missed when you ragequit over CCP not giving you immunity to PvP and billions of ISK per hour risk-free.
PPS: can I have your stuff when you go back to WoW?
The majority of AFK activity directly affects the gameplay. People that AFK rat or mine generate resources and thus have to face risk for it.
AFK cloakersâ wallets donât change. Neither do their cargoholds. They literally donât affect the game. All they do is sit around and just be there.
Bold, very bold words. Nothing quite shows greatness like having to state it. Yes, I am indeed among greatness. If ever in doubt I have only to ask you, right?
Well I must dock up for the night. Do enjoy basking in your own greatness.
I donât need to state it, I want to state it. When youâre as great as me why not brag about it and remind all of the peasants that they are nothing before you? Itâs just too bad youâll never understand how it feels to be great, because you have committed to being a helpless victim with a skill ceiling (and general usefulness) only slightly above a RMT bot. But your attempts to insult me are quite amusing.
I do. Renter trash suck, and CCP should not listen to their pathetic bleating about how they need more safety for their farming.
Man this guy has so much salt
Yes as described. Null is already a very safe place to rat. Thatâs why you see solo capitals ratting.
Null players shouldnât know whether a hostile is present or not. This is impossible with todays local. Thus we must allow afk cloaking.
Why?
Have you seen the golden rules of eve?
You have many assumptions but you havenât thought this through. And what you call deflection is people trying to help you understand all the factors that take part in afk cloaking.
Perfect safety is a reward. That safety shouldnât perpetuate, at some point that safety should degrade.
Because it requires active input. A person at the controls.
Youâre arguing for everyone to blob up into mega alliances to counteract players using game mechanics to gain rewards for doing nothing? Not everyone wants to be part of some trash alliance that just memeposts.
Oh?
Currently rorquals are nerfed into the trashbin, carriers canât warp while their NSA is active, carriers canât tether while fighters are out, ect ect.
From what people tell me, null is less safe than is used to be. A surprise wormhole, gap in intel or negligence to it gets people caught and dead all the time.
CCP is clearly willing to change things to promote ship engagement, forcing a cloak to be penalized for excessive duration just means the business of deploying cloakies would collapse in favor of active scouting.
This wouldnât be as much of an issue if ore anoms respawned much, much slower. As in astroid belt speeds.
The ratting issue could also be solved by the idea that bounties are removed and instead overseer boxes are dropped, allowing hunters to take the ratters isk
Because most of them arenât here to actually discuss the issue, but rather to flood the thread with nonsense and copy/paste responses rather than talk about options.
Cloaking should grant safety, but it shouldnât be perfectly safe. Delayed heat generation penalizes the player for excessive cloaking and still allows active cloaks to be used as they are currently. Other suggestions rework what the cloak is, and Iâm not sure changing existing mechanics is useful.
I find it telling that the panic mod is nerfed into the ground, but a device that removes game mechanic risk remains defended by people who are adverse to risk.
I donât know if Iâd call it salt, but heâs very dedicated to defending cloaking as is, as are a few others here. Suspiciously so. And their responses are always the same.