I’m discussing a ship in space that cannot be engaged and remains in permanent safety while gaining varying boons for no effort. I don’t want that safety to be permanent, and by making a simple change such as Adding heat generation to cloaking devices to limit their extended use it helps the hunters, takes away needless safety from the game and has the added bonus of resolving an issue that has removed many players from the game.
Looking for content, looking to keep players playing and looking to shake up the game a little at the expense of the afk cloaking business going away would be a win win, for everyone but those in the business. This is what you are scared of losing. This is why you post. This is why you claim there is no issue. You can only keep lying for so long, but I can keep telling the truth forever.
Already the common defenders have appeared, with their predictable if not letter for letter response. Don’t take the bait, it doesn’t help your message. Don’t act like a bot on the forums.
I did think that was a solution, but it removes aspects of the device that people like. I now seek to put a timer of sorts, via heat generation so there is danger in remaining cloaked, not perfect safety.
I’ve lost count of how many ships with cloaks have escaped through no effort or skill, but just a button press. All it does is deny content, and the cloak should allow the pilot a better chance of getting away. Instead the pilot just sees danger, heads to a random celestial, maybe then back to a personal bookmark they just made and just sits there waiting for us to go to sleep.
Engaging gameplay you lads want to keep.
Why?
On why the tactic requires no input for positive rewards?
By doing so when the targets are not playing. Easy. Or use covert cyno to bring in ship. That works too.
I’d heard the stories, even the most heavily camped gates in the game don’t stop this.
2 doesn’t do anything outside of likely getting your ship destroyed (Hell if the dude was afk at the time, it actually doesn’t do ANYTHING).
3 and 4 following have you stating a no effort tactic should provide benefits and it should stay that way.
That by not playing, you should get benefits that harm active players and their activities from your perfect safety.
I just want a chance to shoot a ship that thinks he’s safe while cloaked. The only fear here is the implementation of that danger. It doesn’t matter to me if there’s a hostile in my lowsec pocket, but it does matter to others. What matters here is I cannot engage a target that is out in space.
By removing players from the game, thus removing content generation.
This is not a positive thing. To argue otherwise shows short shortsightedness at the very least.
As an offensive tool, it’s good for weakening an area before you try to move in an take it. Why are we allowing a no effort tactic that can be done by one guy and however many alts he can manage to affect the game in this way? Is it the desire to have as much of a one sided match as possible, and isn’t that why people keep forming mega alliances in an era where distance doesn’t really matter?
Or do we say the in game sandbox is fine, everything’s fine, player count isn’t down, unrestricted player activity isn’t rampant + damaging the game and we don’t need some simple changes to put us back on the right track?
Without being blind, it is impossible to see the issue as a non-issue.
Not everyone posts about problems they experience, not everyone posts here about said issues and not everyone cares enough to bother, they just leave.
Yet with so little input, we’ve got untold repeat topics, threads, comments and more on the issue of cloaking in the game.
I’ve asked and put forward a very middle ground idea, one that only hurts the perma afk. The people who aren’t playing. We don’t need people to not play eve, but to play it.