There used to be anti-cloaking pulses in the database that functioned like smartbombs only they decloaked other ships instead of damaging them. They were never implemented, though, so you’d have to ask one of the devs what they might have been planning to do with them.
Looks like the alt army whining about cloaks is in full gear. This is what, the third thread in a few days?
there are already several counter to cloaky campers
bait them and kill them
have friends ready to help if cloaker decloaks and try to kill someone
ignore cloaky campers
catch cloaky campers and kill them when they jump through the ingate of your system
use diplomacy (threats, isks, friendship,NIP,…) to ask cloaky camper’s corp/alliance to make him move away
etc
stop whining and stop asking CCP to find the soluces. This is a sandbox.
I don’t run anomalies.
That death wasn’t down to a cloaky mach, that was down to the server issues on Tuesday after downtime.
This doesn’t solve the problem of individuals logging in a hostile system on a cloaking alt for the whole day feeding intel & setting up cyno/black ops drops all day every day.
This is my main
Now thats commitment
We have a specific issue in our space whereby 2 cloaky campers will sit in our systems all day every day with a Blops team of 12 or so neut/nano stratios with logi t3 cruisers ready to drop on anyone that they catch, there is no counter play to this due to meta gaming spies (we set a trap and they know about it so don’t take the bait) - we have no counter to this, by the time we have organised our pilots to engage the hostile fleet their target is dead and they have bridged back out or cloaked up and leave system, again leaving us no counter play, the other side to this is that they do it all day every day.
There is a serious issue with an entire alliance of pilots has a 95% efficiency rating for kills to loses, it shows they are very good at what they do, but also that the mechanic is broken.
Its a shame really. When i lived in null sec (a looong time ago) there were no blops ships. If a hostile fleet was around you at least had a chance to form up and fight them, even chase them around systems. This was also before jump bridges etc.
There are loads of posts regarding people wanting counters to cloakers etc. I dont think this is the problem here though. How about a nice big alliance war? Is that still a thing these days?
It really is…
With the introduction of player deployable structures in someone else’s space, black ops bridging and the continued issue of system camping cloakers it’s brought a whole plethora of issues to Eve Nullsec.
As you mentioned you cannot form up and counter play this kind of strategy, it takes less than 20 seconds for a fleet of 12 stratios to kill just about anything sub capital, by the time anyone knows what’s going on they are out again, zero risk strategy, that seems very odd for Eve Online, the game where everything is always at risk.
And don’t get me started on player deployed station reinforce timers.
Isnt there already a deployable to cloak ppl from scan? Cant remember what its called now because ive never needed to use it And as for the cloaking from local, isnt that ‘Blackout’?
The trouble is how disruptive it is to playing normally, this is going on in my alliances home system, however because they just drop on the odd pilot they are just an irritation to the alliance and thus not worth committing large amounts resources to taking out, but on an individual pilot level it’s frustrating as hell watching people get ganked day in day out with zero ways to counter it.
We did mobilise against them previously and take out a good amount of their structures… but then they went on to drop a further 200 or so athanors in our space with reinforce timers in a weird TZ for us, now that bit is fine… what ever… have the structures, mobilise against us… have a fight, bring content to the game… but they don’t they literally provide zero content to anyone else because of the broken stealth mechanics in this game.
I take it you dont have the numbers to take the fight to their space? Sometimes offence is the best defence… or so ive heard
We have the numbers, our alliance and allies outnumber them massively, but as i mentioned they aren’t enough of a problem for our leadership to warrant taking them out, and so it falls to us on an individual level in the alliance to find ways of dealing with them, but how do you deal with daily blops drops against an alliance with a 97% efficiency rating, and spies within our alliance?
Spies unfortunately have always been a thing. If the alliance knows they can keep dropping your pilots and getting easy kills then they will keep doing it. It sounds like the only counter is for your leadership to say it is a problem and do something about it, especially if you do have the numbers and allies. Just my opinion by the way, dont come hunting me
That would appear to be the only solution - the cloaking mechanics in the game are still however a real issue with no ingame counter - I’ve been flying stealth ships since cloaks first came out and the way they are used these days is not like they used to be, it’s a shame
yea i agree with you, things have changed a lot. Progress eh
Killboard link?