Main AFK cloaky thread

But then how would you disrupt the resources gathering of your opponents who rely on the perfect intel provided by local chat? You can’t leave a name in local chat to mess with their proximity detector if you are logged out after a few minutes.

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Guess your mission to annoy will take a bit of effort. As this thread is about those cloaky campers that sit in local near 24/7, then my idea is valid as it relates to this thread.

You may not like you dirty cloaky camper you! :stuck_out_tongue_winking_eye:

tenor

Hey guess what? That basically constitutes as a poor man’s macro and as its enabling game play without you actively being the input that qualifies the account abusing that for a ban! Fancy that!
That would be a great way to penalize the afk cloaky crowd. Either you are THERE the entire time boring as it is or you are not. Artificial means of letting you game the system is immediate grounds for a penalty being issued against the account in question.

It’s also just funny. And a classic

Idle time outs aren’t fair, because they’re easy to cheat using software. that puts everyone, who’s not willing to use software which simulates a key press at a disadvantage. CCP can’t possibly detect random key presses as artificially created by a program. A “key press” is a global event and so easily injected, that there’s no way of telling if it was a program, or if it was a player. Many people would cheat, due to it being so easy to do, which makes this unfair to all of those who would not cheat.

And besides, CCP would never ever get past the rage of afk miners.

In fact you don’t even need software. I know someone with a track ball that when you remove the ball the mouse pointer bounces around the screen randomly. They use it whenever something requires “activity” on their computer and they need to be afk.

Maybe getting safe should take a little bit of effort, too. Simply docking up at the very moment a non-blue enters the system, a.k.a. simply pressing a button, doesn’t sound like a lot of effort to me.

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Yeah well the actual solution to the “problem” is something so unpopular that you’d lose a lot of the players as they’d be inconvenienced. Shrinking the damn map down to make getting across cluster faster and making average population per system higher thereby increasing competition for space and resources while making it a helluva lot harder to acquire a backwater with practically no traffic to brainlessly crab in. That is also so inconvenient to get to that the only interruptions are covert drops or the occasional wormhole with active PvP coming through. Throw in a change to smaller structures to be two timer max affair and no timer at all for low power and things would get a lot better fast.

Yes small groups would get absolutely hosed, but pretty much any and every change is going to ■■■■ over the small groups in some manner. But higher average density per system also makes it a lot easier for defenders to blob unwanted guests in a timely manner.

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Just as any botting program is unfair. Advantage to the idle time out is if an account is active near 24hrs it becomes obvious they are doing something to cheat the system. You may not get banned for doing it one day but a few days in a week would be more then enough evidence in my book.

As the OP is looking for solutions to the all day cloaky campers, idle time out is one.

And does anyone really care if the afk miners have to change their ways? It is odd in Eve, many complain about botters, yet it seems acceptable as well due to the long grind of many of Eve activities. Personally I’m fine with more effort being put into stoping it.

No, it’s not acceptable. Anyone who knows what botting does to the EVE Online economy does not believe it is acceptable. Not in the least.

Waaaaah!! I want to crab without risk!!! Waaaaaah!!!

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In what way do my posts show me as having a selfish nature? I gave an idea as it relates to this thread and debated it. I’m sorry if it bothered your fragile sensibilities. I meant no offense.

Attacking me does not strengthen your point. If anything it shows that you, and those you interact with in game are most likely botters. Any ideas that would change your preferred game play, if you can call it that, you look to belittle in the hopes your hostility will scare them away.

Or just a forum troll.

Regardless I wish you well in all you Eve activities. Fly safe.

You’re trying to suggest a solution for a problem which only exists in your head. There is, in fact, no problem, except that you believe that there needs to be a counter for the counter against local as an intel tool. It’s selfish, because you’re well aware that it would benefit your bots and farming the most, because it would allow you to stay in perfect safety. Without any dangers. You’d just stay docked, as usual.

There is not a single idea, which would not allow people to tell if the afk cloaker is, in fact, afk or not. As this information would break afk cloaking as a counter to local as an intel tool, it would allow you guys to stay perfectly safe, so you can bot more ISK you can sell for RMT without risking losing a ship.

It’s selfish, because you only care about yourself and your income. Nothing more, nothing less. You don’t care about everyone else who uses a cloak, you don’t care about other people who do stuff afk. You don’t care about the afk cloaker either.

Begone.

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@ISD_Buldath shouldn’t this be merged with the main cloaky thread?

I’m still grappling with the term, “playing normally”. But yeah, this thread should move to the big cloak abyss thread.

As I dont play in null, afk mine, or afk cloak I dont have any personal stake in this debate. I was just simply tossing out an idea off the information given from this thread and other comments from elsewhere on similar subjects.

My idea would not effect bot farming or bot cloaky camping. Other then make it more obvious that people are using bots if logged on for an unrealistic amount of time.

How it would effect other players that dont bot just camp would be dependent on how much time players are allowed to idle. I did suggest 30 min like other games are, but for Eve maybe an hour or two would make more sense.

Of course it would effect some players chosen strategy. They can and would adjust to the change. New strategies would be used no one would really lose anything in the long term.

As far as the problem of this thread is concerned, clearly it’s not just in my head as you suggested. As this thread proves, and the other 5000 comment thread on the issue also proves. Some others I heard of as well.

Just a form of mass delusion I guess and what, you are the only one that sees it clearly, right? You know what they say about people that think everyone is crazy except them?.. But, I understand that you are not the only one that feels the way you do. :stuck_out_tongue_winking_eye:Not hard to single someone out for trolling purposes or to try to make a point. Better luck next time.

Wrong. It would be a massive buff to bot farming because one of its counters would no longer exist. The bot uses local to identify potential threats and docks whenever a non-blue name appears. If AFK cloaking exists you can put a name there 23/7 and the bot owner either has to accept total loss of income from that bot or disable auto-dock and risk destruction. If AFK players are logged off then the name will soon disappear and the bot can resume farming, with plenty of warning if/when the threat logs in again so the bot can return to station. The threat window (and therefore loss of income) is limited to the time where the hostile player is active and at their PC, the bot is free to farm at all other times with a minimum loss of income and zero chance of ship loss. IOW, bot income is significantly buffed.

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Your idea was some way or form of method which forces the cloaker to do some tiny thing, otherwise he’d get logged out. Right?

If that’s the case, then everyone else in local will be aware that the cloaker is at the keyboard, as otherwise he would be getting logged out. Literally all of the farmers will bot-report cloakers, who are constantly in the system, in the hopes that some of them use a tool for staying logged in. So let’s simply assume that there are no “botting” afk cloakers, because they’d all be caught.

The result is a situation where the farmers know perfectly well when the cloaker is actually active, because otherwise he isn’t. The result further is the ability to farm in an empty system, with zero risk of ever losing a ship, because as soon as someone enters local, the farmers will dock up. Immediately.

Any and all changes, which allow the farmers to be able to tell if a cloaker is atk, result with farmers having perfect safety. When the cloaker is atk, they don’t undock. When the cloaker logs out, they undock and start farming.

The current status quo does not allow them to farm in perfect safety, which is working as intended. AFK cloaking is the solution to the problem of local being an intel tool. An afk canary, like idle-kicking, would provide perfect safety to farmers in null, equalling better income for botters and RMTers.

Empty words written by someone who does not grasp the depths of that which he is talking about. The only way, for an afk cloaker to adapt to an afk canary, is to not be afk at all, or using a bot.

You’re an idiot.

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