Yeah, exactly, that’s one of the counters that I remember posting somewhere months ago. We did eliminate a perma-cloaky that way in the B-W pocket in Provi. He had been there for many days, every day from dt to dt. We got him, we even reciprocated with cloaky campers in Catch at the time, just to make the message crystal clear (which is another counter, they were within portal range).
Nah, the appropriateness of “no local for the cloaky” depends more on the size of the system. If his only defense is dscan, and the system is large enough he can be blindsided, not knowing if he’s being hunted or by what. In small systems that would, as you highlighted, not work because of dscan. My initial thought was to not make the penalty on a cloaky too harsh, and take away only local. Of course, if one would take away dscan instead, then it’s as good as game over for the cloaky, he would not be able to do his job by staying AFK and would be slightly more vulnerable. So would disabling his cloak altogether, but that is a totally wrong avenue. Countering cloakies is and should be a game of wits. And cloakies are a necessary element in the biotope.
It’s more a question of an exchange in the sense of “wouldn’t it be fun for both sides if someone added this new element into the gameplay”. Sometimes it would, sometimes it wouldn’t, depending on view point or nature of the suggestion.
Fighting over ideas or suggestions is a bit silly, they should not be matters of personal pride. Anyone can toss out any suggestion I made, they carry no real weight in any case. Nor do anyone else’s…
Here’s a quote from a book I recently re-read, The Name of the Rose, by Eco. The author would have been a great EvE player:
“But those were times when, to forget an evil world, grammarians took pleasure in abstruse questions. I was told that in that period, for fifteen days and fifteen nights, the rhetoricians Gabundus and Terentius argued on the vocative of “ego” and in the end they attacked each other, with weapons.”