Not at all. I’ve been playing EVE for close to a decade and I still find out new things. I’ve spent most of my EVE life in WH space but only recently had my son tell me I can actually DSCAN by hitting “V”
Depending on whether it is interacting with the computer or the client. If it is the latter, I just switch on Netflix/Amazon and I could periodically pop un local just to be a jerk. Watch them come scurrying back.
As for the data on zkill I pointed that out to people back on the previous incarnation of this thread on the previous version of the forums. The responses where pretty much as you might expect, “not good enough”. I have mined and ratted with one of Mr. JTAC’s guys in system on multiple occasions.
I just recently found out you can hit “L” and handy little window with all the bookmarks for that system pops up. No more right clicking in space to try and find that HS wormhole perch. Playing off and on since 2011
Never really dug into Zkill that much. But I have used the timestamps of kills to get a general idea of when they are active. This is much better though
And there are many ways of dealing with it, it’s just that some people don’t want to do the work
It has a permanent place on my screen. If you put bookmarks in a lot of sub-folders or you have a lot of bookmarks it may not be the best, but it makes life sooo much easier for me when diving through wormholes
I’m not his alt.
And I stand by the above statement. Something doesn’t have to be flawed to make it better. That statement is true, and I was agreeing with that statement. I wasn’t agreeing with “We should do something to change how cloaks work to make them better”.
Definitely not his groupie.
Love you though, Salty guy
Come on Scoots. Expend some energy and try to comprehend a bit. I think I’m on your side. That is if your side is “Cloaks are perfectly fine the way they are, and there is absolutley nothing wrong with AFK cloaking. In fact is a perfectly good and viable playstyle”
The only way you could make that “better” is do away with the targeting delay when uncloaking (ala stealth bombers). That would be better IMO.
That was me agreeing with that statement, and that statement alone, taken completely out of the context of this discussion.
I’ll give you an example. A beautiful sunset is not flawed, but sharing that sunset with someone you love makes it better
TLDR:
Cloaks are great just the way they are. I never said they need to be changed
All you’re doing is the same bad faith argument strategy that he is.
You’re simply stating a change.
You’re not explain WHY that change makes something better.
I could say:
“Allow players to pre-overheat their modules while cloaked”
The reason WHY that change would better:
“Because by pre-overheating, we don’t have to fumble with our hotkeys to try and burst down our targets, or hit that extended range tackle as soon as we uncloak. It would allow for players to hit harder as soon as they come out of cloak, which can be useful for example, if you’re in bombers and want to nuke down a battleship quickly.”
So please, give me the why behind these changes, instead of just repeating the change itself.
If I don’t see you or him addressing the “why” does your proposed change make the situation better, I’ll just assume you’re trolling at this point or are physically unable to comprehend simple questions, either or.
The problem with forums like this is you can’t tell that I am being sarcastic when I make a point like this.
Because I could then target ships faster when I uncloak next to them, and less of them would get away.
(Again, I don’t want this, but was using it to try to explain a point to you.)
Is that what you want?
Do like I do. Hit cloak when I land in wormhole, then immediately pre-heat the modules I want pre-heated. Then when I uncloak on someone my modules are working at 110%
Right back at you. Are you sure you’re not the @Ridley_Rohan groupie/alt? You seem almost as hostile as he
I get that. However 1) there are ways to make that person’s AFK understood by all and 2) since when does EVE award laziness? EVE is not a game for the lazy.
Considering the above the software reaction to AFK could be 1) the player is safe logged as safe logging is currently done, which may or may not lead to destruction 2) the player is treated the same as a disconnect and I think that means totally safe but warped off and then logged out 3) the player is warped off somewhere whether planet, moon or structure, or trying to dock, and this may or may not result in destruction.
I really don’t care if an AFK player gets blown up or gets saved, just as long as “saved” comes with no advantage attached.
Affecting players decisions and game play while not actually playing the game themself. That’s BS even if it does negatively affect botters. I call that an exploit and BS even if you call it tea and crumpets.