This would be my approach to changing the existing dynamic around AFK cloaking, if it happened:
Issue
The power of local, allows a cloaked player to project a presence in system, even if the player is not really present and is AFK. This has a psychological affects on others in local.
Changes:
- remove local from sov null
- allow sov holders to deploy observatory arrays that bring back local for them (and others they set it for)
Observatory array:
- Has an operating range of radius of 14.5 AU (or the same as the max d-scan range)
- Multiple arrays can be deployed per system
- Any uncloaked ship in range of the observatory array appears in local for those with access to the array.
- The observatory array periodically pulses an ECM signal that shuts off cloaking devices, so that any cloaked ship in range becomes uncloaked.
This provides the ability for sov owners to control who has access to local chat and the intel it provides, however it isn’t perfect, as the range of a single array is limited, requiring multiple arrays to be deployed to cover key areas of a system (all arrays communicate together as a network, so any ship in range of one, appears in local for whoever has access to it).
Enemy ships moving through sov null now have no local intel. They need to scout more effectively.
Cloaked ships that are totally off grid from all arrays cannot be uncloaked, but neither can they gain any intel from d-scan about any ships that are in the operating range of the observatory arrays.
AFK cloakers will be decloaked if they are in range, and otherwise don’t appear in local at all.
ATK cloakers might be decloaked when moving around, but since they are active, they can cloak again anyway, so can avoid being combat probed.
Cloakers lose local and can’t psychologically disrupt effectively while AFK, however they gain the ability to potentially go undetected all together when actively hunting.
Observatory arrays are sov structures and become additional targets in nullsec wars, to help disrupt information.
Advantages and disadvantages for everyone (including wormholes that want to dayvtrip out into null) and a few more play options for both locals and enemies in nullsec.