so there’s a lot here on the boards so i’m not sure if such a thing has been posted but i’d like to throw in my main thoughts on AFK Cloaky Camping
I had an idea a long time ago about making the capacitor usage for cloaking compounding.
you would have to make cloaking a cycle based module, but it would then compound the capacitor drain, the longer you have this active, the longer the cool down would be.
alternatively you could simply have capacitor recharge stopped while you are cloaked and up the capacitor useage increased, again making the module cycle.
you could also have some kind of structure module which could be manually fired from a citadel to effect the whole system, causing anyone with non blue standings to be forcefully decloaked. you could also then have this weapon, due to its sheer awesome magnitute, tempoarily shut down gates this way the cloaky camper would be stuck in the system and free to be hunted for the duration of the weapon’s effect.
how long it lasts no idea.
I do genuinely like the idea of a stuctured based manually fired weapon for forced decloaking for non blues. it prevents any form of schedule and thus being countered and increases the need for people with roles for station weapons in corporations and alliances.