This is a bad thing. Bottom-tier renter trash corps can just deal with not having perfect information.
Sure, but each probe costs 10 billion ISK and only works once. Better think very carefully about using it!
This is a bad thing. Bottom-tier renter trash corps can just deal with not having perfect information.
Sure, but each probe costs 10 billion ISK and only works once. Better think very carefully about using it!
I donât think the issue with cloaky campers is that people donât know whoâs in their system. People know pretty well who is in their system.
The issue with cloaky campers is that you do not know when they are active, and how many people theyâll bring.
Which brings us back too:
But as mentioned before, Zkill can give you pretty good idea of when they are active and what they bring to the party
But thatâs to much work for most people?
What about cloaky campers that are active at times spread all over the day with large enough fleets to deal with whatever you have in system?
Please keep in mind I have nothing against blopsing or blops hunting. Itâs just the âput your ship afk in system all dayâ that I think is a flaw of the game.
Make up your mind.
Read between the lines.
Seems pretty clear he means âall dayâ as in âpretty much all dayâ. Just like someone will say âI have been sitting at home all dayâ when in fact they got up for several beers, used the toilet a few times and got something to eat by car which took 20 minutes.
I would counter that if they have a large enough fleet to deal with whatever you have in system then being able to hunt the cloaky is the least of your problems.
As far as cloaky camping goes it is not something I do or am effected by in my day to day Eve life. Iâm interested in what CCP does/does not do to cloaks, because cloaks are a big part of how I play Eve. A nerf to cloaks could have a huge impact on how I play the game, and how a lot of other people play Eve when using cloaks. Is it a flaw of the game? CCP has stated itâs not an exploit, but I donât know if that makes it not a flaw. Definitely an inconvenience for some.
Yes
Yes. Welcome to Eve Online
No, itâs not weak. And your analogy is way off the mark. Itâs like noting that a lot of muggings happen in certain neighborhood between 10 & midnight, so you avoid that area during those times. But as you pointed out you may still get attacked. So then you call the police (AKA your defense fleet) If they donât respond quick enough or strong enough then you may want to consider getting stronger police or moving to a new neighborhood.
If you want complete safety and complete and total knowledge of everyone and everything around you then Eve is not the game for you. (I know. Lotâs of âandsâ in that sentence.)
True, but with some caveats.
This is the idea section, and an idea doesnât necessarily have to solve a problem. It could be an idea for a new type of gameplay. No problem, just an idea for added fun.
This thread, however, is a different beast. This is an idea thread where people are coming up with ideas to rid their pockets of space of a âproblemâ (AFK cloaky camper) To say that it is anything but is disingenuous.
So quit with the âThis is the ideas section! Stop discussing the ideas so harshly! Think of the children ideas!â
Itâs called brainstorming. Throw out an idea and see if it sticks. If it doesnât try another. Quit getting so attached to your ideas or other peoples ideas. Theyâre just ideas
To paraphrase many of your previous responses, âCan you not read?â I said âŚ
AFK cloaky camping is something which is only considered an issue or problem in sov null. It is not a problem in low-sec, because you canât âownâ low sec. Itâs not a problem in wormholes, because everyone may as well be cloaked since you have virtually no idea if youâre alone or there are 1000 people in the system (Thank you, lack of Local).
If CCP wants to âfix the problemâ - and obviously there is plenty of debate on whether it is a problem or not - Iâm fine with it as long as the âfixâ doesnât negatively impact all the other non-problematic uses of cloaks.
So if you suggest some sort of timer on the cloak module or cap usage or fuel usage or magic probes that can scan cloaked ships or any other oversized sledgehammer to kill a pesky fly, then yes I will be against that idea.
Come up with an idea which is balanced and fair and targeted only to the actual âproblemâ and Iâll gladly discuss it, as Iâve done previously.
I pigeonholed you in the box of constantly attacking anyone who has anything negative to say about the same old ideas given new names or a shiny coat of paint.
My point, which obviously flew 2 km over your head, is this thread is an idea thread trying to solve a problem. Period. You are the one constantly trying argue that it is not.
Only in Null Sec would you see this âproblemâ
Iâm interested in what CCP does/does not do to cloaks, because cloaks are a big part of how I play Eve. A nerf to cloaks could have a huge impact on how I play the game, and how a lot of other people play Eve when using cloaks.
I donât like afk cloaking, but do not wish for any nerfs to cloaks either.
Iâm interested in seeing what CCP can think of to do something about afk cloaking without affecting legitimate cloaking gameplay.
I personally like my earlier idea of cloaks slowly leaking cyno fuel - not fast enough to impact blops huntibg, but enough to make lighting a cyno after a day afk impossible without a refuel. Oh, and the cloaks wouldnât require cyno fuel to function as normal, it just leaks.
Everyoneâs trying to figure out a good way out of this. Unless you give me an extra bay for something I shouldnât have to pay for anyway, I cant agree on your approach. Mind you, I donât care about the extra cost, again, for something I shouldnât have to pay for anyway, again. But if thatâs what it takesâŚ
Somewhere above I posted a link to serious and recent dev talk of consideration of changes to this.
My bad. I did not post a link. That was Profile - Gerard_Amatin - EVE Online Forums . I just commented on a quote from that link and the comment was:
Address one of the most debated subjects in EVE, AFK cloaky camping, with improved systems to get rid of the frustration of AFK cloaking and its total lack of counterplay without removing the ability for hunters to catch lazy prey, or for spies to be able to scout and monitor systems with strategic value.
2020 has been a year of rebuilding.
The whole âthereâs no counter to cloaksâ mantra drives me crazy. There is. Itâs called strength in numbers or being a vigilant pilot as you point out.
CCP disagrees it would seem.
Removed an inappropriate post and posts relating to it.
I personally like my earlier idea of cloaks slowly leaking cyno fuel -
I would not really consider that a nerf to cloaks either, but I am sure there are some who do. I am surprised they have not spoken up yet.
You know why this thread is not flooded with WH and Exploration types who use cloaks?
Because everyone, but you apparently, understands that nothing is going to change. By my count this is garbage thread 4.
If for one minute all those players thought cloak would REALLY be nerfed, there would be a huge uproar. CCP knows this.
This is one TINY TOPIC when it comes to cloaks.
Unfortunately, remvoed a lot of off-topic and bashing postsâŚ
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