Cloaky campers are the only ones preventing crabbers, botters and RMTers from having the unfair advantage of being completely safe in the best paying space in the game. I suspect you bot, RMT or both, otherwise you would not defend the unfair advantage these people seek.
Someone asking what RMT means, like you did, could be simply a badly executed distraction. It’s harrd not to know, actually. There are stickies about it, and it’s a topic that comes up every now and then.
It’s a mechanical advantage. The ship cannot be scanned or targeted until it chooses otherwise. Pretty profound advantage even if it does come with a miniscule cost and a slight drawback that requires you to have a modicum of intelligence when you wake up from your nap.
The claim was that there was no mechanical advantage to cloaking. That was completely false.
The ISK cost of a cloak is insignificant. The fitting requirements of a cloak are only slightly less so if you happen to try putting it on a frigate. Even the T2 hulls are not tremendously expensive except in comparison to their T1 counterparts. The training time is also fairly light, even if you include getting into a T2 hull. Not being able to target for a few seconds would be more significant of a drawback if the ship could be in anyway surprised or forced to engage.
You want to claim some kind of huge cost due to Opportunity, but want to ignore that everyone has to make those choices and unless we are all playing station trader online none of us are at peak ISK making potential. That particular argument of yours boils down to crying over the cost of a single plex, which I would take more seriously if the big alliances weren’t funding the AFK Camps out of the lint in the bottom of their pockets.
AFK cloaking is psyops, it is a meta advantage not mechanical; it works on fear and paranoia.
Any mechanical advantage is cancelled out by the mechanical restrictions placed upon those using the cloak; thus for all intents and purposes there is no mechanical advantage.
Surely any mechanical advantage is redundant. Anyone can grab a cloak and do the same thing in the same system. Who has the advantage then? If that advantage was so powerful why aren’t the ratters doing it?
Everyone tells us how AFK Hunting, or AFK Mining is bad. AFK Cloaking is the same type of game play. All three ideas have gains for iskes and for pvp. Their are ways to make people rethink about afk activities, and as of right now none for AFK cloakers. No way to find them and gank them or pvp them. AFK Cloakers wait to jump on a target and for that gain with no risk. Now running about in a solar system cloaked always warping around you should be safe for now by the mech.
My input for this is the days of forever cloaking should be remove from the game. These who want to AFK cloak make it so you can find them but these who make the effect in moving around should not be found.
No, it’s 95% true. There is no advantage to AFK cloaking vs. logging off entirely, except in denying potential targets the ability to use local as 100% immunity to death. If you remove local then you also remove AFK cloaking. There will be literally zero reason to ever do it again, and the AFK cloakers will just log off at any time they aren’t ATK.
You’re ignoring the other cost factor: crippling your ship by taking one of the few specialized hulls that can warp while cloaked. With the exception of T3s (which are their own issue, and should be removed from the game) any ship that can fit a covert ops cloak will lose a 1v1 fight against an equivalent non-cloaking ship nearly 100% of the time. Cloaked ships can only take on weaker prey, carefully picking their fights because anyone else will just kill them. Alternatively, they can bring a cyno and multiple friends, but then we’re just stating the obvious that when you have a 10v1 fight the 10 should almost always win.
(And no, cloaks on non-covert-ops ships do not matter. They are zero threat in PvP.)
Well, thanks for admitting that you have no clue how cloaks or PvP work. If you did you’d understand just how difficult it is to get a point on a target when you have to wait a minimum of 5 seconds before you can even begin to lock them. You’re pretty much dependent on having your target be in such a panic over your sudden appearance that they fumble the warp-out attempt and give you a chance.
Exactly. You don’t get peak ISK making potential, which is why your whining about AFK cloaking is so ridiculous. You want to remove the one thing that could possibly hinder your ability to farm ISK at maximum efficiency and give you even the slightest possibility of losing a ship.
Yeah… that’s kind of why I like a simple AFK timer. After X number of minutes of no interaction with the client… your account is logged off/marked as AFK. It’s simple. It exists in many other MMO’s. It doesn’t hurt anyone who’s actively playing. It doesn’t require a huge change to cloaks.
I’m assuming he means AFK mission running? Like the old Ishtar setups before drones got aggro where you’d warp in and start a site and walk away for 20 minutes and come back to loot it.
I am glad to see that this topic has not changed, an is still the same back an forth bickering as before. I’ve been gone a while, so has either side made any tracking with the other on this whole cloaking thing?