Just because something is “for” a purpose, doesn’t mean it’s “required for” that. (Once again you are having problems with logic, if all crows are black, it doesn’t mean all black things are crows.)
The ability to chat/talk with other players of the game is an expected part of any multi-player game, even when it doesn’t make sense in-game. For example in a FPS you can taunt another player on the map without giving away your position.
Is this a double negative for emphasis, (okay in English despite what Grammar NAZIs say) a double negative for negation, or a typo?
I’ve never suggested nor supported any such idea.
Yes, AFK cloaking is a meta-game thing, not an in-game thing. You “suggested” treating a meta-game item like an in-game item (needing fuel), I simply pointed out that in-game things and meta-game things are distinctly different and it’s wrong to equate them and try to treat them the same. Pointing out that something else is also meta-gaming doesn’t make meta-game and in-game the same.
No, I’m not. I’m saying “I have an issue with AFK. (full stop)” But maybe I stand alone in this. I would have an issue with AFK even if it didn’t effect in-game game play.
I really want to agree with you here. It would be great if this was true, but if this were the case I think it could only “register” ships that come through the gate. Unless the gates somehow scan the whole system. Also it doesn’t register ships, but pilots, and local does exist in WH (although delayed) where there are no gates.
Sorry, but local chat is not an in-game justifiable communication system, it is a magical system powered by fairy dust (rust that falls off of Minmatar ships) and carebear tears. That connects to every pilot in the system when the player is logged into the game.